# GUI title Title: '&4Booster' # Number of rows in the GUI Rows: 3 # This item is set in all places where no item is stored. Background: Enabled: true Material: 'placeholder' Slots: # The number represents the slot of the item 12: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_pickaxe # The name of the item Title: '&6Break-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Break-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Break # Permission to display the item Permission: 'booster.break' # Sound on click Sound: 'placeholder' 13: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_ingot # The name of the item Title: '&6Drop-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Drop-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Drop # Permission to display the item Permission: 'booster.drop' # Sound on click Sound: 'placeholder' 14: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: feather # The name of the item Title: '&6Fly-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Fly-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Fly # Permission to display the item Permission: 'booster.fly' # Sound on click Sound: 'placeholder' 15: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: bone # The name of the item Title: '&6Mob-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClickt to get a &6Mob-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Mob # Permission to display the item Permission: 'booster.mob' # Sound on click Sound: 'placeholder' 16: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: 'placeholder_xp' # The name of the item Title: '&6XP-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6XP-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: XP # Permission to display the item Permission: 'booster.xp' # Sound on click Sound: 'placeholder' # Can be commented out if Dropheads add-on is active #17: # # The type defines what properties the slot has. Types: Material or Skull # Type: SKULL # Playerhead: # # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. # Owner: '' # Base64: # # If this option is activated, the Base64 is used instead of the Owner. # Enable: true # Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0=' # # The name of the item # Title: '&6Dropheads-Booster' # # Lore of the item. # Lore: # - '&8--------------------' # - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen' # # Action to be performed when the item is clicked. # # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) # Action: get # # Possible Types: XP, Break, Drop, Mob, Fly # Booster: dropheads # # Permission to display the item # Permission: 'booster.dropheads' # # Sound on click # Sound: 'BLOCK_NOTE_BLOCK_HAT'