49 lines
1.6 KiB
YAML
49 lines
1.6 KiB
YAML
# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2Bestätigen'
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# Number of rows in the GUI
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Rows: 4
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Slots:
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# The number represents the slot of the item
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: paper
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# The name of the item
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Title: '&2Bestätigen'
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# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
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Lore:
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- '&8--------------------'
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- '&4Es wird/werden &6%count% %type%-Booster'
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- '&4von deinem Konto abgezogen.'
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- ''
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- '&6%count% %type%-Booster &2wird/werden aktiviert'
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21:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: emerald_block
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# The name of the item
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Title: '&2Bestätigen'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: accept
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: redstone_block
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# The name of the item
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Title: '&4Abbrechen'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: deny
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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