# Datastore Types: YML or MySQL Datastore: Type: 'YML' Ip: 'localhost' Port: 3306 Database: 'Booster' User: 'root' Password: 'Secret' # Would you recive Update-Messages UpdateMessage: true # Compatibility with MySQLPlayerDataBridge MySQLPlayerDataBridge: false # Compatibility with Lands Lands: false # Messages are not sent globally but as private messages SendAsPrivateMessage: false # Enable Logging Logging: true # Compatibility with Jobs Jobs: false # Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net) MiniMessageSupport: false # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first Queue: BiggerBoosterFirst: true Placeholder: # Should 2 digits always be displayed for Second placeholders TwoDigitsS: false # Should 2 digits always be displayed for Minute placeholders TwoDigitsM: false # What should happen at the '/booster' command. Options: GUI, OVERVIEW Maincommand: GUI # Disable Booster-Messages on Join DisableJoinMessages: false Booster: # BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3 PermissionPerStage: false XP: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # No XP bottles can be used during an XP booster DisableXPBottles: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # By how much the XP should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. Queue: Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false Time: 1200 Break: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # Strength of the break effect Strength: 10 2: Strength: 24 3: Strength: 40 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: true # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. Queue: Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false Time: 1200 Drop: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # By how much the Drop should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # If the drops of a wither are to be multiplied. Witherdrops: false # Should block drops also be multiplied Oredrops: true # If Oredrops is active, fortune should be taken into account Fortune: true # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. Queue: Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false Time: 1200 Mob: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true # If Enabled Natural Mob Spawning will be multiplied NaturalSpawning: false # If Enabled Spawner will not be multiplied DisableSpawnerSpawning: false Stages: # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # Attention There must not be a duplicate name! # Require Numbers 1: # How much the mob spawn should be multiplied Strength: 1 2: Strength: 2 3: Strength: 3 # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. Queue: Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false Time: 1200 Fly: # Time how long a booster is active in Minutes. Set it to -1 to disable it Time: 10 # Each player must activate the booster itself. PerPlayer: false # When this option is active, players with a special permission will not have the fly effect removed any more FlyBypassEnable: false # Is the list below a whitelist or a blacklist ListMode: Blacklist # List of worlds of the filter List: - World1 - World2 # Should fireworks be started when the booster is activated FireworkOnStart: true # There are no steps with the Fly-Booster # Sound that is played at the start of the booster Startsound: Enable: true Sound: 'placeholder' # Delay before a booster starts StartDelay: Enable: false # Delay before start in seconds Time: 3 # Time when messages are issued in seconds Messages: 3,2,1 # Time before a booster expires and a message should come in the chat. EndWarnigs: 20,10,5,3,2,1 EndSound: # Time before a booster expires and a sound is to be played. Time: 20,10,5,3,2,1 # Sound to be played Sound: 'placeholder' # Delay when a fly booster ends and players do not get fall damage FallDamageDelay: Enable: true # Time when players do not get fall damage after finishing in seconds Time: 5 # If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. Queue: Enable: false # Cooldown before a new one can be started. Time in Seconds Queue will be disabled. Cooldown: Enable: false Time: 1200 Shop: # If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types GlobalBoosters: false # Sound to be played when the store is opened. Set it to null to disable it Sound: 'placeholder' # Player get a notification at join if he can get a BonusBooster BonusBoosterReminder: true # Booster that players get for free after a certain period of time (With Permission) Bonusbooster: # Priority of Bonus # Require Numbers 1: # Time until you can get a bonus booster in hours Time: 168 # Number of boosters you get Count: 2 # What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random # You can also set it like this, for example: XP,Break,Mob, Random, Select Type: ALL # Permission Permission: 'booster.bonusbooster.admin' 2: # Time until you can get a bonus booster in hours Time: 168 # Number of boosters you get Count: 1 # What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random # You can also set it like this, for example: XP,Break,Mob, Random, Select Type: Random # Permission Permission: 'booster.bonusbooster.mod'