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8.1 ... main

Author SHA1 Message Date
Jkobs 900d84b722 Update config.yml 2023-08-30 19:18:37 +02:00
Jkobs fbd2b2ccf6 8.8 2023-08-30 19:00:46 +02:00
Jkobs ab619ba76f 8.6 2023-07-12 10:51:11 +02:00
Jkobs ee381aaa2b 8.6 2023-07-12 10:49:17 +02:00
Jakob Grundgeir 4288054c61 „Configs/English/messages.yml“ ändern 2023-05-16 20:11:20 +00:00
Jkobs 9610dce1d3 8.5 2023-03-02 08:57:00 +01:00
Jkobs 0a214b18b5 Update 2023-01-04 10:36:30 +01:00
4 changed files with 207 additions and 5 deletions

View File

@ -11,10 +11,25 @@ Datastore:
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Compatibility with Lands
Lands: false
# Compatibility with Jobs
Jobs: false
# Compatibility with WorldGuard
WorldGuard:
# Enable Compatibility
Enable: false
# Time Refreshing the Player in Seconds
RefreshTimer: 3
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
MiniMessageSupport: false
# Messages are not sent globally but as private messages
SendAsPrivateMessage: false
# Enable Logging
Logging: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
@ -40,6 +55,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -71,6 +92,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -82,6 +110,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -113,6 +147,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -124,6 +165,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -161,6 +208,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Mob:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -170,6 +224,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied
@ -205,6 +265,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -218,6 +285,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# There are no steps with the Fly-Booster
@ -244,11 +317,20 @@ Booster:
Enable: true
# Time when players do not get fall damage after finishing in seconds
Time: 5
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
GlobalBoosters: false
# Sound to be played when the store is opened. Set it to null to disable it
Sound: 'placeholder'
# Player get a notification at join if he can get a BonusBooster
BonusBoosterReminder: true
# Booster that players get for free after a certain period of time (With Permission)
Bonusbooster:
# Priority of Bonus

View File

@ -4,6 +4,9 @@ ConsoleName: 'Console'
NoPermission: '%prefix% &cinsufficient permissions.'
PlayerNotFound: '%prefix% &ctarget not found.'
OnlyPlayers: '%prefix% &conly players can execute this command'
Queue:
Paused: '%prefix% &2The booster was paused because a stronger one was started.'
InQueue: '%prefix% &2The booster is in the queue and will be started as soon as the current one is over.'
AddOn:
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
AddOnNotFound: '%prefix% &cAddOn not found.'
@ -18,6 +21,12 @@ Shop:
Not_Setup: '%prefix% &cvault missing!'
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
No_Money: '%prefix% &cinsufficient money reserves.'
Help: '%prefix% &cPlease use: &b/booster shop <Player>'
Converter:
NoMySQL: '%prefix% &cPlease enable MySQL in Config.yml!'
NoFile: '%prefix% &cThe Booster.yml does not exist!'
Success: '%prefix% &2Convert completed.'
Help: '%prefix% &cPlease use: &b/booster convert <typ>'
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
Stopallbooster:
Player: '%prefix% &2You have stopped all Boosts.'
@ -26,6 +35,10 @@ Stopbooster:
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
Help: '%prefix% &cUsage: &b/booster stop <type>'
Ignore:
Help: '%prefix% &cPlease use: &b/booster ignore <type>'
Ignoring: '%prefix% &cYou are now ignoring the &6%type%-Booster&c!'
UnIgnoring: '%prefix% &2You no longer ignore the &6%type%-Booster&2!'
Placeholder:
Active: 'active'
Disabled: 'inactive'
@ -44,9 +57,9 @@ Help:
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
Giveall: '%prefix% &b/booster giveall &7<Count> <Type> &8- &aGives every online player Booster.'
Remove: '%prefix% &b/booster remove &7<Player> <Count> <Type> &8- &aRemoves Players Booster.'
Set: '%prefix% &b/booster set &7<Player> <Count> <Type> &8- &aGives the Player Booster.'
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
@ -80,6 +93,7 @@ Bonusbooster:
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
Join: '%prefix% &2You can get a BonusBooster.'
Reset:
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
Success: '%prefix% &2You have reset from &6%player% &2the time.'
@ -98,6 +112,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
FLY:
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
@ -107,6 +122,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
DROP:
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
@ -116,6 +132,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
MOB:
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
@ -125,6 +142,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
XP:
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
@ -134,4 +152,5 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'

