314 lines
9.6 KiB
YAML
314 lines
9.6 KiB
YAML
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#########################################
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## Please do not change ConfigVersion! ##
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#########################################
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ConfigVersion: 5
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Plugin:
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# Here you can set the debug mode of the plugin.
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# It is recommended not to activate this on productive systems. Only if it is really needed!
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Debug: false
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# Here you can set whether the Helpalias command (/commandguihelp) should be activated.
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# If this is changed the server MUST be restarted to change this!
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HelpAlias: true
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# Here you set which subcommand should be for the admin functions.
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# (/commandgui 'admin' reload)
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AdminSubCommand: admin
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# here you set the language to be used
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language: english
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# Here you set the character or word that will be used as currency
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Currency: $
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# Here you set which GUI should be opened at '/commandgui' / '/gui'.
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DefaultGUI: default
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Storage:
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# Set here if MySQL, SQLITE or YML should be used as storage.
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Type: SQLITE
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# Enter here the access data to the database you want to use, if you use MySQL
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MySQL:
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IP: localhost
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Port: 3306
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Database: database
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User: root
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Password: password
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SSL: false
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BungeeCord:
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# Set here if the plugin runs in a BungeeCord subserver.
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# The plugin file must then be installed on the proxy (BungeeCord, Waterfall) and on the servers.
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Enable: false
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# Set here the server name of the server
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ThisServer: server
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UseItem:
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# Set here if the UseItem is to be used in use
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Enable: true
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# Set here if players are allowed to enable or disable the UseItem with '/gui-item <on/off>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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AllowToggle: true
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# Set here if players are allowed to change the slot in the inventory where the UseItem is located with '/gui-item <slot>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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AllowSetSlot: true
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# Set here if the dropping of the UseItem should be blocked
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BlockMoveAndDrop: true
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# Set here which GUI should open the UseItem
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OpenGUI: default
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Permission:
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# Set here if the permission 'commandgui.useitem' is required to use the UseItem
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NeededToUse: true
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# Set here if the UseItem should stay in the inventory with the '/clear' command
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KeepAtCommandClear: true
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InventorySlot:
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# Set here on which slot the UseItem should be located by default
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Slot: 1
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# Set here if the slot should be forced even if another item is on this slot (also the set slot of the player).
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# NOTE: The item that was on this slot before will be deleted.
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SlotEnforce: false
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# Set here if the UseItem should be placed on another free slot, if the selected slot (also the set slot of the player) is occupied.
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FreeSlot: false
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# Set here the item that should be used as UseItem
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Item:
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# Set here which material should be used as UseItem
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Material: paper
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PlayerHead:
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# Set here if a PlayerHead should be used as UseItem
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Enable: false
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Base64:
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# Set here if a Base64 PlayerHead should be used as UseItem
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Enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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Base64Value: ''
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# Here you can set whether the player head should be used as a UseItem by the player
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PlayerWhoHasOpenedTheGUI: false
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# Here you can set a player name whose head should be used as UseItem
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Playername: ''
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# Set the DisplayName of the UseItem here
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Name: '&6GUI UseItem'
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# Set the lore of the UseItem here
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Lore:
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- 'Lore line 1'
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- 'Lore line 2'
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Join:
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# Set here if the UseItem should be given at every server join
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GiveOnEveryJoin: true
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# Set here if the UseItem should only be given to the server at the first join of the player.
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GiveOnlyOnFirstJoin: false
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Cursor:
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ToGUIItem:
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OnLogin:
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# Here you define whether the UseItem should be selected when joining the server.
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Enable: true
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Spigot:
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# Set here if the UseItem should only be selected at the first join
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OnOnlyFirstLogin: true
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Bungee:
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# Set here if the UseItem should be selected even if you change the server of the bungee network.
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# The option BungeeCord must be activated for this!
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OnServerChange: false
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Toggle:
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# Set the items to be used with the Toggle function here
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Items:
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# Set here the item that should be used if you have the permission or the UseItem is active.
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OnOrYes:
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Item:
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Base64:
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# Set here if a Base64 head should be used
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Enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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Base64Value: ''
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# Set the material to be used here
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Material: GREEN_WOOL
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# Set here the item to be used if you have the permission or the UseItem is disabled
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OffOrNo:
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Item:
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Base64:
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# Set here if a Base64 head should be used
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Enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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Base64Value: ''
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# Set the material to be used here
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Material: RED_WOOL
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Permission:
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# Set here the commands to be used for Toggle.Permission
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Commands:
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'True': luckperms user [player] permission set [perm] true
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'False': luckperms user [player] permission set [perm] false
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# Set the design of the placeholders here
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Placeholder:
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# Placeholder for true / enabled
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'True': '&2true'
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# Placeholder for false / disabled
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'False': '&4false'
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Sound:
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# Here you can disable all sounds
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Enable: true
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# Set here At which action which sound should be played or none at all
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OpenInventory:
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Enable: true
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Sound: BLOCK_CHEST_OPEN
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Click:
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Enable: true
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Sound: BLOCK_NOTE_BLOCK_HAT
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NoMoney:
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Enable: true
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Sound: BLOCK_NOTE_BLOCK_HARP
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NoInventorySpace:
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Enable: true
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Sound: BLOCK_NOTE_BLOCK_HARP
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Give:
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Enable: true
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Sound: ENTITY_PLAYER_LEVELUP
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PlayerNotFound:
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Enable: true
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Sound: BLOCK_NOTE_BLOCK_HARP
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Advanced:
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UseItem:
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GameMode:
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Change:
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# Set here if the UseItem should be reset when the GameMode is changed.
