240 lines
11 KiB
YAML
240 lines
11 KiB
YAML
# This is the GUI
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# GUI title
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Title: '&4Booster &8- &2Übersicht'
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# Number of rows in the GUI
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Rows: 6
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# Slots listing
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Slots:
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# The number represents the slot of the item
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13:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
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# The name of the item
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Title: '&6Anzahl der Booster:'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&7Break-Booster: &e%count_break%'
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- '&7Drop-Booster: &e%count_drop%'
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- '&7Fly-Booster: &e%count_fly%'
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- '&7Mob-Booster: &e%count_mob%'
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- '&7XP-Booster: &e%count_xp%'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: gold_ingot
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# The name of the item
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Title: '&6Shop'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&7Zum Shop'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: open_shop
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# Permission to display the item
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Permission: 'booster.shop'
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30:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Break-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_break
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# Permission to display the item
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Permission: 'booster.break'
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31:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Drop-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_drop
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# Permission to display the item
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Permission: 'booster.drop'
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Fly-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_fly
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# Permission to display the item
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Permission: 'booster.fly'
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33:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Mob-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_mob
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# Permission to display the item
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Permission: 'booster.mob'
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34:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: experience_bottle
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6XP-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_xp
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# Permission to display the item
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Permission: 'booster.xp'
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39:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_BREAK
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_break%'
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40:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_DROP
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_drop%'
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41:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_FLY
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_fly%'
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42:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_MOB
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_mob%'
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43:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_XP
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_xp%'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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