11 Commits
5.0 ... 6.7

Author SHA1 Message Date
Jkobs
f50ad9e8bb v 6.6 2022-07-14 23:35:45 +02:00
Jakob Grundgeir
be5abaf47d „Configs/config.yml“ ändern 2022-07-14 09:30:46 +02:00
Jkobs
8c08605940 Changes 2022-07-11 17:38:34 +02:00
Jakob Grundgeir
5f61bc894c „Configs/GUIs/shop.yml“ ändern 2022-05-20 20:21:07 +02:00
Jakob Grundgeir
fe2c061d7e „Configs/messages.yml“ ändern 2022-05-20 20:20:23 +02:00
Jakob Grundgeir
3f40aab928 „Configs/config.yml“ ändern 2022-05-20 20:20:11 +02:00
Jkobs
a224499f37 Update README.md 2022-05-19 15:37:23 +02:00
Jakob Grundgeir
cb4185d471 „Configs/messages.yml“ ändern 2022-05-17 20:00:54 +02:00
Jakob Grundgeir
fc97f719c2 „Configs/config.yml“ ändern 2022-05-17 16:46:08 +02:00
Jakob Grundgeir
a32d8ec5c7 „README.md“ ändern 2022-05-17 16:45:23 +02:00
Jakob Grundgeir
454c4af1e5 „README.md“ ändern 2022-05-17 03:41:02 +02:00
8 changed files with 263 additions and 27 deletions

View File

@@ -10,6 +10,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate Action: activate
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -35,6 +37,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step1 Action: activate_step1
# Sound on click
Sound: 'placeholder'
15: 15:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -60,6 +64,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step2 Action: activate_step2
# Sound on click
Sound: 'placeholder'
16: 16:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -85,6 +91,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step3 Action: activate_step3
# Sound on click
Sound: 'placeholder'
27: 27:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -106,6 +114,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -30,6 +30,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: accept, deny, close # Possible actions: accept, deny, close
Action: accept Action: accept
# Sound on click
Sound: 'placeholder'
25: 25:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -42,6 +44,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: accept, deny, close # Possible actions: accept, deny, close
Action: deny Action: deny
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -59,6 +59,8 @@ Slots:
Action: activate_break Action: activate_break
# Permission to display the item # Permission to display the item
Permission: 'booster.break' Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
31: 31:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -75,6 +77,8 @@ Slots:
Action: activate_drop Action: activate_drop
# Permission to display the item # Permission to display the item
Permission: 'booster.drop' Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
32: 32:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -91,6 +95,8 @@ Slots:
Action: activate_fly Action: activate_fly
# Permission to display the item # Permission to display the item
Permission: 'booster.fly' Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
33: 33:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -107,11 +113,13 @@ Slots:
Action: activate_mob Action: activate_mob
# Permission to display the item # Permission to display the item
Permission: 'booster.mob' Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
34: 34:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
# The material of the item. (Can be made visible in the client with F3 + H). # The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle Material: 'placeholder_xp'
# The name of the item # The name of the item
Title: '&6XP-Booster' Title: '&6XP-Booster'
# Lore of the item. # Lore of the item.
@@ -123,6 +131,8 @@ Slots:
Action: activate_xp Action: activate_xp
# Permission to display the item # Permission to display the item
Permission: 'booster.xp' Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'
39: 39:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull

110
Configs/GUIs/selection.yml Normal file
View File

@@ -0,0 +1,110 @@
# GUI title
Title: '&4Booster'
# Number of rows in the GUI
Rows: 3
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
Slots:
# The number represents the slot of the item
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Break-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Break
# Permission to display the item
Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
13:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Drop-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Drop
# Permission to display the item
Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Fly-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Fly
# Permission to display the item
Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Mob-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Mob
# Permission to display the item
Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6XP-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: XP
# Permission to display the item
Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'

