files with explanations
NEW: In case of a new installation, files with explanations are now also created in the plugin folder
This commit is contained in:
parent
b45895dff8
commit
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@ -29,14 +29,14 @@ public class Obj_Select {
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File f = new File(Main.getPath() + "/GUIs/");
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File f = new File(Main.getPath() + "/GUIs/");
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File[] fileArray = f.listFiles();
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File[] fileArray = f.listFiles();
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for (File config_gui : fileArray) {
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for (File config : fileArray) {
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try {
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try {
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String sub = config_gui.getName().substring(config_gui.getName().length() - 4);
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if (config.getName().equals("guiDeclaration.yml")) return;
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String sub = config.getName().substring(config.getName().length() - 4);
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if (sub.equals(".yml")) {
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if (sub.equals(".yml")) {
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String key = config_gui.getName().replace(".yml", "");
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String key = config.getName().replace(".yml", "");
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Main.allAliases.add(key);
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Main.allAliases.add(key);
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YamlConfiguration yamlConfiguration_gui = YamlConfiguration.loadConfiguration(config_gui);
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YamlConfiguration yamlConfiguration_gui = YamlConfiguration.loadConfiguration(config);
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Boolean guiEnable = yamlConfiguration_gui.getBoolean("GUI.Enable");
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Boolean guiEnable = yamlConfiguration_gui.getBoolean("GUI.Enable");
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Integer guiLines = yamlConfiguration_gui.getInt("GUI.Lines");
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Integer guiLines = yamlConfiguration_gui.getInt("GUI.Lines");
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@ -81,11 +81,11 @@ public class Obj_Select {
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key, commandAliasEnable, commandPermission, slots);
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key, commandAliasEnable, commandPermission, slots);
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Main.guiHashMap.put(key, gui);
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Main.guiHashMap.put(key, gui);
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CmdExecuter_GUI.arg1.put(config_gui.getName()
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CmdExecuter_GUI.arg1.put(config.getName()
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.replace(".yml", ""), "commandgui.gui." + key);
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.replace(".yml", ""), "commandgui.gui." + key);
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yamlConfiguration_gui.save(config_gui);
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yamlConfiguration_gui.save(config);
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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Main.sendTryCatch(Obj_Select.class, e.getStackTrace()[0]);
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Main.sendTryCatch(Obj_Select.class, e.getStackTrace()[0]);
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@ -100,6 +100,7 @@ public class Obj_Select {
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File[] fileArray = f.listFiles();
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File[] fileArray = f.listFiles();
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for (File config : fileArray) {
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for (File config : fileArray) {
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if (config.getName().equals("functionDeclaration.yml")) return;
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String sub = config.getName().substring(config.getName().length() - 4);
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String sub = config.getName().substring(config.getName().length() - 4);
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if (sub.equals(".yml")) {
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if (sub.equals(".yml")) {
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YamlConfiguration yamlConfiguration = YamlConfiguration.loadConfiguration(config);
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YamlConfiguration yamlConfiguration = YamlConfiguration.loadConfiguration(config);
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@ -48,6 +48,24 @@ public class Load {
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send.console(prefix + " §8-------------------------------");
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send.console(prefix + " §8-------------------------------");
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if (!new File(Main.getPath(), "config.yml").exists()) {
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if (!new File(Main.getPath(), "config.yml").exists()) {
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try {
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plugin.saveResource("config.yml", false);
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} catch (Exception e) {
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e.printStackTrace();
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}
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try {
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plugin.saveResource("GUIs/guiDeclaration.yml", false);
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} catch (Exception e) {
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e.printStackTrace();
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}
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try {
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plugin.saveResource("Functions/functionDeclaration.yml", false);
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} catch (Exception e) {
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e.printStackTrace();
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}
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try {
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try {
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CreateGUI.configCreate();
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CreateGUI.configCreate();
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} catch (Exception e) {
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} catch (Exception e) {
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@ -0,0 +1,158 @@
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#####################################################
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## To add another Function just create a new file. ##
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#####################################################
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Slots:
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Function:
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Item:
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# Here you can create an empty slot.
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# Note: When this is enabled, no functions will work.
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Empty: false
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# Here you can set the number of items
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Amount: 1
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PlayerHead:
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# Here you can set if the item should be a player head
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Enable: false
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Base64:
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# Here you can specify whether a Base64 player header should be used
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Enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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Base64Value: ''
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# Here you can set whether the player head should be used by the player who has opened the GUI.
