T2C-CommandGUI/CommandGUI V2/src/main/resources/configDeclaration.yml

231 lines
6.2 KiB
YAML

#########################################
## Please do not change ConfigVersion! ##
#########################################
configVersion: 6
plugin:
# Here you can set the debug mode of the plugin.
# It is recommended not to activate this on productive systems. Only if it is really needed!
debug: false
# Here you can set whether the Helpalias command (/commandguihelp) should be activated.
# If this is changed the server MUST be restarted to change this!
helpAlias: true
# Here you set which subcommand should be for the admin functions.
# (/commandgui 'admin' reload)
adminSubCommand: admin
# here you set the language to be used
language: english
# Here you set the character or word that will be used as currency
currency: $
# Here you set which GUI should be opened at '/commandgui' / '/gui'.
defaultGUI: default
storage:
# Set here if MySQL, SQLITE or YML should be used as storage.
type: SQLITE
# Enter here the access data to the database you want to use, if you use MySQL
mySQL:
ip: localhost
port: 3306
database: database
user: root
password: password
ssl: false
toggle:
# Set the items to be used with the Toggle function here
items:
# Set here the item that should be used if you have the permission or the UseItem is active.
onOrYes:
item:
base64:
# Set here if a Base64 head should be used
enable: false
# Here you can set the Base64 Value.
# You can find the Base64 Value for example on https://minecraft-heads.com.
base64Value: ''
# Set the material to be used here
material: GREEN_WOOL
# Set here the item to be used if you have the permission or the UseItem is disabled
offOrNo:
item:
base64:
# Set here if a Base64 head should be used
enable: false
# Here you can set the Base64 Value.
# You can find the Base64 Value for example on https://minecraft-heads.com.
base64Value: ''
# Set the material to be used here
material: RED_WOOL
permission:
# Set here the commands to be used for Toggle.Permission
commands:
'true': luckperms user [player] permission set [perm] true
'false': luckperms user [player] permission set [perm] false
# Set the design of the placeholders here
placeholder:
# Placeholder for true / enabled
'true': '&2true'
# Placeholder for false / disabled
'false': '&4false'
sound:
# Here you can disable all sounds
enable: true
# Set here At which action which sound should be played or none at all
openInventory:
enable: true
sound: BLOCK_CHEST_OPEN
click:
enable: true
sound: BLOCK_NOTE_BLOCK_HAT
noMoney:
enable: true
sound: BLOCK_NOTE_BLOCK_HARP
noInventorySpace:
enable: true
sound: BLOCK_NOTE_BLOCK_HARP
give:
enable: true
sound: ENTITY_PLAYER_LEVELUP
playerNotFound:
enable: true
sound: BLOCK_NOTE_BLOCK_HARP
useItemSettings:
cursor:
toGUIItem:
# useItem: Here you define on which UseItem the cursor should be set.
useItem: default
onLogin:
# Here you define whether the UseItem should be selected when joining the server.
enable: true
spigot:
# Set here if the UseItem should only be selected at the first join
onOnlyFirstLogin: true
bungee:
# Set here if the UseItem should be selected even if you change the server of the bungee network.
# The option BungeeCord must be activated for this!
onServerChange: false
gameMode:
change:
# Set here if the UseItem should be reset when the GameMode is changed.
enable: true
# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
delayInTicks: 1
world:
change:
# This specifies whether the UseItem should be reset when the world is changed.
enable: true
# Set the delay with which the UseItem should be reset (time in Minecraft ticks. 20 is one second).
delayInTicks: 1
# Set here for which blocks the UseItem is blocked and the function of the block you are looking at should be used.
itemBlockBlacklist:
- CHEST
- CRAFTING_TABLE
- FURNACE
- OAK_FENCE
- SPRUCE_FENCE
- BIRCH_FENCE
- JUNGLE_FENCE
- ACACIA_FENCE
- DARK_OAK_FENCE
- MANGROVE_FENCE
- CRIMSON_FENCE
- WARPED_FENCE
- NETHER_BRICK_FENCE
- ENDER_CHEST
- BEACON
- ANVIL
- CHIPPED_ANVIL
- DAMAGED_ANVIL
- REPEATER
- COMPARATOR
- HOPPER
- DISPENSER
- DROPPER
- LEVER
- DAYLIGHT_DETECTOR
- TRAPPED_CHEST
- NOTE_BLOCK
- STONE_BUTTON
- POLISHED_BLACKSTONE_BUTTON
- OAK_BUTTON
- SPRUCE_BUTTON
- BIRCH_BUTTON
- JUNGLE_BUTTON
- ACACIA_BUTTON
- DARK_OAK_BUTTON
- MANGROVE_BUTTON
- CRIMSON_BUTTON
- WARPED_BUTTON
- IRON_DOOR
- OAK_DOOR
- SPRUCE_DOOR
- BIRCH_DOOR
- JUNGLE_DOOR
- ACACIA_DOOR
- DARK_OAK_DOOR
- MANGROVE_DOOR
- CRIMSON_DOOR
- WARPED_DOOR
- IRON_TRAPDOOR
- IRON_TRAPDOOR
- OAK_TRAPDOOR
- OAK_TRAPDOOR
- SPRUCE_TRAPDOOR
- SPRUCE_TRAPDOOR
- BIRCH_TRAPDOOR
- BIRCH_TRAPDOOR
- JUNGLE_TRAPDOOR
- JUNGLE_TRAPDOOR
- ACACIA_TRAPDOOR
- ACACIA_TRAPDOOR
- DARK_OAK_TRAPDOOR
- DARK_OAK_TRAPDOOR
- MANGROVE_TRAPDOOR
- MANGROVE_TRAPDOOR
- CRIMSON_TRAPDOOR
- CRIMSON_TRAPDOOR
- WARPED_TRAPDOOR
- WARPED_TRAPDOOR
- OAK_FENCE_GATE
- SPRUCE_FENCE_GATE
- BIRCH_FENCE_GATE
- JUNGLE_FENCE_GATE
- ACACIA_FENCE_GATE
- DARK_OAK_FENCE_GATE
- MANGROVE_FENCE_GATE
- CRIMSON_FENCE_GATE
- WARPED_FENCE_GATE
- CHEST_MINECART
- FURNACE_MINECART
- HOPPER_MINECART
- OAK_CHEST_BOAT
- SPRUCE_CHEST_BOAT
- BIRCH_CHEST_BOAT
- JUNGLE_CHEST_BOAT
- ACACIA_CHEST_BOAT
- DARK_OAK_CHEST_BOAT
- MANGROVE_CHEST_BOAT
- LEATHER_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- DIAMOND_CHESTPLATE
- GOLDEN_CHESTPLATE
- NETHERITE_CHESTPLATE
- BREWING_STAND
- LOOM
- COMPOSTER
- BARREL
- SMOKER
- BLAST_FURNACE
- BLAST_FURNACE
- CARTOGRAPHY_TABLE
- FLETCHING_TABLE
- GRINDSTONE
- SMITHING_TABLE
- STONECUTTER