View File

@@ -25,6 +25,8 @@ Shop:
Action: shop Action: shop
Count: 1 Count: 1
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -42,6 +44,8 @@ Shop:
Action: shop Action: shop
Count: 5 Count: 5
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
17: 17:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -59,6 +63,8 @@ Shop:
Action: shop Action: shop
Count: 10 Count: 10
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
27: 27:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -80,6 +86,8 @@ Shop:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back # Possible Actions: shop (Requires Count and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true
@@ -131,7 +139,7 @@ Shop:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
# The material of the item. (Can be made visible in the client with F3 + H). # The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle Material: 'placeholder_xp'
# The name of the item # The name of the item
Title: '&6XP-Booster' Title: '&6XP-Booster'
# Lore of the item. # Lore of the item.
@@ -159,6 +167,8 @@ Shop:
Count: 1 Count: 1
Booster: Break Booster: Break
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
5: 5:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -182,6 +192,8 @@ Shop:
Count: 5 Count: 5
Booster: Break Booster: Break
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
7: 7:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -205,6 +217,8 @@ Shop:
Count: 10 Count: 10
Booster: Break Booster: Break
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
12: 12:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -228,6 +242,8 @@ Shop:
Count: 1 Count: 1
Booster: Drop Booster: Drop
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -251,6 +267,8 @@ Shop:
Count: 5 Count: 5
Booster: Drop Booster: Drop
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
16: 16:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -274,6 +292,8 @@ Shop:
Count: 10 Count: 10
Booster: Drop Booster: Drop
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
21: 21:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -289,7 +309,7 @@ Shop:
# Lore of the item. Placeholder %count%, %price% # Lore of the item. Placeholder %count%, %price%
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&2Kaufe &2%count% &6Fly-Booster' - '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$' - '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
@@ -297,6 +317,8 @@ Shop:
Count: 1 Count: 1
Booster: Fly Booster: Fly
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
23: 23:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -312,7 +334,7 @@ Shop:
# Lore of the item. Placeholder %count%, %price% # Lore of the item. Placeholder %count%, %price%
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&2Kaufe &2%count% &2Fly-Booster' - '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$' - '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
@@ -320,6 +342,8 @@ Shop:
Count: 5 Count: 5
Booster: Fly Booster: Fly
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
25: 25:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -343,6 +367,8 @@ Shop:
Count: 10 Count: 10
Booster: Fly Booster: Fly
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
30: 30:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -366,6 +392,8 @@ Shop:
Count: 1 Count: 1
Booster: Mob Booster: Mob
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
32: 32:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -389,6 +417,8 @@ Shop:
Count: 5 Count: 5
Booster: Mob Booster: Mob
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
34: 34:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -412,6 +442,8 @@ Shop:
Count: 10 Count: 10
Booster: Mob Booster: Mob
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
39: 39:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -435,6 +467,8 @@ Shop:
Count: 1 Count: 1
Booster: XP Booster: XP
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
41: 41:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -458,6 +492,8 @@ Shop:
Count: 5 Count: 5
Booster: XP Booster: XP
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
43: 43:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -481,6 +517,8 @@ Shop:
Count: 10 Count: 10
Booster: XP Booster: XP
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
45: 45:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -500,6 +538,8 @@ Shop:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -15,7 +15,15 @@ MySQLPlayerDataBridge: false
SendAsPrivateMessage: false SendAsPrivateMessage: false
# Enable Logging # Enable Logging
Logging: true Logging: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
# Should 2 digits always be displayed for Minute placeholders
TwoDigitsM: false
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
Maincommand: GUI
# Disable Booster-Messages on Join
DisableJoinMessages: false
Booster: Booster:
XP: XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
@@ -154,6 +162,8 @@ Booster:
- World2 - World2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
NaturalSpawning: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@@ -227,10 +237,25 @@ Shop:
Sound: 'placeholder' Sound: 'placeholder'
# Booster that players get for free after a certain period of time (With Permission) # Booster that players get for free after a certain period of time (With Permission)
Bonusbooster: Bonusbooster:
# Time until you can get a bonus booster in hours (Set to -1 to disable) # Priority of Bonus
# Require Numbers
1:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 2
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: ALL
# Permission
Permission: 'booster.bonusbooster.admin'
2:
# Time until you can get a bonus booster in hours
Time: 168 Time: 168
# Number of boosters you get # Number of boosters you get
Count: 1 Count: 1
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random # What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random # You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: Random Type: Random
# Permission
Permission: 'booster.bonusbooster.mod'

View File

@@ -16,6 +16,9 @@ Stopbooster:
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.' Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.' Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
Help: '%prefix% &cBitte nutze: &b/booster stop <type>' Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
Placeholder:
Active: 'aktiviert'
Disabled: 'deaktiviert'
Help: Help:
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%' Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
Footer: '%prefix%%newline%%prefix% &8--------------------------' Footer: '%prefix%%newline%%prefix% &8--------------------------'
@@ -40,9 +43,11 @@ Player:
Refresh: '%prefix% &2Die Booster wurden angewandt.' Refresh: '%prefix% &2Die Booster wurden angewandt.'
AddBooster: AddBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>'
SetBooster: SetBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2gesetzt bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>'
See: See:
Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.' Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.'
@@ -50,9 +55,11 @@ See:
RemoveBooster: RemoveBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.'
Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.' Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2entfernt bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>'
Giveall: Giveall:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>'
Send: Send:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.'
@@ -66,7 +73,7 @@ Bonusbooster:
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>' Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.' Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
Booster: Booster:
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.' MaxStep: '%prefix% &cEs ist bereits die Maximale Stärke des &6%type%-Boosters&c.'
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.' Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.' Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
Infinity: 'unendlich' Infinity: 'unendlich'