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PlayerWhoHasOpenedTheGUI: false
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# Here you can set a specific player from which the player head should be used
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PlayerName: ''
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# Here you can set a Minecraft material to be used. This is ignored when PlayerHead is used
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Material: 'DIRT'
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# Here you set the DisplayName of the item
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Name: 'Item Title'
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# Here you set the lore of the item
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Lore:
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- '&8-----------------'
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- '&bLine 1'
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- '&bLine 2'
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- '&8-----------------'
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CustomSound:
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# Here you can set whether a specific sound or the default sound from the config.yml should be used.
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Enable: false
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# Here you can deactivate the sound for this item. CustomSound must be activated for this!
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NoSound: false
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# Here you set the custom sound
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Sound: ''
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Cost:
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# Here you can specify whether the function should cost or not
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Enable: false
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# Here you set which economy mode should be used.
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# Use 'VAULT' / 'MONEY' for money via vault.
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# Use 'ITEM' to pay with items.
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# Use 'VOTEPOINTS' to pay with vote points from VotingPlugin (https://spigotmc.org/resources/votingplugin.15358/).
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EcoModule: VAULT
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# Set the item and the quantity for the ITEM mode here. (ITEM;AMOUNT)
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Item: DIRT;5
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# Set here the VotePoints for the VOTEPOINTS mode.
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VotePoints: 0
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# Set the money here for the mode VAULT or MONEY
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Price: 0.0
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Command:
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# Here you can enable or disable the Command function
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# Placeholder: [player] = PlayerName
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Enable: false
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# Here you can specify if this command should be executed on the bugee
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BungeeCommand: false
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# Here you can set if the command should be executed from the console
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# Example: You can also create a store with this command.
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# /give [player] stone | So all commands can be executed even those for which the player has no permission.
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CommandAsConsole: false
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# Here you can set commands. Several commands are also possible.
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# They are processed from top to bottom and executed one after the other!
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Command:
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- 'command 1'
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- 'command 2'
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ServerChange:
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# Here you can enable or disable the function ServerChange
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# To use this function the function BungeeCord must be activated in the conig.yml and the plugin must be installed on the proxy!
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Enable: false
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# # Here you can say which server the player should be moved to.
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Server: ''
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OpenGUI:
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# Here you can enable or disable the OpenGUI feature
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Enable: false
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# Here you can set which GUI should be opened.
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# Use the file name of the GUI without .yml
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GUI: ''
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Toggle:
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# Here you can enable a feature that allows players to give or remove permissions to each other
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# The commands for the permission plugin can be set in the config (default for LuckPerms)
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Permission:
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# Activate this function here
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Enable: false
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# Set the permission here
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Permission: ''
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UseItem:
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# When this function is enabled, players can toggle the UseItem on and off.
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# For this function 'UseItem.AllowToggle' must be activated in config.yml!
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Enable: false
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Message:
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# Here you can enable or disable the Message function
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Enable: false
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# Here you can set the messages to be sent to the player
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# Placeholder: [player] = PlayerName | [prefix] = PluginPrefix | [price] = price if function Cost is activated
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Message:
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- 'Message line 1'
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- 'Message line 2'
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SetConfig:
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# Here you can enable or disable the SetConfig function
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Enable: false
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File:
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# Here you define in which file something should be changed
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# Example at this file: 'plugins/CommandGUI/GUIs/default.yml'.
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Path: ''
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Option:
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# Here you set the option to be changed
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# Example on the option of this example slots: 'Slots.Example.Slot'
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Path: ''
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# Here you set which format should be set
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# String = text in one line
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# Boolean = true / false
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# Integer = numbers without comma
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# Double = number with comma | Please use . as comma
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# List = text with multiple lines (- 'hi')
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Premat: String
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Value:
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# Here you can set which value should be set when you click with the left mouse button.
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LeftClick:
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String: ''
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Boolean: false
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Integer: 0
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Double: 0.0
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List: []
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# Here you set which value should be set when clicking with the right mouse button
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RightClick:
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String: ''
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Boolean: false
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Integer: 0
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Double: 0.0
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List: []
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PluginReload:
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# Here you can set if the plugin to which a file was changed should be reloaded directly
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Enable: false
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# Here you set the reload command to be used
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# The command is executed by the console! No / is needed!
