diff --git a/Configs/German/config.yml b/Configs/German/config.yml index 818e43c..b38a12a 100644 --- a/Configs/German/config.yml +++ b/Configs/German/config.yml @@ -11,6 +11,10 @@ Datastore: UpdateMessage: true # Compatibility with MySQLPlayerDataBridge MySQLPlayerDataBridge: false +# Compatibility with HuskSync +HuskSync: false +# Compatibility with Plotsquared +PlotSquared: false # Compatibility with Lands Lands: false # Messages are not sent globally but as private messages @@ -23,13 +27,8 @@ Jobs: false WorldGuard: # Enable Compatibility Enable: false - # Time Refreshing the Player in Seconds - RefreshTimer: 3 # Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net) MiniMessageSupport: false -# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first -Queue: - BiggerBoosterFirst: true Placeholder: # Should 2 digits always be displayed for Second placeholders TwoDigitsS: false @@ -40,6 +39,9 @@ Maincommand: GUI # Disable Booster-Messages on Join DisableJoinMessages: false Booster: + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first + Queue: + BiggerBoosterFirst: true # BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3 PermissionPerStage: false XP: @@ -63,6 +65,9 @@ Booster: - Spawn2 # Should fireworks be started when the booster is activated FireworkOnStart: true + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. + Queue: + Enable: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! @@ -118,6 +123,9 @@ Booster: - Spawn2 # Should fireworks be started when the booster is activated FireworkOnStart: true + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. + Queue: + Enable: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! @@ -173,6 +181,9 @@ Booster: - Spawn2 # Should fireworks be started when the booster is activated FireworkOnStart: true + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. + Queue: + Enable: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! @@ -236,6 +247,11 @@ Booster: NaturalSpawning: false # If Enabled Spawner will not be multiplied DisableSpawnerSpawning: false + # Disable AI of mob (Minecraft 1.17+) + AwareMob: false + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. + Queue: + Enable: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! @@ -293,6 +309,10 @@ Booster: - Spawn2 # Should fireworks be started when the booster is activated FireworkOnStart: true + # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. + Queue: + Enable: false + ShowInActivationGUI: false # There are no steps with the Fly-Booster # Sound that is played at the start of the booster Startsound: