Fix UseItem.InventorySlot.SlotEnforce

This commit is contained in:
JaTiTV 2021-12-29 06:34:29 +01:00
parent c395d2fa67
commit 02cf238cd2
3 changed files with 21 additions and 6 deletions

View File

@ -14,11 +14,16 @@ import org.bukkit.scheduler.BukkitRunnable;
public class ItemChange {
public static void itemChange(Player player) {
Integer slot;
if (SelectConfig.UseItem_InventorySlotEnforce){
slot = SelectConfig.UseItem_InventorySlot;
} else {
if (Select_Database.selectSlot(player) == null) {
slot = SelectConfig.UseItem_InventorySlot;
} else {
slot = Select_Database.selectSlot(player);
}
}
if (!SelectConfig.UseItem_Enable) {
return;
}
@ -55,7 +60,9 @@ public class ItemChange {
}
}
if (!SelectConfig.UseItem_AllowToggle || Select_Database.selectItemStatus(player)) {
send.debugmsg(Main.plugin, "1");
if (SelectConfig.UseItem_InventorySlotEnforce || player.getInventory().getItem(slot - 1) == null) {
send.debugmsg(Main.plugin, "2");
Give_UseItem.onGive(player);
if (SelectConfig.Cursor_ToGUIItem_OnLogin) {
if (SelectConfig.Cursor_ToGUIItem_OnlyOnFirstLogin) {

View File

@ -128,11 +128,15 @@ public class Commands {
}
}
Integer slot = null;
if (SelectConfig.UseItem_InventorySlotEnforce){
slot = SelectConfig.UseItem_InventorySlot;
} else {
if (Select_Database.selectSlot(player) == null) {
slot = SelectConfig.UseItem_InventorySlot;
} else {
slot = Select_Database.selectSlot(player);
}
}
send.debug(plugin,String.valueOf(slot));
if (player.getInventory().getItem(slot - 1) == null) {
Select_Database.setItemStatusTrue(player);

View File

@ -26,11 +26,15 @@ public class Give_UseItem {
public static void onGive(Player player) {
Integer slot;
if (SelectConfig.UseItem_InventorySlotEnforce){
slot = SelectConfig.UseItem_InventorySlot;
} else {
if (Select_Database.selectSlot(player) == null) {
slot = SelectConfig.UseItem_InventorySlot;
} else {
slot = Select_Database.selectSlot(player);
}
}
if (SelectConfig.UseItem_InventorySlot_FreeSlot) {
player.getInventory().addItem(itemStack(player));
} else player.getInventory().setItem(slot - 1, itemStack(player));