136 lines
4.8 KiB
YAML
136 lines
4.8 KiB
YAML
# GUI title
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Title: '&4Booster'
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# Number of rows in the GUI
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Rows: 3
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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Slots:
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# The number represents the slot of the item
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12:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to get a &6Break-Booster'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Break
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# Permission to display the item
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Permission: 'booster.break'
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# Sound on click
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Sound: 'placeholder'
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13:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to get a &6Drop-Booster'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Drop
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# Permission to display the item
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Permission: 'booster.drop'
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to get a &6Fly-Booster'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Fly
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# Permission to display the item
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Permission: 'booster.fly'
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# Sound on click
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Sound: 'placeholder'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClickt to get a &6Mob-Booster'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: Mob
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# Permission to display the item
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Permission: 'booster.mob'
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# Sound on click
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Sound: 'placeholder'
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: 'placeholder_xp'
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to get a &6XP-Booster'
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# Action to be performed when the item is clicked.
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# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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Action: get
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# Possible Types: XP, Break, Drop, Mob, Fly
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Booster: XP
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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# Can be commented out if Dropheads add-on is active
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#17:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: SKULL
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
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# # The name of the item
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# Title: '&6Dropheads-Booster'
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# # Lore of the item.
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# Lore:
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# - '&8--------------------'
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# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
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# # Action to be performed when the item is clicked.
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# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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# Action: get
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# # Possible Types: XP, Break, Drop, Mob, Fly
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# Booster: dropheads
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# # Permission to display the item
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# Permission: 'booster.dropheads'
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# # Sound on click
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# Sound: 'BLOCK_NOTE_BLOCK_HAT' |