7 Commits
5.8 ... 6.7

Author SHA1 Message Date
Jkobs
f50ad9e8bb v 6.6 2022-07-14 23:35:45 +02:00
Jakob Grundgeir
be5abaf47d „Configs/config.yml“ ändern 2022-07-14 09:30:46 +02:00
Jkobs
8c08605940 Changes 2022-07-11 17:38:34 +02:00
Jakob Grundgeir
5f61bc894c „Configs/GUIs/shop.yml“ ändern 2022-05-20 20:21:07 +02:00
Jakob Grundgeir
fe2c061d7e „Configs/messages.yml“ ändern 2022-05-20 20:20:23 +02:00
Jakob Grundgeir
3f40aab928 „Configs/config.yml“ ändern 2022-05-20 20:20:11 +02:00
Jkobs
a224499f37 Update README.md 2022-05-19 15:37:23 +02:00
8 changed files with 237 additions and 35 deletions

View File

@@ -10,6 +10,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate Action: activate
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -35,6 +37,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step1 Action: activate_step1
# Sound on click
Sound: 'placeholder'
15: 15:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -60,6 +64,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step2 Action: activate_step2
# Sound on click
Sound: 'placeholder'
16: 16:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -85,6 +91,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3, # Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step3 Action: activate_step3
# Sound on click
Sound: 'placeholder'
27: 27:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -106,6 +114,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -30,6 +30,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: accept, deny, close # Possible actions: accept, deny, close
Action: accept Action: accept
# Sound on click
Sound: 'placeholder'
25: 25:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -42,6 +44,8 @@ Slots:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible actions: accept, deny, close # Possible actions: accept, deny, close
Action: deny Action: deny
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -59,6 +59,8 @@ Slots:
Action: activate_break Action: activate_break
# Permission to display the item # Permission to display the item
Permission: 'booster.break' Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
31: 31:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -75,6 +77,8 @@ Slots:
Action: activate_drop Action: activate_drop
# Permission to display the item # Permission to display the item
Permission: 'booster.drop' Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
32: 32:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -91,6 +95,8 @@ Slots:
Action: activate_fly Action: activate_fly
# Permission to display the item # Permission to display the item
Permission: 'booster.fly' Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
33: 33:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -107,11 +113,13 @@ Slots:
Action: activate_mob Action: activate_mob
# Permission to display the item # Permission to display the item
Permission: 'booster.mob' Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
34: 34:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
# The material of the item. (Can be made visible in the client with F3 + H). # The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle Material: 'placeholder_xp'
# The name of the item # The name of the item
Title: '&6XP-Booster' Title: '&6XP-Booster'
# Lore of the item. # Lore of the item.
@@ -123,6 +131,8 @@ Slots:
Action: activate_xp Action: activate_xp
# Permission to display the item # Permission to display the item
Permission: 'booster.xp' Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'
39: 39:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull

110
Configs/GUIs/selection.yml Normal file
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@@ -0,0 +1,110 @@
# GUI title
Title: '&4Booster'
# Number of rows in the GUI
Rows: 3
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
Slots:
# The number represents the slot of the item
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Break-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Break
# Permission to display the item
Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
13:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Drop-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Drop
# Permission to display the item
Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Fly-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Fly
# Permission to display the item
Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Mob-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Mob
# Permission to display the item
Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6XP-Booster &2zu bekommen'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: XP
# Permission to display the item
Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'