View File

@ -11,10 +11,25 @@ Datastore:
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Compatibility with Lands
Lands: false
# Messages are not sent globally but as private messages
SendAsPrivateMessage: false
# Enable Logging
Logging: true
# Compatibility with Jobs
Jobs: false
# Compatibility with WorldGuard
WorldGuard:
# Enable Compatibility
Enable: false
# Time Refreshing the Player in Seconds
RefreshTimer: 3
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
MiniMessageSupport: false
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
@ -40,6 +55,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -71,6 +92,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -82,6 +110,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -113,6 +147,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -124,6 +165,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
@ -161,6 +208,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Mob:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -170,6 +224,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied
@ -205,6 +265,13 @@ Booster:
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
@ -218,6 +285,12 @@ Booster:
List:
- World1
- World2
# Is the list below a whitelist or a blacklist for WorldGuard
WG_ListMode: Blacklist
# List of Regions of the filter (WorldGuard)
WG_List:
- Spawn
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# There are no steps with the Fly-Booster
@ -244,11 +317,20 @@ Booster:
Enable: true
# Time when players do not get fall damage after finishing in seconds
Time: 5
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
Cooldown:
Enable: false
Time: 1200
Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
GlobalBoosters: false
# Sound to be played when the store is opened. Set it to null to disable it
Sound: 'placeholder'
# Player get a notification at join if he can get a BonusBooster
BonusBoosterReminder: true
# Booster that players get for free after a certain period of time (With Permission)
Bonusbooster:
# Priority of Bonus

View File

@ -4,6 +4,9 @@ ConsoleName: 'Server'
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
Queue:
Paused: '%prefix% &2Der Booster wurde pausiert, da ein stärkerer gestartet wurde.'
InQueue: '%prefix% &2Der Booster ist in der Warteschlange und wird gestartet, sobald der aktuelle zu Ende ist.'
AddOn:
Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
@ -18,6 +21,12 @@ Shop:
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
No_Money: '%prefix% &cDu hast nicht genug Geld!'
Help: '%prefix% &cBitte nutze: &b/booster shop <Player>'
Converter:
NoMySQL: '%prefix% &cBitte aktiviere MySQL in der Config.yml!'
NoFile: '%prefix% &cDie Booster.yml existiert nicht!'
Success: '%prefix% &2Convert abgeschlossen.'
Help: '%prefix% &cBitte nutze: &b/booster convert <typ>'
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &2Der &6Break-Booster &2ist &ex%status_break%&2. Du besitzt: &6%count_break%%newline%%prefix% &2Der &6Drop-Booster &2ist &ex%status_drop%&2. Du besitzt: &6%count_drop%%newline%%prefix% &2Der &6Mob-Booster &2ist &ex%status_mob%&2. Du besitzt: &6%count_mob%%newline%%prefix% &2Der &6Fly-Booster &2ist &ex%status_fly%&2. Du besitzt: &6%count_fly%%newline%%prefix% &2Der &6XP-Booster &2ist &ex%status_xp%&2. Du besitzt: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
Stopallbooster:
Player: '%prefix% &2Du hast alle Booster gestoppt.'
@ -26,6 +35,10 @@ Stopbooster:
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
Ignore:
Help: '%prefix% &cBitte nutze: &b/booster ignore <type>'
Ignoring: '%prefix% &cDu ignorierst jetzt den &6%type%-Booster&c!'
UnIgnoring: '%prefix% &2Du ignorierst jetzt den &6%type%-Booster&2 nicht mehr!'
Placeholder:
Active: 'aktiviert'
Disabled: 'deaktiviert'
@ -80,6 +93,7 @@ Bonusbooster:
Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
Join: '%prefix% &2Du kannst dir einen BonusBooster holen.'
Reset:
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
@ -98,6 +112,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
FLY:
StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
@ -107,6 +122,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
DROP:
StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
@ -116,6 +132,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
MOB:
StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
@ -125,6 +142,7 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
XP:
StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
@ -134,4 +152,5 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'