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Command: ''
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FunctionVotePoints:
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# With this function you can give or subtract VotePoints from VotingPlugin to a player.
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Enable: false
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# Use to add: ADD
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# Use to subtract: REMOVE
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Mode: ADD
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# Set the number of vote points to be subtracted / added here
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Amount: 0
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FunctionItem:
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# With this function you can give or remove items to a player
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Enable: false
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# Use to add: ADD
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# Use to subtract: REMOVE
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Mode: REMOVE
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# Enter the item (material) and the number behind it. Separate them with ; (ITEM;AMOUNT)
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Item: DIRT;5
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51
CommandGUI V2/src/main/resources/GUIs/guiDeclaration.yml
Normal file
51
CommandGUI V2/src/main/resources/GUIs/guiDeclaration.yml
Normal file
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################################################
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## To add another GUI just create a new file. ##
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################################################
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GUI:
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# Enable or disable the GUI
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Enable: true
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# Set the lines of the GUI here (1-6)
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Lines: 1
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# Here you set the display name of the GUI
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Name: '&5default &9GUI'
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FillItem:
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# Activate or deactivate the FillItem here
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Enable: true
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# Here you can set the FillItem
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Item: BLACK_STAINED_GLASS_PANE
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# Here you set the settings for the alias
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Command:
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# Here you can enable or disable the alias of the GUI. The alias is the file name without .yml
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Alias: true
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Permission:
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# Set here if a permission is needed for the alias or not. | Permission: t2code.alias.use.<alias>
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Required: true
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# Here you set the functions and slots
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Slots:
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# Here is an example of a slot
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# To add another slot just copy the block. IMPORTANT: The slot name must not be duplicated (Slots.<name>).
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function1:
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# Here you set which slot the item / function should be in
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Slot: 4
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# Here you can activate and deactivate the slot
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Enable: true
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# Here you specify which function this slot should perform
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Function: function1
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Permission:
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# Here you can set if a permission is needed to use this function.
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Required: false
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# Placeholder: [function] which function is used | [slot] is the slot number | [slotname] is the name of the key (Slots.KEY)
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See: commandgui.gui.[function].slot.[slot].see
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Use: commandgui.gui.[function].slot.[slot].use
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function2:
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Slot: 6
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Enable: true
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Function: function2
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Permission:
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Required: false
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See: commandgui.gui.[function].slot.[slot].see
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Use: commandgui.gui.[function].slot.[slot].use
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313
CommandGUI V2/src/main/resources/configDeclaration.yml
Normal file
313
CommandGUI V2/src/main/resources/configDeclaration.yml
Normal file
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#########################################
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## Please do not change ConfigVersion! ##
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#########################################
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ConfigVersion: 5
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Plugin:
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# Here you can set the debug mode of the plugin.
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# It is recommended not to activate this on productive systems. Only if it is really needed!
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Debug: false
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# Here you can set whether the Helpalias command (/commandguihelp) should be activated.
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# If this is changed the server MUST be restarted to change this!
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HelpAlias: true
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# Here you set which subcommand should be for the admin functions.
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# (/commandgui 'admin' reload)
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AdminSubCommand: admin
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# here you set the language to be used
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language: english
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# Here you set the character or word that will be used as currency
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Currency: $
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# Here you set which GUI should be opened at '/commandgui' / '/gui'.
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DefaultGUI: default
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Storage:
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# Set here if MySQL, SQLITE or YML should be used as storage.
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Type: SQLITE
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# Enter here the access data to the database you want to use, if you use MySQL
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MySQL:
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IP: localhost
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Port: 3306
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Database: database
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User: root
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Password: password
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SSL: false
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BungeeCord:
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# Set here if the plugin runs in a BungeeCord subserver.
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# The plugin file must then be installed on the proxy (BungeeCord, Waterfall) and on the servers.