View File

@@ -25,6 +25,8 @@ Shop:
Action: shop Action: shop
Count: 1 Count: 1
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -42,6 +44,8 @@ Shop:
Action: shop Action: shop
Count: 5 Count: 5
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
17: 17:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -59,6 +63,8 @@ Shop:
Action: shop Action: shop
Count: 10 Count: 10
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
27: 27:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -80,6 +86,8 @@ Shop:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back # Possible Actions: shop (Requires Count and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true
@@ -131,7 +139,7 @@ Shop:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
# The material of the item. (Can be made visible in the client with F3 + H). # The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle Material: 'placeholder_xp'
# The name of the item # The name of the item
Title: '&6XP-Booster' Title: '&6XP-Booster'
# Lore of the item. # Lore of the item.
@@ -159,6 +167,8 @@ Shop:
Count: 1 Count: 1
Booster: Break Booster: Break
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
5: 5:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -182,6 +192,8 @@ Shop:
Count: 5 Count: 5
Booster: Break Booster: Break
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
7: 7:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -205,6 +217,8 @@ Shop:
Count: 10 Count: 10
Booster: Break Booster: Break
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
12: 12:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -228,6 +242,8 @@ Shop:
Count: 1 Count: 1
Booster: Drop Booster: Drop
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
14: 14:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -251,6 +267,8 @@ Shop:
Count: 5 Count: 5
Booster: Drop Booster: Drop
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
16: 16:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -274,6 +292,8 @@ Shop:
Count: 10 Count: 10
Booster: Drop Booster: Drop
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
21: 21:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -289,7 +309,7 @@ Shop:
# Lore of the item. Placeholder %count%, %price% # Lore of the item. Placeholder %count%, %price%
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&2Kaufe &2%count% &6Fly-Booster' - '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$' - '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
@@ -297,6 +317,8 @@ Shop:
Count: 1 Count: 1
Booster: Fly Booster: Fly
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
23: 23:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -312,7 +334,7 @@ Shop:
# Lore of the item. Placeholder %count%, %price% # Lore of the item. Placeholder %count%, %price%
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&2Kaufe &2%count% &2Fly-Booster' - '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$' - '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
@@ -320,6 +342,8 @@ Shop:
Count: 5 Count: 5
Booster: Fly Booster: Fly
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
25: 25:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -343,6 +367,8 @@ Shop:
Count: 10 Count: 10
Booster: Fly Booster: Fly
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
30: 30:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -366,6 +392,8 @@ Shop:
Count: 1 Count: 1
Booster: Mob Booster: Mob
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
32: 32:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -389,6 +417,8 @@ Shop:
Count: 5 Count: 5
Booster: Mob Booster: Mob
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
34: 34:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -412,6 +442,8 @@ Shop:
Count: 10 Count: 10
Booster: Mob Booster: Mob
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
39: 39:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -435,6 +467,8 @@ Shop:
Count: 1 Count: 1
Booster: XP Booster: XP
Price: 1000 Price: 1000
# Sound on click
Sound: 'placeholder'
41: 41:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -458,6 +492,8 @@ Shop:
Count: 5 Count: 5
Booster: XP Booster: XP
Price: 4000 Price: 4000
# Sound on click
Sound: 'placeholder'
43: 43:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -481,6 +517,8 @@ Shop:
Count: 10 Count: 10
Booster: XP Booster: XP
Price: 7000 Price: 7000
# Sound on click
Sound: 'placeholder'
45: 45:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull
@@ -500,6 +538,8 @@ Shop:
# Action to be performed when the item is clicked. # Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -15,8 +15,15 @@ MySQLPlayerDataBridge: false
SendAsPrivateMessage: false SendAsPrivateMessage: false
# Enable Logging # Enable Logging
Logging: true Logging: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
# Should 2 digits always be displayed for Minute placeholders
TwoDigitsM: false
# What should happen at the '/booster' command. Options: GUI, OVERVIEW # What should happen at the '/booster' command. Options: GUI, OVERVIEW
Maincommand: GUI Maincommand: GUI
# Disable Booster-Messages on Join
DisableJoinMessages: false
Booster: Booster:
XP: XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
@@ -155,6 +162,8 @@ Booster:
- World2 - World2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
NaturalSpawning: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@@ -228,10 +237,25 @@ Shop:
Sound: 'placeholder' Sound: 'placeholder'
# Booster that players get for free after a certain period of time (With Permission) # Booster that players get for free after a certain period of time (With Permission)
Bonusbooster: Bonusbooster:
# Time until you can get a bonus booster in hours (Set to -1 to disable) # Priority of Bonus
Time: 168 # Require Numbers
# Number of boosters you get 1:
Count: 1 # Time until you can get a bonus booster in hours
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random Time: 168
# You can also set it like this, for example: XP,Break,Mob, Random # Number of boosters you get
Type: Random Count: 2
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: ALL
# Permission
Permission: 'booster.bonusbooster.admin'
2:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 1
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: Random
# Permission
Permission: 'booster.bonusbooster.mod'

View File

@@ -43,9 +43,11 @@ Player:
Refresh: '%prefix% &2Die Booster wurden angewandt.' Refresh: '%prefix% &2Die Booster wurden angewandt.'
AddBooster: AddBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>'
SetBooster: SetBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2gesetzt bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>'
See: See:
Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.' Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.'
@@ -53,9 +55,11 @@ See:
RemoveBooster: RemoveBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.'
Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.' Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2entfernt bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>'
Giveall: Giveall:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>' Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>'
Send: Send:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.' Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.'
@@ -69,7 +73,7 @@ Bonusbooster:
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>' Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.' Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
Booster: Booster:
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.' MaxStep: '%prefix% &cEs ist bereits die Maximale Stärke des &6%type%-Boosters&c.'
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.' Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.' Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
Infinity: 'unendlich' Infinity: 'unendlich'

