2.8.6
Bugfix: If in a function the CustomSound was deactivated, the message came that the CustomSound does not exist, if none was specified and if one was specified, the CustomSound was played additionally. This has been fixed.
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@ -6,7 +6,7 @@
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<groupId>net.t2code</groupId>
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<artifactId>CommandGUI_V2</artifactId>
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<version>2.8.5</version>
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<version>2.8.6</version>
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<packaging>jar</packaging>
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<name>CommandGUI</name>
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@ -28,14 +28,17 @@ public class Sound {
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break;
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case Click:
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if (!SelectConfig.getSound_Click_Enable()) return;
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if (!function.customSound_Enable) player.playSound(player.getLocation(), SelectConfig.getSound_Click(), 3, 1);
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if (!function.customSound_Enable) {
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player.playSound(player.getLocation(), SelectConfig.getSound_Click(), 3, 1);
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return;
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}
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if (function.customSound_NoSound) return;
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try {
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player.playSound(player.getLocation(), org.bukkit.Sound.valueOf(function.customSound_Sound.toUpperCase().replace(".", "_")), 3, 1);
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} catch (Exception e1) {
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send.console("§4\n§4\n§4\n" + SelectMessages.SoundNotFound.replace("[prefix]", prefix)
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.replace("[sound]", "§6GUI: §e" + Replace.replace(prefix, gui.guiName) + "§r §6Slot: §e" + slot.slot + " §6CustomSound: §9" + function.customSound_Sound));
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.replace("[sound]", "§6GUI: §e" + gui.key + " §6Function: §e" + function.key + "§r §6Slot: §e" + (slot.slot + 1) + " §6CustomSound: §9" + function.customSound_Sound));
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player.playSound(player.getLocation(), SelectConfig.getSound_Click(), 3, 1);
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}
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break;
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