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Enable: false
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# Set here the server name of the server
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ThisServer: server
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UseItem:
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# Set here if the UseItem is to be used in use
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Enable: true
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# Set here if players are allowed to enable or disable the UseItem with '/gui-item <on/off>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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AllowToggle: true
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# Set here if players are allowed to change the slot in the inventory where the UseItem is located with '/gui-item <slot>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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AllowSetSlot: true
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# Set here if the dropping of the UseItem should be blocked
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BlockMoveAndDrop: true
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# Set here which GUI should open the UseItem
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OpenGUI: default
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Permission:
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# Set here if the permission 'commandgui.useitem' is required to use the UseItem
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NeededToUse: true
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# Set here if the UseItem should stay in the inventory with the '/clear' command
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KeepAtCommandClear: true
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InventorySlot:
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# Set here on which slot the UseItem should be located by default
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Slot: 1
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# Set here if the slot should be forced even if another item is on this slot (also the set slot of the player).
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# NOTE: The item that was on this slot before will be deleted.
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SlotEnforce: false
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# Set here if the UseItem should be placed on another free slot, if the selected slot (also the set slot of the player) is occupied.
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FreeSlot: false
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# Set here the item that should be used as UseItem
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Item:
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# Set here which material should be used as UseItem
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Material: paper
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PlayerHead:
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# Set here if a PlayerHead should be used as UseItem
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Enable: false
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Base64:
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# Set here if a Base64 PlayerHead should be used as UseItem
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Enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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Base64Value: ''
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# Here you can set whether the player head should be used as a UseItem by the player
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PlayerWhoHasOpenedTheGUI: false
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# Here you can set a player name whose head should be used as UseItem
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Playername: ''
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# Set the DisplayName of the UseItem here
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||||||
|
Name: '&6GUI UseItem'
|
||||||
|
# Set the lore of the UseItem here
|
||||||
|
Lore:
|
||||||
|
- 'Lore line 1'
|
||||||
|
- 'Lore line 2'
|
||||||
|
Join:
|
||||||
|
# Set here if the UseItem should be given at every server join
|
||||||
|
GiveOnEveryJoin: true
|
||||||
|
# Set here if the UseItem should only be given to the server at the first join of the player.
|
||||||
|
GiveOnlyOnFirstJoin: false
|
||||||
|
Cursor:
|
||||||
|
ToGUIItem:
|
||||||
|
OnLogin:
|
||||||
|
# Here you define whether the UseItem should be selected when joining the server.
|
||||||
|
Enable: true
|
||||||
|
Spigot:
|
||||||
|
# Set here if the UseItem should only be selected at the first join
|
||||||
|
OnOnlyFirstLogin: true
|
||||||
|
Bungee:
|
||||||
|
# Set here if the UseItem should be selected even if you change the server of the bungee network.
|
||||||
|
# The option BungeeCord must be activated for this!
|
||||||
|
OnServerChange: false
|
||||||
|
|
||||||
|
Toggle:
|
||||||
|
# Set the items to be used with the Toggle function here
|
||||||
|
Items:
|
||||||
|
# Set here the item that should be used if you have the permission or the UseItem is active.
|
||||||
|
OnOrYes:
|
||||||
|
Item:
|
||||||
|
Base64:
|
||||||
|
# Set here if a Base64 head should be used
|
||||||
|
Enable: false
|
||||||
|
# Here you can set the Base64 Value.
|
||||||
|
# You can find the Base64 Value for example on https://minecraft-heads.com.
|
||||||
|
Base64Value: ''
|
||||||
|
# Set the material to be used here
|
||||||
|
Material: GREEN_WOOL
|
||||||
|
# Set here the item to be used if you have the permission or the UseItem is disabled
|
||||||
|
OffOrNo:
|
||||||
|
Item:
|
||||||
|
Base64:
|
||||||
|
# Set here if a Base64 head should be used
|
||||||
|
Enable: false
|
||||||
|
# Here you can set the Base64 Value.
|
||||||
|
# You can find the Base64 Value for example on https://minecraft-heads.com.
|
||||||
|
Base64Value: ''
|
||||||
|
# Set the material to be used here
|
||||||
|
Material: RED_WOOL
|
||||||
|
Permission:
|
||||||
|
# Set here the commands to be used for Toggle.Permission
|
||||||
|
Commands:
|
||||||
|
'True': luckperms user [player] permission set [perm] true
|
||||||
|
'False': luckperms user [player] permission set [perm] false
|
||||||
|
|
||||||
|
# Set the design of the placeholders here
|
||||||
|
Placeholder:
|
||||||
|
# Placeholder for true / enabled
|
||||||
|
'True': '&2true'
|
||||||
|
# Placeholder for false / disabled
|
||||||
|
'False': '&4false'
|
||||||
|
|
||||||
|
Sound:
|
||||||
|
# Here you can disable all sounds
|
||||||
|
Enable: true
|
||||||
|
# Set here At which action which sound should be played or none at all
|
||||||
|
OpenInventory:
|
||||||
|
Enable: true
|
||||||
|
Sound: BLOCK_CHEST_OPEN
|
||||||
|
Click:
|
||||||
|
Enable: true
|
||||||
|
Sound: BLOCK_NOTE_BLOCK_HAT
|
||||||
|
NoMoney:
|
||||||
|
Enable: true
|
||||||
|
Sound: BLOCK_NOTE_BLOCK_HARP
|
||||||
|
NoInventorySpace:
|
||||||
|
Enable: true
|
||||||
|
Sound: BLOCK_NOTE_BLOCK_HARP
|
||||||
|
Give:
|
||||||
|
Enable: true
|
||||||
|
Sound: ENTITY_PLAYER_LEVELUP
|
||||||
|
PlayerNotFound:
|
||||||
|
Enable: true
|
||||||
|
Sound: BLOCK_NOTE_BLOCK_HARP
|
||||||
|
|
||||||
|
Advanced:
|
||||||
|
UseItem:
|
||||||
|
GameMode:
|
||||||
|
Change:
|
||||||
|
# Set here if the UseItem should be reset when the GameMode is changed.
|
||||||
|
Enable: true
|
||||||
|
# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
|
||||||
|
DelayInTicks: 1
|
||||||
|
Protection:
|
||||||
|
# Set here in which gamemode the UseItem may be used
|
||||||
|
Enable: false
|
||||||
|
# Set here if the UseItem should be removed if you are in a not allowed Gamemode
|
||||||
|
RemoveItemWhenItIsDisabled: false
|
||||||
|
# Set here if a 'blacklist' or 'whitelist' should be used
|
||||||
|
Mode: blacklist
|
||||||
|
# Set the GameMode list here
|
||||||
|
List:
|
||||||
|
- CREATIVE
|
||||||
|
- Spectator
|
||||||
|
World:
|
||||||
|
Change:
|
||||||
|
# This specifies whether the UseItem should be reset when the world is changed.
|
||||||
|
Enable: true
|
||||||
|
# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
|
||||||
|
DelayInTicks: 1
|
||||||
|
Protection:
|
||||||
|
# Set here in which world the UseItem may be used
|
||||||
|
Enable: false
|
||||||
|
# Here you specify whether the UseItem should be removed if you are in a world that is not permitted
|
||||||
|
RemoveItemWhenItIsDisabled: false
|
||||||
|
# Set here if a 'blacklist' or 'whitelist' should be used
|
||||||
|
Mode: blacklist
|
||||||
|
# Set the worlds here
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Set here for which blocks the UseItem is blocked and the function of the block you are looking at should be used.