View File

@@ -11,7 +11,7 @@ Dieses Plugin besitzt eine MySQL Datenbank Funktion, in der gespeichert wird, we
Wenn Spieler einen Booster aktivieren, ist er für alle Spieler verfügbar. Wenn Spieler einen Booster aktivieren, ist er für alle Spieler verfügbar.
Spieler besitzen außerdem die Möglichkeit anderen Spielern Booster zu verschenken, das funktioniert übrigens auch wenn der Spieler nicht Online ist (Der Spieler muss allerdings schon einmal auf dem Server Online gewesen sein). Spieler besitzen außerdem die Möglichkeit anderen Spielern Booster zu verschenken, das funktioniert übrigens auch wenn der Spieler nicht Online ist.
Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen und wie lange sie an sein sollen. Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen und wie lange sie an sein sollen.
[![https://i.imgur.com/I3m7sid.png](https://i.imgur.com/I3m7sid.png)]('https://discord.gg/MPTk2bCewa') [![https://i.imgur.com/I3m7sid.png](https://i.imgur.com/I3m7sid.png)]('https://discord.gg/MPTk2bCewa')
@@ -105,11 +105,11 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
%booster_count_break% - Zeigt dir die Anzahl an Break-Booster an %booster_count_break% - Zeigt dir die Anzahl an Break-Booster an
%booster_bonus_remeaning_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann
%booster_bonus_remeaning_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann
%booster_bonus_remeaning_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann
%booster_xp_step% - Stufe des XP-Boosters %booster_xp_step% - Stufe des XP-Boosters
@@ -121,25 +121,55 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
%booster_mob_step% - Stufe des Mob-Boosters %booster_mob_step% - Stufe des Mob-Boosters
%booster_xp_remeaningtime_global% - Zeit bis der XP-Booster komplett deaktiviert ist %booster_xp_status% - Gibt am ob der XP-Booster aktiv ist (Config anpassbar)
%booster_xp_remeaningtime_step% - Zeit bis die Stufe des XP-Boosters deaktiviert ist %booster_fly_status% - Gibt am ob der Fly-Booster aktiv ist (Config anpassbar)
%booster_fly_remeaningtime_global% - Zeit bis der Fly-Booster komplett deaktiviert is %booster_break_status% - Gibt am ob der Break-Booster aktiv ist (Config anpassbar)
%booster_fly_remeaningtime_step% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist %booster_drop_status% - Gibt am ob der Mob-Booster aktiv ist (Config anpassbar)
%booster_break_remeaningtime_global% - Zeit bis der Break-Booster komplett deaktiviert ist %booster_mob_status% - Gibt am ob der Drop-Booster aktiv ist (Config anpassbar)
%booster_break_remeaningtime_step% - Zeit bis die Stufe des Break-Boosters deaktiviert ist %booster_xp_remainingtime_global_m% - Zeit bis der XP-Booster komplett deaktiviert ist in Minuten
%booster_mob_remeaningtime_global% - Zeit bis der Mob-Booster komplett deaktiviert ist %booster_xp_remainingtime_global_s% - Zeit bis der XP-Booster komplett deaktiviert ist in Sekunden
%booster_mob_remeaningtime_step% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist %booster_xp_remainingtime_step_m% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Minuten
%booster_drop_remeaningtime_global% - Zeit bis der Drop-Booster komplett deaktiviert ist %booster_xp_remainingtime_step_s% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Sekunden
%booster_drop_remeaningtime_step% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist %booster_fly_remainingtime_global_m% - Zeit bis der Fly-Booster komplett deaktiviert ist in Minuten
%booster_fly_remainingtime_global_s% - Zeit bis der Fly-Booster komplett deaktiviert ist in Sekunden
%booster_fly_remainingtime_step_m% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Minuten
%booster_fly_remainingtime_step_s% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Sekunden
%booster_break_remainingtime_global_m% - Zeit bis der Break-Booster komplett deaktiviert ist in Minuten
%booster_break_remainingtime_global_s% - Zeit bis der Break-Booster komplett deaktiviert ist in Sekunden
%booster_break_remainingtime_step_m% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Minuten
%booster_break_remainingtime_step_s% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Sekunden
%booster_mob_remainingtime_global_m% - Zeit bis der Mob-Booster komplett deaktiviert ist in Minuten
%booster_mob_remainingtime_global_s% - Zeit bis der Mob-Booster komplett deaktiviert ist in Sekunden
%booster_mob_remainingtime_step_m% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Minuten
%booster_mob_remainingtime_step_s% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Sekunden
%booster_drop_remainingtime_global_m% - Zeit bis der Drop-Booster komplett deaktiviert ist in Minuten
%booster_drop_remainingtime_global_s% - Zeit bis der Drop-Booster komplett deaktiviert ist in Sekunden
%booster_drop_remainingtime_step_m% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Minuten
%booster_drop_remainingtime_step_s% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Sekunden