Fix UseItem.InventorySlot.SlotEnforce
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c395d2fa67
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02cf238cd2
@ -14,11 +14,16 @@ import org.bukkit.scheduler.BukkitRunnable;
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public class ItemChange {
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public static void itemChange(Player player) {
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Integer slot;
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if (Select_Database.selectSlot(player) == null) {
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if (SelectConfig.UseItem_InventorySlotEnforce){
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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if (Select_Database.selectSlot(player) == null) {
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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}
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}
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if (!SelectConfig.UseItem_Enable) {
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return;
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}
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@ -55,7 +60,9 @@ public class ItemChange {
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}
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}
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if (!SelectConfig.UseItem_AllowToggle || Select_Database.selectItemStatus(player)) {
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send.debugmsg(Main.plugin, "1");
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if (SelectConfig.UseItem_InventorySlotEnforce || player.getInventory().getItem(slot - 1) == null) {
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send.debugmsg(Main.plugin, "2");
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Give_UseItem.onGive(player);
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if (SelectConfig.Cursor_ToGUIItem_OnLogin) {
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if (SelectConfig.Cursor_ToGUIItem_OnlyOnFirstLogin) {
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@ -128,10 +128,14 @@ public class Commands {
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}
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}
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Integer slot = null;
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if (Select_Database.selectSlot(player) == null) {
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if (SelectConfig.UseItem_InventorySlotEnforce){
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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if (Select_Database.selectSlot(player) == null) {
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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}
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}
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send.debug(plugin,String.valueOf(slot));
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if (player.getInventory().getItem(slot - 1) == null) {
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@ -26,10 +26,14 @@ public class Give_UseItem {
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public static void onGive(Player player) {
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Integer slot;
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if (Select_Database.selectSlot(player) == null) {
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if (SelectConfig.UseItem_InventorySlotEnforce){
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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if (Select_Database.selectSlot(player) == null) {
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slot = SelectConfig.UseItem_InventorySlot;
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} else {
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slot = Select_Database.selectSlot(player);
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}
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}
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if (SelectConfig.UseItem_InventorySlot_FreeSlot) {
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player.getInventory().addItem(itemStack(player));
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