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Enable: true
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# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
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DelayInTicks: 1
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Protection:
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# Set here in which gamemode the UseItem may be used
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Enable: false
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# Set here if the UseItem should be removed if you are in a not allowed Gamemode
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RemoveItemWhenItIsDisabled: false
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# Set here if a 'blacklist' or 'whitelist' should be used
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Mode: blacklist
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# Set the GameMode list here
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List:
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- CREATIVE
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- Spectator
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World:
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Change:
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# This specifies whether the UseItem should be reset when the world is changed.
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Enable: true
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# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
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DelayInTicks: 1
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Protection:
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# Set here in which world the UseItem may be used
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Enable: false
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# Here you specify whether the UseItem should be removed if you are in a world that is not permitted
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RemoveItemWhenItIsDisabled: false
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# Set here if a 'blacklist' or 'whitelist' should be used
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Mode: blacklist
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# Set the worlds here
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List:
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- World1
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- World2
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# Set here for which blocks the UseItem is blocked and the function of the block you are looking at should be used.
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ItemBlockBlacklist:
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- CHEST
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- CRAFTING_TABLE
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- FURNACE
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- OAK_FENCE
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- SPRUCE_FENCE
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- BIRCH_FENCE
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- JUNGLE_FENCE
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- ACACIA_FENCE
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- DARK_OAK_FENCE
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- MANGROVE_FENCE
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- CRIMSON_FENCE
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- WARPED_FENCE
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- NETHER_BRICK_FENCE
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- ENDER_CHEST
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- BEACON
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- ANVIL
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- CHIPPED_ANVIL
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- DAMAGED_ANVIL
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- REPEATER
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- COMPARATOR
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- HOPPER
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- DISPENSER
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- DROPPER
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- LEVER
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- DAYLIGHT_DETECTOR
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- TRAPPED_CHEST
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- NOTE_BLOCK
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- STONE_BUTTON
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- POLISHED_BLACKSTONE_BUTTON
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- OAK_BUTTON
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- SPRUCE_BUTTON
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- BIRCH_BUTTON
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- JUNGLE_BUTTON
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- ACACIA_BUTTON
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- DARK_OAK_BUTTON
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- MANGROVE_BUTTON
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- CRIMSON_BUTTON
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- WARPED_BUTTON
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- IRON_DOOR
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- OAK_DOOR
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- SPRUCE_DOOR
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- BIRCH_DOOR
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- JUNGLE_DOOR
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- ACACIA_DOOR
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- DARK_OAK_DOOR
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- MANGROVE_DOOR
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- CRIMSON_DOOR
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- WARPED_DOOR
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- IRON_TRAPDOOR
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- IRON_TRAPDOOR
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- OAK_TRAPDOOR
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- OAK_TRAPDOOR
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- SPRUCE_TRAPDOOR
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- SPRUCE_TRAPDOOR
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- BIRCH_TRAPDOOR
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- BIRCH_TRAPDOOR
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- JUNGLE_TRAPDOOR
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- JUNGLE_TRAPDOOR
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- ACACIA_TRAPDOOR
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- ACACIA_TRAPDOOR
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- DARK_OAK_TRAPDOOR
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- DARK_OAK_TRAPDOOR
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- MANGROVE_TRAPDOOR
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- MANGROVE_TRAPDOOR
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- CRIMSON_TRAPDOOR
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- CRIMSON_TRAPDOOR
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- WARPED_TRAPDOOR
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- WARPED_TRAPDOOR
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- OAK_FENCE_GATE
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- SPRUCE_FENCE_GATE
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- BIRCH_FENCE_GATE
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- JUNGLE_FENCE_GATE
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- ACACIA_FENCE_GATE
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- DARK_OAK_FENCE_GATE
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- MANGROVE_FENCE_GATE
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- CRIMSON_FENCE_GATE
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- WARPED_FENCE_GATE
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- CHEST_MINECART
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- FURNACE_MINECART
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- HOPPER_MINECART
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- OAK_CHEST_BOAT
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- SPRUCE_CHEST_BOAT
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- BIRCH_CHEST_BOAT
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- JUNGLE_CHEST_BOAT
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- ACACIA_CHEST_BOAT
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- DARK_OAK_CHEST_BOAT
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- MANGROVE_CHEST_BOAT
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- LEATHER_CHESTPLATE
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- CHAINMAIL_CHESTPLATE
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- IRON_CHESTPLATE
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- DIAMOND_CHESTPLATE
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- GOLDEN_CHESTPLATE
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- NETHERITE_CHESTPLATE
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- BREWING_STAND
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- LOOM
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- COMPOSTER
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- BARREL
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- SMOKER
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- BLAST_FURNACE
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- BLAST_FURNACE
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- CARTOGRAPHY_TABLE
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- FLETCHING_TABLE
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- GRINDSTONE
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- SMITHING_TABLE
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- STONECUTTER
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