diff --git a/Configs/German/config.yml b/Configs/German/config.yml index b38a12a..e1b93e4 100644 --- a/Configs/German/config.yml +++ b/Configs/German/config.yml @@ -97,9 +97,6 @@ Booster: Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' - # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. - Queue: - Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false @@ -155,9 +152,6 @@ Booster: Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' - # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. - Queue: - Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false @@ -219,9 +213,6 @@ Booster: Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' - # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. - Queue: - Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false @@ -281,9 +272,6 @@ Booster: Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' - # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. - Queue: - Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false @@ -337,9 +325,6 @@ Booster: Enable: true # Time when players do not get fall damage after finishing in seconds Time: 5 - # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. - Queue: - Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false