Booster_Issues/Configs/German/GUIs/shop.yml
2022-09-16 15:35:58 +02:00

638 lines
29 KiB
YAML

# Shop GUI
Shop:
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
GlobalBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 1
Price: 1000
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: gold_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 5
Price: 4000
# Sound on click
Sound: 'placeholder'
17:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: diamond_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 10
Price: 7000
# Sound on click
Sound: 'placeholder'
27:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: 'MHF_ArrowLeft'
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: false
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads: false
# The name of the item. Placeholder %count%, %price%
Title: '&6Back'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
SingelBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 5
Slots:
# The number represents the slot of the item
1:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore: []
10:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore: []
19:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore: []
28:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore: []
37:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore: []
3:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Break
Price: 1000
# Sound on click
Sound: 'placeholder'
5:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Break
Price: 4000
# Sound on click
Sound: 'placeholder'
7:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Break
Price: 7000
# Sound on click
Sound: 'placeholder'
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Drop
Price: 1000
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Drop
Price: 4000
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Drop
Price: 7000
# Sound on click
Sound: 'placeholder'
21:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Fly
Price: 1000
# Sound on click
Sound: 'placeholder'
23:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Fly
Price: 4000
# Sound on click
Sound: 'placeholder'
25:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Fly
Price: 7000
# Sound on click
Sound: 'placeholder'
30:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Mob
Price: 1000
# Sound on click
Sound: 'placeholder'
32:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Mob
Price: 4000
# Sound on click
Sound: 'placeholder'
34:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Mob
Price: 7000
# Sound on click
Sound: 'placeholder'
39:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: XP
Price: 1000
# Sound on click
Sound: 'placeholder'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: XP
Price: 4000
# Sound on click
Sound: 'placeholder'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: XP
Price: 7000
# Sound on click
Sound: 'placeholder'
# If Dropheads is activated please increase number of rows in line 99 to 6
#46:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore: []
#48:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 1
# Booster: Dropheads
# Price: 1000
# # Sound on click
# Sound: 'placeholder'
#50:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 5
# Booster: Dropheads
# Price: 4000
# # Sound on click
# Sound: 'placeholder'
#52:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 10
# Booster: Dropheads
# Price: 7000
# # Sound on click
# Sound: 'placeholder'
# For dropheads, change the return slot to 54.
45:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6Zurück'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'