507 lines
24 KiB
YAML
507 lines
24 KiB
YAML
# Shop GUI
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Shop:
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# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
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GlobalBoosters:
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# GUI title
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Title: '&4Booster &7- &2Shop'
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# Number of rows in the GUI
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Rows: 3
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Slots:
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# The number represents the slot of the item
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11:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_block
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count and Price), back
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Action: shop
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Count: 1
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Price: 1000
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: gold_block
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count and Price), back
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Action: shop
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Count: 5
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Price: 4000
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17:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: diamond_block
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count and Price), back
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Action: shop
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Count: 10
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Price: 7000
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27:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: 'MHF_ArrowLeft'
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: false
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads: false
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# The name of the item. Placeholder %count%, %price%
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Title: '&6Back'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&7Zurück zu Hauptmenü'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count and Price), back
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Action: back
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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SingelBoosters:
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# GUI title
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Title: '&4Booster &7- &2Shop'
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# Number of rows in the GUI
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Rows: 5
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Slots:
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# The number represents the slot of the item
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1:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore: []
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10:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore: []
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19:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore: []
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28:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore: []
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37:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: experience_bottle
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore: []
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3:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Break-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Break-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 1
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Booster: Break
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Price: 1000
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5:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Break-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Break-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 5
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Booster: Break
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Price: 4000
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7:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Break-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Break-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 10
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Booster: Break
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Price: 7000
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12:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Drop-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Drop-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 1
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Booster: Drop
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Price: 1000
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Drop-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Drop-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 5
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Booster: Drop
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Price: 4000
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Drop-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Drop-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 10
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Booster: Drop
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Price: 7000
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21:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Fly-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &2%count% &6Fly-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 1
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Booster: Fly
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Price: 1000
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23:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Fly-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &2%count% &2Fly-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 5
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Booster: Fly
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Price: 4000
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Fly-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Fly-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 10
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Booster: Fly
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Price: 7000
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30:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
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# The name of the item. Placeholder %count%, %price%
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Title: '&6%count% Mob-Booster'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&2Kaufe &6%count% &2Mob-Booster'
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- '&2Kostet: &6%price%$'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: shop
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Count: 1
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Booster: Mob
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Price: 1000
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6%count% Mob-Booster'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&2Kaufe &6%count% &2Mob-Booster'
|
|
- '&2Kostet: &6%price%$'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: shop
|
|
Count: 5
|
|
Booster: Mob
|
|
Price: 4000
|
|
34:
|
|
# The type defines what properties the slot has. Types: Material or Skull
|
|
Type: Skull
|
|
Playerhead:
|
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
|
Owner: ''
|
|
Base64:
|
|
# If this option is activated, the Base64 is used instead of the Owner.
|
|
Enable: true
|
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6%count% Mob-Booster'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&2Kaufe &6%count% &2Mob-Booster'
|
|
- '&2Kostet: &6%price%$'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: shop
|
|
Count: 10
|
|
Booster: Mob
|
|
Price: 7000
|
|
39:
|
|
# The type defines what properties the slot has. Types: Material or Skull
|
|
Type: Skull
|
|
Playerhead:
|
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
|
Owner: ''
|
|
Base64:
|
|
# If this option is activated, the Base64 is used instead of the Owner.
|
|
Enable: true
|
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6%count% XP-Booster'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&2Kaufe &6%count% &2XP-Booster'
|
|
- '&2Kostet: &6%price%$'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: shop
|
|
Count: 1
|
|
Booster: XP
|
|
Price: 1000
|
|
41:
|
|
# The type defines what properties the slot has. Types: Material or Skull
|
|
Type: Skull
|
|
Playerhead:
|
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
|
Owner: ''
|
|
Base64:
|
|
# If this option is activated, the Base64 is used instead of the Owner.
|
|
Enable: true
|
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6%count% XP-Booster'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&2Kaufe &6%count% &2XP-Booster'
|
|
- '&2Kostet: &6%price%$'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: shop
|
|
Count: 5
|
|
Booster: XP
|
|
Price: 4000
|
|
43:
|
|
# The type defines what properties the slot has. Types: Material or Skull
|
|
Type: Skull
|
|
Playerhead:
|
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
|
Owner: ''
|
|
Base64:
|
|
# If this option is activated, the Base64 is used instead of the Owner.
|
|
Enable: true
|
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6%count% XP-Booster'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&2Kaufe &6%count% &2XP-Booster'
|
|
- '&2Kostet: &6%price%$'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: shop
|
|
Count: 10
|
|
Booster: XP
|
|
Price: 7000
|
|
45:
|
|
# The type defines what properties the slot has. Types: Material or Skull
|
|
Type: Skull
|
|
Playerhead:
|
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
|
Owner: ''
|
|
Base64:
|
|
# If this option is activated, the Base64 is used instead of the Owner.
|
|
Enable: true
|
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
|
# The name of the item. Placeholder %count%, %price%
|
|
Title: '&6Zurück'
|
|
# Lore of the item. Placeholder %count%, %price%
|
|
Lore:
|
|
- '&8--------------------'
|
|
- '&7Zurück zu Hauptmenü'
|
|
# Action to be performed when the item is clicked.
|
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
|
Action: back
|
|
# This item is set in all places where no item is stored.
|
|
Background:
|
|
Enabled: true
|
|
Material: 'placeholder'
|