v 6.6
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@ -10,6 +10,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -35,6 +37,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step1
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# Sound on click
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Sound: 'placeholder'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -60,6 +64,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step2
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# Sound on click
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Sound: 'placeholder'
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -85,6 +91,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step3
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# Sound on click
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Sound: 'placeholder'
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27:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -106,6 +114,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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@ -30,6 +30,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: accept
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# Sound on click
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Sound: 'placeholder'
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -42,6 +44,8 @@ Slots:
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: deny
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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@ -59,6 +59,8 @@ Slots:
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Action: activate_break
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# Permission to display the item
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Permission: 'booster.break'
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# Sound on click
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Sound: 'placeholder'
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31:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -75,6 +77,8 @@ Slots:
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Action: activate_drop
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# Permission to display the item
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Permission: 'booster.drop'
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# Sound on click
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Sound: 'placeholder'
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -91,6 +95,8 @@ Slots:
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Action: activate_fly
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# Permission to display the item
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Permission: 'booster.fly'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -107,6 +113,8 @@ Slots:
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Action: activate_mob
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# Permission to display the item
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Permission: 'booster.mob'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -123,6 +131,8 @@ Slots:
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Action: activate_xp
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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39:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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110
Configs/GUIs/selection.yml
Normal file
110
Configs/GUIs/selection.yml
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@ -0,0 +1,110 @@
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# GUI title
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Title: '&4Booster'
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# Number of rows in the GUI
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Rows: 3
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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Slots:
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# The number represents the slot of the item
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12:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Break-Booster &2zu bekommen'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Break
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# Permission to display the item
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Permission: 'booster.break'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Drop-Booster &2zu bekommen'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Drop
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# Permission to display the item
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Permission: 'booster.drop'
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Fly-Booster &2zu bekommen'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Fly
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# Permission to display the item
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Permission: 'booster.fly'
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# Sound on click
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Sound: 'placeholder'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Mob-Booster &2zu bekommen'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Mob
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# Permission to display the item
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Permission: 'booster.mob'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: 'placeholder_xp'
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6XP-Booster &2zu bekommen'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: XP
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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@ -25,6 +25,8 @@ Shop:
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Action: shop
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Count: 1
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -42,6 +44,8 @@ Shop:
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Action: shop
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Count: 5
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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@ -59,6 +63,8 @@ Shop:
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Action: shop
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Count: 10
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -80,6 +86,8 @@ Shop:
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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@ -159,6 +167,8 @@ Shop:
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Count: 1
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Booster: Break
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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5:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -182,6 +192,8 @@ Shop:
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Count: 5
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Booster: Break
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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7:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -205,6 +217,8 @@ Shop:
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Count: 10
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Booster: Break
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -228,6 +242,8 @@ Shop:
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Count: 1
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Booster: Drop
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -251,6 +267,8 @@ Shop:
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Count: 5
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Booster: Drop
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -274,6 +292,8 @@ Shop:
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Count: 10
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Booster: Drop
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -297,6 +317,8 @@ Shop:
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Count: 1
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Booster: Fly
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -320,6 +342,8 @@ Shop:
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Count: 5
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Booster: Fly
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -343,6 +367,8 @@ Shop:
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Count: 10
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Booster: Fly
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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30:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -366,6 +392,8 @@ Shop:
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Count: 1
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Booster: Mob
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -389,6 +417,8 @@ Shop:
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Count: 5
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Booster: Mob
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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34:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -412,6 +442,8 @@ Shop:
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Count: 10
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Booster: Mob
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -435,6 +467,8 @@ Shop:
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Count: 1
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Booster: XP
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Price: 1000
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# Sound on click
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Sound: 'placeholder'
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41:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -458,6 +492,8 @@ Shop:
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Count: 5
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Booster: XP
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Price: 4000
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# Sound on click
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Sound: 'placeholder'
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43:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -481,6 +517,8 @@ Shop:
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Count: 10
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Booster: XP
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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45:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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@ -500,6 +538,8 @@ Shop:
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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@ -22,6 +22,8 @@ Placeholder:
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TwoDigitsM: false
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# What should happen at the '/booster' command. Options: GUI, OVERVIEW
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Maincommand: GUI
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# Disable Booster-Messages on Join
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DisableJoinMessages: false
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Booster:
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XP:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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