# Datastore Types: YML or MySQL Datastore: Type: 'YML' Ip: 'localhost' Port: 3306 Database: 'Booster' User: 'root' Password: 'Secret' # Would you recive Update-Messages UpdateMessage: true # Compatibility with MySQLPlayerDataBridge MySQLPlayerDataBridge: false # Compatibility with Lands Lands: false # Messages are not sent globally but as private messages SendAsPrivateMessage: false # Enable Logging Logging: true Placeholder: # Should 2 digits always be displayed for Second placeholders TwoDigitsS: false # Should 2 digits always be displayed for Minute placeholders TwoDigitsM: false # What should happen at the '/booster' command. Options: GUI, OVERVIEW Maincommand: GUI # Disable Booster-Messages on Join DisableJoinMessages: false Booster: # BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3 PermissionPerStage: false XP: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # No XP bottles can be used during an XP booster DisableXPBottles: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # By how much the XP should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' Break: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # Strength of the break effect Strength: 10 2: Strength: 24 3: Strength: 40 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: true # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' Drop: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # By how much the Drop should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # If the drops of a wither are to be multiplied. Witherdrops: false # Should block drops also be multiplied Oredrops: true # If Oredrops is active, fortune should be taken into account Fortune: true # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' Mob: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true # If Enabled Natural Mob Spawning will be multiplied NaturalSpawning: false # If Enabled Spawner will not be multiplied DisableSpawnerSpawning: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # How much the mob spawn should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' Fly: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # When this option is active, players with a special permission will not have the fly effect removed any more FlyBypassEnable: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true # There are no steps with the Fly-Booster # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # Delay when a fly booster ends and players do not get fall damage FallDamageDelay: Enable: true # Time when players do not get fall damage after finishing in seconds Time: 5 Shop: # If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types GlobalBoosters: false # Sound to be played when the store is opened. Set it to null to disable it Sound: 'placeholder' # Booster that players get for free after a certain period of time (With Permission) Bonusbooster: # Priority of Bonus # Require Numbers 1: # Time until you can get a bonus booster in hours Time: 168 # Number of boosters you get Count: 2 # What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random # You can also set it like this, for example: XP,Break,Mob, Random, Select Type: ALL # Permission Permission: 'booster.bonusbooster.admin' 2: # Time until you can get a bonus booster in hours Time: 168 # Number of boosters you get Count: 1 # What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random # You can also set it like this, for example: XP,Break,Mob, Random, Select Type: Random # Permission Permission: 'booster.bonusbooster.mod'