# GUI title Placeholder: %booster_name% Title: '&4Booster &8- &2%booster_name%' # Number of rows in the GUI Rows: 3 Slots: # The number represents the slot of the item 11: # The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI) Type: ClickedItem # Action to be performed when the item is clicked. # Possible actions: activate, activate_step1, activate_step2,activate_step3, Action: activate # Sound on click Sound: 'placeholder' 14: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: 1 # The name of the item Title: '&6Stufe 1' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&2Click to activate' # Action to be performed when the item is clicked. # Possible actions: activate, activate_step1, activate_step2,activate_step3, Action: activate_step1 # Sound on click Sound: 'placeholder' 15: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml Value: 2 # The name of the item Title: '&6Stufe 2' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&2Click to activate' # Action to be performed when the item is clicked. # Possible actions: activate, activate_step1, activate_step2,activate_step3, Action: activate_step2 # Sound on click Sound: 'placeholder' 16: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml Value: 3 # The name of the item Title: '&6Stufe 3' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&2Click to activate' # Action to be performed when the item is clicked. # Possible actions: activate, activate_step1, activate_step2,activate_step3, Action: activate_step3 # Sound on click Sound: 'placeholder' 27: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ==' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: false # The name of the item. Placeholder %count%, %price% Title: '&6Zurück' # Lore of the item. Placeholder %count%, %price% Lore: - '&8--------------------' - '&7Menu' # Action to be performed when the item is clicked. # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back Action: back # Sound on click Sound: 'placeholder' # This item is set in all places where no item is stored. Background: Enabled: true Material: 'placeholder'