Booster_Issues/Configs/English/config.yml
2023-03-02 08:57:00 +01:00

278 lines
8.9 KiB
YAML

# Datastore Types: YML or MySQL
Datastore:
Type: 'YML'
Ip: 'localhost'
Port: 3306
Database: 'Booster'
User: 'root'
Password: 'Secret'
# Would you recive Update-Messages
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Compatibility with Lands
Lands: false
# Messages are not sent globally but as private messages
SendAsPrivateMessage: false
# Enable Logging
Logging: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
# Should 2 digits always be displayed for Minute placeholders
TwoDigitsM: false
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
Maincommand: GUI
# Disable Booster-Messages on Join
DisableJoinMessages: false
Booster:
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
PermissionPerStage: false
XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# No XP bottles can be used during an XP booster
DisableXPBottles: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the XP should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# Strength of the break effect
Strength: 10
2:
Strength: 24
3:
Strength: 40
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: true
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the Drop should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# If the drops of a wither are to be multiplied.
Witherdrops: false
# Should block drops also be multiplied
Oredrops: true
# If Oredrops is active, fortune should be taken into account
Fortune: true
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Mob:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied
NaturalSpawning: false
# If Enabled Spawner will not be multiplied
DisableSpawnerSpawning: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# How much the mob spawn should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# When this option is active, players with a special permission will not have the fly effect removed any more
FlyBypassEnable: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# There are no steps with the Fly-Booster
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# Delay when a fly booster ends and players do not get fall damage
FallDamageDelay:
Enable: true
# Time when players do not get fall damage after finishing in seconds
Time: 5
Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
GlobalBoosters: false
# Sound to be played when the store is opened. Set it to null to disable it
Sound: 'placeholder'
# Booster that players get for free after a certain period of time (With Permission)
Bonusbooster:
# Priority of Bonus
# Require Numbers
1:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 2
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: ALL
# Permission
Permission: 'booster.bonusbooster.admin'
2:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 1
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: Random
# Permission
Permission: 'booster.bonusbooster.mod'