T2C-CommandGUI/CommandGUI V2/src/main/resources/UseItems/useItemDeclaration.yml

201 lines
5.5 KiB
YAML

useItem:
# Set here if the UseItem is to be used in use
enable: true
# Set here if players are allowed to enable or disable the UseItem with '/gui-item <on/off>'.
# Permission 'commandgui.useitem.toggle' is additionally required
allowToggle: true
# Set here if players are allowed to change the slot in the inventory where the UseItem is located with '/gui-item <slot>'.
# Permission 'commandgui.useitem.toggle' is additionally required
allowSetSlot: true
# Set here if the dropping of the UseItem should be blocked
blockMoveAndDrop: true
# Set here which GUI should open the UseItem
openGUI: default
permission:
# Set here if the permission 'commandgui.useitem' is required to use the UseItem
neededToUse: true
# Set here if the UseItem should stay in the inventory with the '/clear' command
keepAtCommandClear: true
inventorySlot:
# Set here on which slot the UseItem should be located by default
slot: 1
# Set here if the slot should be forced even if another item is on this slot (also the set slot of the player).
# NOTE: The item that was on this slot before will be deleted.
slotEnforce: false
# Set here if the UseItem should be placed on another free slot, if the selected slot (also the set slot of the player) is occupied.
freeSlot: false
# Set here the item that should be used as UseItem
item:
# Set here which material should be used as UseItem
material: paper
playerHead:
# Set here if a PlayerHead should be used as UseItem
enable: false
base64:
# Set here if a Base64 PlayerHead should be used as UseItem
enable: false
# Here you can set the Base64 Value.
# You can find the Base64 Value for example on https://minecraft-heads.com.
base64Value: ''
# Here you can set whether the player head should be used as a UseItem by the player
playerWhoHasOpenedTheGUI: false
# Here you can set a player name whose head should be used as UseItem
playerName: ''
# Set the DisplayName of the UseItem here
name: '&6GUI UseItem'
# Set the lore of the UseItem here
lore:
- 'Lore line 1'
- 'Lore line 2'
join:
# Set here if the UseItem should be given at every server join
giveOnEveryJoin: true
# Set here if the UseItem should only be given to the server at the first join of the player.
giveOnlyOnFirstJoin: false
quit:
removeOnQuit: false
protection:
gameMode:
enable: false
removeItemWhenItIsDisabled: false
mode: blacklist
list:
- CREATIVE
- Spectator
world:
enable: false
removeItemWhenItIsDisabled: false
mode: blacklist
list:
- World1
- World2
useItemSettings:
cursor:
toGUIItem:
useItem: default
onLogin:
# Here you define whether the UseItem should be selected when joining the server.
enable: true
spigot:
# Set here if the UseItem should only be selected at the first join
onOnlyFirstLogin: true
bungee:
# Set here if the UseItem should be selected even if you change the server of the bungee network.
# The option BungeeCord must be activated for this!
onServerChange: false
gameMode:
change:
enable: true
delayInTicks: 1
world:
change:
enable: true
delayInTicks: 1
disablePluginInfoBySneak: false
itemBlockBlacklist:
- CHEST
- CRAFTING_TABLE
- FURNACE
- OAK_FENCE
- SPRUCE_FENCE
- BIRCH_FENCE
- JUNGLE_FENCE
- ACACIA_FENCE
- DARK_OAK_FENCE
- MANGROVE_FENCE
- CRIMSON_FENCE
- WARPED_FENCE
- NETHER_BRICK_FENCE
- ENDER_CHEST
- BEACON
- ANVIL
- CHIPPED_ANVIL
- DAMAGED_ANVIL
- REPEATER
- COMPARATOR
- HOPPER
- DISPENSER
- DROPPER
- LEVER
- DAYLIGHT_DETECTOR
- TRAPPED_CHEST
- NOTE_BLOCK
- STONE_BUTTON
- POLISHED_BLACKSTONE_BUTTON
- OAK_BUTTON
- SPRUCE_BUTTON
- BIRCH_BUTTON
- JUNGLE_BUTTON
- ACACIA_BUTTON
- DARK_OAK_BUTTON
- MANGROVE_BUTTON
- CRIMSON_BUTTON
- WARPED_BUTTON
- IRON_DOOR
- OAK_DOOR
- SPRUCE_DOOR
- BIRCH_DOOR
- JUNGLE_DOOR
- ACACIA_DOOR
- DARK_OAK_DOOR
- MANGROVE_DOOR
- CRIMSON_DOOR
- WARPED_DOOR
- IRON_TRAPDOOR
- IRON_TRAPDOOR
- OAK_TRAPDOOR
- OAK_TRAPDOOR
- SPRUCE_TRAPDOOR
- SPRUCE_TRAPDOOR
- BIRCH_TRAPDOOR
- BIRCH_TRAPDOOR
- JUNGLE_TRAPDOOR
- JUNGLE_TRAPDOOR
- ACACIA_TRAPDOOR
- ACACIA_TRAPDOOR
- DARK_OAK_TRAPDOOR
- DARK_OAK_TRAPDOOR
- MANGROVE_TRAPDOOR
- MANGROVE_TRAPDOOR
- CRIMSON_TRAPDOOR
- CRIMSON_TRAPDOOR
- WARPED_TRAPDOOR
- WARPED_TRAPDOOR
- OAK_FENCE_GATE
- SPRUCE_FENCE_GATE
- BIRCH_FENCE_GATE
- JUNGLE_FENCE_GATE
- ACACIA_FENCE_GATE
- DARK_OAK_FENCE_GATE
- MANGROVE_FENCE_GATE
- CRIMSON_FENCE_GATE
- WARPED_FENCE_GATE
- CHEST_MINECART
- FURNACE_MINECART
- HOPPER_MINECART
- OAK_CHEST_BOAT
- SPRUCE_CHEST_BOAT
- BIRCH_CHEST_BOAT
- JUNGLE_CHEST_BOAT
- ACACIA_CHEST_BOAT
- DARK_OAK_CHEST_BOAT
- MANGROVE_CHEST_BOAT
- LEATHER_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- DIAMOND_CHESTPLATE
- GOLDEN_CHESTPLATE
- NETHERITE_CHESTPLATE
- BREWING_STAND
- LOOM
- COMPOSTER
- BARREL
- SMOKER
- BLAST_FURNACE
- BLAST_FURNACE
- CARTOGRAPHY_TABLE
- FLETCHING_TABLE
- GRINDSTONE
- SMITHING_TABLE
- STONECUTTER