8.6
This commit is contained in:
parent
4288054c61
commit
ee381aaa2b
@ -13,10 +13,17 @@ UpdateMessage: true
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MySQLPlayerDataBridge: false
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# Compatibility with Lands
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Lands: false
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# Compatibility with Jobs
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Jobs: false
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# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
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MiniMessageSupport: false
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# Messages are not sent globally but as private messages
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SendAsPrivateMessage: false
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# Enable Logging
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Logging: true
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
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Queue:
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BiggerBoosterFirst: true
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Placeholder:
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# Should 2 digits always be displayed for Second placeholders
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TwoDigitsS: false
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@ -73,6 +80,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Break:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -115,6 +129,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Drop:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -163,6 +184,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Mob:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -207,6 +235,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Fly:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -246,11 +281,20 @@ Booster:
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Enable: true
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# Time when players do not get fall damage after finishing in seconds
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Time: 5
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Shop:
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# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
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GlobalBoosters: false
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# Sound to be played when the store is opened. Set it to null to disable it
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Sound: 'placeholder'
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# Player get a notification at join if he can get a BonusBooster
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BonusBoosterReminder: true
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# Booster that players get for free after a certain period of time (With Permission)
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Bonusbooster:
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# Priority of Bonus
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@ -4,6 +4,14 @@ ConsoleName: 'Console'
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NoPermission: '%prefix% &cinsufficient permissions.'
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PlayerNotFound: '%prefix% &ctarget not found.'
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OnlyPlayers: '%prefix% &conly players can execute this command'
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Converter:
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NoMySQL: '%prefix% &cPlease activate MySQL in Config.yml!'
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NoFile: '%prefix% &cThe Booster.yml does not exist!'
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Success: '%prefix% &2Convert completed.'
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Help: '%prefix% &cPlease use: &b/booster convert <typ>'
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Queue:
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Paused: '%prefix% &2The booster was paused because a stronger one was started.'
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InQueue: '%prefix% &2The booster is in the queue and will be started as soon as the current one is over.'
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AddOn:
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Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
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AddOnNotFound: '%prefix% &cAddOn not found.'
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@ -90,6 +98,7 @@ Bonusbooster:
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Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
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Recive: '%prefix% &2You got &6%count% %type% &2booster.'
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Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
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Join: '%prefix% &2You can get a BonusBooster.'
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Reset:
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Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
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Success: '%prefix% &2You have reset from &6%player% &2the time.'
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@ -108,6 +117,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
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Join: '%prefix% &2A &6Break-Booster &2is currently active!'
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Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
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Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
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FLY:
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StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
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Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
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@ -117,6 +127,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
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Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
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Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
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Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
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DROP:
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StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
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Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
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@ -126,6 +137,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
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Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
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Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
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Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
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MOB:
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StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
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Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
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@ -135,6 +147,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
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Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
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Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
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Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
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XP:
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StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
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Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
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@ -144,4 +157,5 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
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Join: '%prefix% &2A &6XP-Booster &2is currently active!'
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Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
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NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
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NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
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Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
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@ -17,6 +17,13 @@ Lands: false
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SendAsPrivateMessage: false
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# Enable Logging
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Logging: true
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# Compatibility with Jobs
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Jobs: false
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# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
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MiniMessageSupport: false
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
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Queue:
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BiggerBoosterFirst: true
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Placeholder:
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# Should 2 digits always be displayed for Second placeholders
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TwoDigitsS: false
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@ -73,6 +80,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Break:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -115,6 +129,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Drop:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -163,6 +184,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Mob:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -207,6 +235,13 @@ Booster:
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Fly:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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@ -246,11 +281,20 @@ Booster:
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Enable: true
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# Time when players do not get fall damage after finishing in seconds
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Time: 5
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Enable: false
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Time: 1200
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Shop:
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# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
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GlobalBoosters: false
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# Sound to be played when the store is opened. Set it to null to disable it
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Sound: 'placeholder'
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# Player get a notification at join if he can get a BonusBooster
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BonusBoosterReminder: true
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# Booster that players get for free after a certain period of time (With Permission)
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Bonusbooster:
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# Priority of Bonus
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@ -4,6 +4,14 @@ ConsoleName: 'Server'
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NoPermission: '%prefix% &cDafür hast du keine Rechte.'
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PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
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OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
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Converter:
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NoMySQL: '%prefix% &cBitte aktiviere MySQL in der Config.yml!'
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NoFile: '%prefix% &cDie Booster.yml existiert nicht!'
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Success: '%prefix% &2Convert abgeschlossen.'
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Help: '%prefix% &cBitte nutze: &b/booster convert <typ>'
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Queue:
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Paused: '%prefix% &2Der Booster wurde pausiert, da ein stärkerer gestartet wurde.'
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InQueue: '%prefix% &2Der Booster ist in der Warteschlange und wird gestartet, sobald der aktuelle zu Ende ist.'
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AddOn:
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Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
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AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
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@ -90,6 +98,7 @@ Bonusbooster:
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Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
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Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
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Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
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Join: '%prefix% &2Du kannst dir einen BonusBooster holen.'
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Reset:
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Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
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Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
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@ -108,6 +117,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
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Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
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Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
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Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
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FLY:
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StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
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Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
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@ -117,6 +127,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
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Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
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Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
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Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
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DROP:
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StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
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Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
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@ -126,6 +137,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
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Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
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Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
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Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
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MOB:
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StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
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Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
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@ -135,6 +147,7 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
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Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
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Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
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Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
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XP:
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StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
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Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
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@ -144,4 +157,5 @@ Booster:
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End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
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Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
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Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
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NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
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NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
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Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
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