201 lines
5.5 KiB
YAML
201 lines
5.5 KiB
YAML
useItem:
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# Set here if the UseItem is to be used in use
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enable: true
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# Set here if players are allowed to enable or disable the UseItem with '/gui-item <on/off>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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allowToggle: true
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# Set here if players are allowed to change the slot in the inventory where the UseItem is located with '/gui-item <slot>'.
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# Permission 'commandgui.useitem.toggle' is additionally required
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allowSetSlot: true
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# Set here if the dropping of the UseItem should be blocked
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blockMoveAndDrop: true
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# Set here which GUI should open the UseItem
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openGUI: default
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permission:
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# Set here if the permission 'commandgui.useitem' is required to use the UseItem
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neededToUse: true
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# Set here if the UseItem should stay in the inventory with the '/clear' command
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keepAtCommandClear: true
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inventorySlot:
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# Set here on which slot the UseItem should be located by default
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slot: 1
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# Set here if the slot should be forced even if another item is on this slot (also the set slot of the player).
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# NOTE: The item that was on this slot before will be deleted.
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slotEnforce: false
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# Set here if the UseItem should be placed on another free slot, if the selected slot (also the set slot of the player) is occupied.
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freeSlot: false
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# Set here the item that should be used as UseItem
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item:
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# Set here which material should be used as UseItem
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material: paper
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playerHead:
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# Set here if a PlayerHead should be used as UseItem
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enable: false
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base64:
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# Set here if a Base64 PlayerHead should be used as UseItem
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enable: false
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# Here you can set the Base64 Value.
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# You can find the Base64 Value for example on https://minecraft-heads.com.
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base64Value: ''
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# Here you can set whether the player head should be used as a UseItem by the player
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playerWhoHasOpenedTheGUI: false
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# Here you can set a player name whose head should be used as UseItem
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playerName: ''
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# Set the DisplayName of the UseItem here
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name: '&6GUI UseItem'
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# Set the lore of the UseItem here
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lore:
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- 'Lore line 1'
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- 'Lore line 2'
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join:
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# Set here if the UseItem should be given at every server join
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giveOnEveryJoin: true
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# Set here if the UseItem should only be given to the server at the first join of the player.
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giveOnlyOnFirstJoin: false
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quit:
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removeOnQuit: false
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protection:
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gameMode:
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enable: false
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removeItemWhenItIsDisabled: false
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mode: blacklist
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list:
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- CREATIVE
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- Spectator
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world:
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enable: false
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removeItemWhenItIsDisabled: false
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mode: blacklist
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list:
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- World1
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- World2
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useItemSettings:
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cursor:
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toGUIItem:
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useItem: default
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onLogin:
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# Here you define whether the UseItem should be selected when joining the server.
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enable: true
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spigot:
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# Set here if the UseItem should only be selected at the first join
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onOnlyFirstLogin: true
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bungee:
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# Set here if the UseItem should be selected even if you change the server of the bungee network.
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# The option BungeeCord must be activated for this!
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onServerChange: false
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gameMode:
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change:
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enable: true
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delayInTicks: 1
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world:
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change:
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enable: true
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delayInTicks: 1
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disablePluginInfoBySneak: false
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itemBlockBlacklist:
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- CHEST
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- CRAFTING_TABLE
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- FURNACE
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- OAK_FENCE
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- SPRUCE_FENCE
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- BIRCH_FENCE
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- JUNGLE_FENCE
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- ACACIA_FENCE
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- DARK_OAK_FENCE
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- MANGROVE_FENCE
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- CRIMSON_FENCE
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- WARPED_FENCE
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- NETHER_BRICK_FENCE
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- ENDER_CHEST
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- BEACON
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- ANVIL
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- CHIPPED_ANVIL
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- DAMAGED_ANVIL
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- REPEATER
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- COMPARATOR
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- HOPPER
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- DISPENSER
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- DROPPER
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- LEVER
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- DAYLIGHT_DETECTOR
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- TRAPPED_CHEST
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- NOTE_BLOCK
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- STONE_BUTTON
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- POLISHED_BLACKSTONE_BUTTON
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- OAK_BUTTON
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- SPRUCE_BUTTON
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- BIRCH_BUTTON
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- JUNGLE_BUTTON
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- ACACIA_BUTTON
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- DARK_OAK_BUTTON
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- MANGROVE_BUTTON
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- CRIMSON_BUTTON
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- WARPED_BUTTON
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- IRON_DOOR
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- OAK_DOOR
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- SPRUCE_DOOR
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- BIRCH_DOOR
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- JUNGLE_DOOR
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- ACACIA_DOOR
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- DARK_OAK_DOOR
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- MANGROVE_DOOR
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- CRIMSON_DOOR
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- WARPED_DOOR
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- IRON_TRAPDOOR
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- IRON_TRAPDOOR
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- OAK_TRAPDOOR
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- OAK_TRAPDOOR
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- SPRUCE_TRAPDOOR
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- SPRUCE_TRAPDOOR
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- BIRCH_TRAPDOOR
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- BIRCH_TRAPDOOR
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- JUNGLE_TRAPDOOR
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- JUNGLE_TRAPDOOR
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- ACACIA_TRAPDOOR
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- ACACIA_TRAPDOOR
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- DARK_OAK_TRAPDOOR
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- DARK_OAK_TRAPDOOR
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- MANGROVE_TRAPDOOR
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- MANGROVE_TRAPDOOR
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- CRIMSON_TRAPDOOR
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- CRIMSON_TRAPDOOR
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- WARPED_TRAPDOOR
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- WARPED_TRAPDOOR
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- OAK_FENCE_GATE
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- SPRUCE_FENCE_GATE
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- BIRCH_FENCE_GATE
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- JUNGLE_FENCE_GATE
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- ACACIA_FENCE_GATE
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- DARK_OAK_FENCE_GATE
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- MANGROVE_FENCE_GATE
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- CRIMSON_FENCE_GATE
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- WARPED_FENCE_GATE
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- CHEST_MINECART
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- FURNACE_MINECART
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- HOPPER_MINECART
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- OAK_CHEST_BOAT
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- SPRUCE_CHEST_BOAT
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- BIRCH_CHEST_BOAT
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- JUNGLE_CHEST_BOAT
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- ACACIA_CHEST_BOAT
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- DARK_OAK_CHEST_BOAT
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- MANGROVE_CHEST_BOAT
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- LEATHER_CHESTPLATE
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- CHAINMAIL_CHESTPLATE
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- IRON_CHESTPLATE
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- DIAMOND_CHESTPLATE
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- GOLDEN_CHESTPLATE
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- NETHERITE_CHESTPLATE
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- BREWING_STAND
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- LOOM
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- COMPOSTER
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- BARREL
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- SMOKER
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- BLAST_FURNACE
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- BLAST_FURNACE
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- CARTOGRAPHY_TABLE
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- FLETCHING_TABLE
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- GRINDSTONE
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- SMITHING_TABLE
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- STONECUTTER |