# GUI title Title: '&4Booster' # Number of rows in the GUI Rows: 3 # This item is set in all places where no item is stored. Background: Enabled: true Material: 'placeholder' Slots: # The number represents the slot of the item 12: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_pickaxe # The name of the item Title: '&6Break-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Break-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Break # Permission to display the item Permission: 'booster.break' # Sound on click Sound: 'placeholder' 13: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: iron_ingot # The name of the item Title: '&6Drop-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Drop-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Drop # Permission to display the item Permission: 'booster.drop' # Sound on click Sound: 'placeholder' 14: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: feather # The name of the item Title: '&6Fly-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6Fly-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Fly # Permission to display the item Permission: 'booster.fly' # Sound on click Sound: 'placeholder' 15: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: bone # The name of the item Title: '&6Mob-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClickt to get a &6Mob-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: Mob # Permission to display the item Permission: 'booster.mob' # Sound on click Sound: 'placeholder' 16: # The type defines what properties the slot has. Types: Material or Skull Type: Material # The material of the item. (Can be made visible in the client with F3 + H). Material: 'placeholder_xp' # The name of the item Title: '&6XP-Booster' # Lore of the item. Lore: - '&8--------------------' - '&aClick to get a &6XP-Booster' # Action to be performed when the item is clicked. # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly]) Action: get # Possible Types: XP, Break, Drop, Mob, Fly Booster: XP # Permission to display the item Permission: 'booster.xp' # Sound on click Sound: 'placeholder'