|
||||||
|
ItemBlockBlacklist:
|
||||||
|
- CHEST
|
||||||
|
- CRAFTING_TABLE
|
||||||
|
- FURNACE
|
||||||
|
- OAK_FENCE
|
||||||
|
- SPRUCE_FENCE
|
||||||
|
- BIRCH_FENCE
|
||||||
|
- JUNGLE_FENCE
|
||||||
|
- ACACIA_FENCE
|
||||||
|
- DARK_OAK_FENCE
|
||||||
|
- MANGROVE_FENCE
|
||||||
|
- CRIMSON_FENCE
|
||||||
|
- WARPED_FENCE
|
||||||
|
- NETHER_BRICK_FENCE
|
||||||
|
- ENDER_CHEST
|
||||||
|
- BEACON
|
||||||
|
- ANVIL
|
||||||
|
- CHIPPED_ANVIL
|
||||||
|
- DAMAGED_ANVIL
|
||||||
|
- REPEATER
|
||||||
|
- COMPARATOR
|
||||||
|
- HOPPER
|
||||||
|
- DISPENSER
|
||||||
|
- DROPPER
|
||||||
|
- LEVER
|
||||||
|
- DAYLIGHT_DETECTOR
|
||||||
|
- TRAPPED_CHEST
|
||||||
|
- NOTE_BLOCK
|
||||||
|
- STONE_BUTTON
|
||||||
|
- POLISHED_BLACKSTONE_BUTTON
|
||||||
|
- OAK_BUTTON
|
||||||
|
- SPRUCE_BUTTON
|
||||||
|
- BIRCH_BUTTON
|
||||||
|
- JUNGLE_BUTTON
|
||||||
|
- ACACIA_BUTTON
|
||||||
|
- DARK_OAK_BUTTON
|
||||||
|
- MANGROVE_BUTTON
|
||||||
|
- CRIMSON_BUTTON
|
||||||
|
- WARPED_BUTTON
|
||||||
|
- IRON_DOOR
|
||||||
|
- OAK_DOOR
|
||||||
|
- SPRUCE_DOOR
|
||||||
|
- BIRCH_DOOR
|
||||||
|
- JUNGLE_DOOR
|
||||||
|
- ACACIA_DOOR
|
||||||
|
- DARK_OAK_DOOR
|
||||||
|
- MANGROVE_DOOR
|
||||||
|
- CRIMSON_DOOR
|
||||||
|
- WARPED_DOOR
|
||||||
|
- IRON_TRAPDOOR
|
||||||
|
- IRON_TRAPDOOR
|
||||||
|
- OAK_TRAPDOOR
|
||||||
|
- OAK_TRAPDOOR
|
||||||
|
- SPRUCE_TRAPDOOR
|
||||||
|
- SPRUCE_TRAPDOOR
|
||||||
|
- BIRCH_TRAPDOOR
|
||||||
|
- BIRCH_TRAPDOOR
|
||||||
|
- JUNGLE_TRAPDOOR
|
||||||
|
- JUNGLE_TRAPDOOR
|
||||||
|
- ACACIA_TRAPDOOR
|
||||||
|
- ACACIA_TRAPDOOR
|
||||||
|
- DARK_OAK_TRAPDOOR
|
||||||
|
- DARK_OAK_TRAPDOOR
|
||||||
|
- MANGROVE_TRAPDOOR
|
||||||
|
- MANGROVE_TRAPDOOR
|
||||||
|
- CRIMSON_TRAPDOOR
|
||||||
|
- CRIMSON_TRAPDOOR
|
||||||
|
- WARPED_TRAPDOOR
|
||||||
|
- WARPED_TRAPDOOR
|
||||||
|
- OAK_FENCE_GATE
|
||||||
|
- SPRUCE_FENCE_GATE
|
||||||
|
- BIRCH_FENCE_GATE
|
||||||
|
- JUNGLE_FENCE_GATE
|
||||||
|
- ACACIA_FENCE_GATE
|
||||||
|
- DARK_OAK_FENCE_GATE
|
||||||
|
- MANGROVE_FENCE_GATE
|
||||||
|
- CRIMSON_FENCE_GATE
|
||||||
|
- WARPED_FENCE_GATE
|
||||||
|
- CHEST_MINECART
|
||||||
|
- FURNACE_MINECART
|
||||||
|
- HOPPER_MINECART
|
||||||
|
- OAK_CHEST_BOAT
|
||||||
|
- SPRUCE_CHEST_BOAT
|
||||||
|
- BIRCH_CHEST_BOAT
|
||||||
|
- JUNGLE_CHEST_BOAT
|
||||||
|
- ACACIA_CHEST_BOAT
|
||||||
|
- DARK_OAK_CHEST_BOAT
|
||||||
|
- MANGROVE_CHEST_BOAT
|
||||||
|
- LEATHER_CHESTPLATE
|
||||||
|
- CHAINMAIL_CHESTPLATE
|
||||||
|
- IRON_CHESTPLATE
|
||||||
|
- DIAMOND_CHESTPLATE
|
||||||
|
- GOLDEN_CHESTPLATE
|
||||||
|
- NETHERITE_CHESTPLATE
|
||||||
|
- BREWING_STAND
|
||||||
|
- LOOM
|
||||||
|
- COMPOSTER
|
||||||
|
- BARREL
|
||||||
|
- SMOKER
|
||||||
|
- BLAST_FURNACE
|
||||||
|
- BLAST_FURNACE
|
||||||
|
- CARTOGRAPHY_TABLE
|
||||||
|
- FLETCHING_TABLE
|
||||||
|
- GRINDSTONE
|
||||||
|
- SMITHING_TABLE
|
||||||
|
- STONECUTTER
|
Loading…
Reference in New Issue
Block a user