# This is the GUI # GUI title Title: '&4Booster &8- &2Übersicht' # Number of rows in the GUI Rows: 6 # Slots listing Slots: # The number represents the slot of the item 13: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19' # The name of the item Title: '&6Boosters:' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&7Break-Booster: &e%count_break%' - '&7Drop-Booster: &e%count_drop%' - '&7Fly-Booster: &e%count_fly%' - '&7Mob-Booster: &e%count_mob%' - '&7XP-Booster: &e%count_xp%' 15: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: gold_ingot # The name of the item Title: '&6Shop' # Lore of the item. Lore: - '&8--------------------' - '&7Shop' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: open_shop # Permission to display the item Permission: 'booster.shop' 30: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_pickaxe # The name of the item Title: '&6Break-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to activate a &6Break-Booster' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: activate_break # Permission to display the item Permission: 'booster.break' # Sound on click Sound: 'placeholder' 31: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_ingot # The name of the item Title: '&6Drop-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to activate a &6Drop-Booster' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: activate_drop # Permission to display the item Permission: 'booster.drop' # Sound on click Sound: 'placeholder' 32: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: feather # The name of the item Title: '&6Fly-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to activate a &6Fly-Booster ' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: activate_fly # Permission to display the item Permission: 'booster.fly' # Sound on click Sound: 'placeholder' 33: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: bone # The name of the item Title: '&6Mob-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to activate a &6Mob-Booster' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: activate_mob # Permission to display the item Permission: 'booster.mob' # Sound on click Sound: 'placeholder' 34: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: 'placeholder_xp' # The name of the item Title: '&6XP-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to activate a &6XP-Booster ' # Action to be performed when the item is clicked. # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop Action: activate_xp # Permission to display the item Permission: 'booster.xp' # Sound on click Sound: 'placeholder' 39: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: AUTO_BREAK # The name of the item Title: '&6Current Stage' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&c%status_break%' 40: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: AUTO_DROP # The name of the item Title: '&6Current Stage' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&c%status_drop%' 41: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: AUTO_FLY # The name of the item Title: '&6Current Stage' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&c%status_fly%' 42: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: AUTO_MOB # The name of the item Title: '&6Current Stage' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&c%status_mob%' 43: # The type defines what properties the slot has. Types: Material or Skull Type: Skull Playerhead: # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used. Owner: '' Base64: # If this option is activated, the Base64 is used instead of the Owner. Enable: true Value: '' # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage Stageheads: Enable: true # Nummer in stageheads.yml or AUTO_[BOOSTER] Value: AUTO_XP # The name of the item Title: '&6Current Stage' # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp% # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%. Lore: - '&8--------------------' - '&c%status_xp%' # This item is set in all places where no item is stored. Background: Enabled: true Material: 'placeholder'