View File

@@ -105,11 +105,11 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
%booster_count_break% - Zeigt dir die Anzahl an Break-Booster an %booster_count_break% - Zeigt dir die Anzahl an Break-Booster an
%booster_bonus_remeaning_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann
%booster_bonus_remeaning_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann
%booster_bonus_remeaning_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann %booster_bonus_remaining_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann
%booster_xp_step% - Stufe des XP-Boosters %booster_xp_step% - Stufe des XP-Boosters
@@ -131,45 +131,45 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
%booster_mob_status% - Gibt am ob der Drop-Booster aktiv ist (Config anpassbar) %booster_mob_status% - Gibt am ob der Drop-Booster aktiv ist (Config anpassbar)
%booster_xp_remeaningtime_global_m% - Zeit bis der XP-Booster komplett deaktiviert ist in Minuten %booster_xp_remainingtime_global_m% - Zeit bis der XP-Booster komplett deaktiviert ist in Minuten
%booster_xp_remeaningtime_global_s% - Zeit bis der XP-Booster komplett deaktiviert ist in Sekunden %booster_xp_remainingtime_global_s% - Zeit bis der XP-Booster komplett deaktiviert ist in Sekunden
%booster_xp_remeaningtime_step_m% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Minuten %booster_xp_remainingtime_step_m% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Minuten
%booster_xp_remeaningtime_step_s% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Sekunden %booster_xp_remainingtime_step_s% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Sekunden
%booster_fly_remeaningtime_global_m% - Zeit bis der Fly-Booster komplett deaktiviert ist in Minuten %booster_fly_remainingtime_global_m% - Zeit bis der Fly-Booster komplett deaktiviert ist in Minuten
%booster_fly_remeaningtime_global_s% - Zeit bis der Fly-Booster komplett deaktiviert ist in Sekunden %booster_fly_remainingtime_global_s% - Zeit bis der Fly-Booster komplett deaktiviert ist in Sekunden
%booster_fly_remeaningtime_step_m% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Minuten %booster_fly_remainingtime_step_m% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Minuten
%booster_fly_remeaningtime_step_s% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Sekunden %booster_fly_remainingtime_step_s% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Sekunden
%booster_break_remeaningtime_global_m% - Zeit bis der Break-Booster komplett deaktiviert ist in Minuten %booster_break_remainingtime_global_m% - Zeit bis der Break-Booster komplett deaktiviert ist in Minuten
%booster_break_remeaningtime_global_s% - Zeit bis der Break-Booster komplett deaktiviert ist in Sekunden %booster_break_remainingtime_global_s% - Zeit bis der Break-Booster komplett deaktiviert ist in Sekunden
%booster_break_remeaningtime_step_m% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Minuten %booster_break_remainingtime_step_m% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Minuten
%booster_break_remeaningtime_step_s% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Sekunden %booster_break_remainingtime_step_s% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Sekunden
%booster_mob_remeaningtime_global_m% - Zeit bis der Mob-Booster komplett deaktiviert ist in Minuten %booster_mob_remainingtime_global_m% - Zeit bis der Mob-Booster komplett deaktiviert ist in Minuten
%booster_mob_remeaningtime_global_s% - Zeit bis der Mob-Booster komplett deaktiviert ist in Sekunden %booster_mob_remainingtime_global_s% - Zeit bis der Mob-Booster komplett deaktiviert ist in Sekunden
%booster_mob_remeaningtime_step_m% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Minuten %booster_mob_remainingtime_step_m% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Minuten
%booster_mob_remeaningtime_step_s% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Sekunden %booster_mob_remainingtime_step_s% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Sekunden
%booster_drop_remeaningtime_global_m% - Zeit bis der Drop-Booster komplett deaktiviert ist in Minuten %booster_drop_remainingtime_global_m% - Zeit bis der Drop-Booster komplett deaktiviert ist in Minuten
%booster_drop_remeaningtime_global_s% - Zeit bis der Drop-Booster komplett deaktiviert ist in Sekunden %booster_drop_remainingtime_global_s% - Zeit bis der Drop-Booster komplett deaktiviert ist in Sekunden
%booster_drop_remeaningtime_step_m% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Minuten %booster_drop_remainingtime_step_m% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Minuten
%booster_drop_remeaningtime_step_s% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Sekunden %booster_drop_remainingtime_step_s% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Sekunden