276 lines
8.8 KiB
YAML
276 lines
8.8 KiB
YAML
# Datastore Types: YML or MySQL
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Datastore:
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Type: 'YML'
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Ip: 'localhost'
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Port: 3306
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Database: 'Booster'
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User: 'root'
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Password: 'Secret'
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# Would you recive Update-Messages
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UpdateMessage: true
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# Compatibility with MySQLPlayerDataBridge
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MySQLPlayerDataBridge: false
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# Messages are not sent globally but as private messages
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SendAsPrivateMessage: false
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# Enable Logging
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Logging: true
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Placeholder:
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# Should 2 digits always be displayed for Second placeholders
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TwoDigitsS: false
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# Should 2 digits always be displayed for Minute placeholders
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TwoDigitsM: false
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# What should happen at the '/booster' command. Options: GUI, OVERVIEW
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Maincommand: GUI
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# Disable Booster-Messages on Join
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DisableJoinMessages: false
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Booster:
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# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
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PermissionPerStage: false
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XP:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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# Each player must activate the booster itself.
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PerPlayer: false
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# No XP bottles can be used during an XP booster
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DisableXPBottles: false
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# Is the list below a whitelist or a blacklist
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ListMode: Blacklist
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# List of worlds of the filter
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List:
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- World1
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- World2
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Require Numbers
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1:
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# By how much the XP should be multiplied
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Strength: 1
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2:
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Strength: 2
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3:
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Strength: 3
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# Sound that is played at the start of the booster
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Startsound:
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Enable: true
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Sound: 'placeholder'
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# Delay before a booster starts
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StartDelay:
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Enable: false
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# Delay before start in seconds
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Time: 3
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# Time when messages are issued in seconds
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Messages: 3,2,1
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# Time before a booster expires and a message should come in the chat.
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EndWarnigs: 20,10,5,3,2,1
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EndSound:
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# Time before a booster expires and a sound is to be played.
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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Break:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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# Each player must activate the booster itself.
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PerPlayer: false
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# Is the list below a whitelist or a blacklist
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ListMode: Blacklist
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# List of worlds of the filter
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List:
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- World1
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- World2
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Require Numbers
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1:
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# Strength of the break effect
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Strength: 10
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2:
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Strength: 24
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3:
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Strength: 40
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# Sound that is played at the start of the booster
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Startsound:
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Enable: true
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Sound: 'placeholder'
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# Delay before a booster starts
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StartDelay:
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Enable: true
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# Delay before start in seconds
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Time: 3
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# Time when messages are issued in seconds
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Messages: 3,2,1
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# Time before a booster expires and a message should come in the chat.
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EndWarnigs: 20,10,5,3,2,1
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EndSound:
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# Time before a booster expires and a sound is to be played.
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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Drop:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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# Each player must activate the booster itself.
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PerPlayer: false
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# Is the list below a whitelist or a blacklist
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ListMode: Blacklist
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# List of worlds of the filter
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List:
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- World1
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- World2
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Require Numbers
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1:
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# By how much the Drop should be multiplied
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Strength: 1
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2:
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Strength: 2
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3:
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Strength: 3
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# If the drops of a wither are to be multiplied.
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Witherdrops: false
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# Should block drops also be multiplied
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Oredrops: true
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# If Oredrops is active, fortune should be taken into account
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Fortune: true
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# Sound that is played at the start of the booster
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Startsound:
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Enable: true
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Sound: 'placeholder'
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# Delay before a booster starts
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StartDelay:
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Enable: false
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# Delay before start in seconds
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Time: 3
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# Time when messages are issued in seconds
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Messages: 3,2,1
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# Time before a booster expires and a message should come in the chat.
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EndWarnigs: 20,10,5,3,2,1
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EndSound:
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# Time before a booster expires and a sound is to be played.
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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Mob:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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# Is the list below a whitelist or a blacklist
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ListMode: Blacklist
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# List of worlds of the filter
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List:
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- World1
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- World2
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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# If Enabled Natural Mob Spawning will be multiplied
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NaturalSpawning: false
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# If Enabled Spawner will not be multiplied
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DisableSpawnerSpawning: false
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Require Numbers
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1:
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# How much the mob spawn should be multiplied
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Strength: 1
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2:
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Strength: 2
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3:
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Strength: 3
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# Sound that is played at the start of the booster
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Startsound:
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Enable: true
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Sound: 'placeholder'
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# Delay before a booster starts
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StartDelay:
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Enable: false
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# Delay before start in seconds
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Time: 3
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# Time when messages are issued in seconds
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Messages: 3,2,1
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# Time before a booster expires and a message should come in the chat.
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EndWarnigs: 20,10,5,3,2,1
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EndSound:
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# Time before a booster expires and a sound is to be played.
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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Fly:
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# Time how long a booster is active in Minutes. Set it to -1 to disable it
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Time: 10
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# Each player must activate the booster itself.
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PerPlayer: false
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# When this option is active, players with a special permission will not have the fly effect removed any more
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FlyBypassEnable: false
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# Is the list below a whitelist or a blacklist
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ListMode: Blacklist
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# List of worlds of the filter
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List:
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- World1
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- World2
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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# There are no steps with the Fly-Booster
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# Sound that is played at the start of the booster
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Startsound:
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Enable: true
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Sound: 'placeholder'
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# Delay before a booster starts
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StartDelay:
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Enable: false
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# Delay before start in seconds
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Time: 3
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# Time when messages are issued in seconds
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Messages: 3,2,1
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# Time before a booster expires and a message should come in the chat.
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EndWarnigs: 20,10,5,3,2,1
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EndSound:
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# Time before a booster expires and a sound is to be played.
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Time: 20,10,5,3,2,1
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# Sound to be played
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Sound: 'placeholder'
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# Delay when a fly booster ends and players do not get fall damage
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FallDamageDelay:
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Enable: true
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# Time when players do not get fall damage after finishing in seconds
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Time: 5
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Shop:
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# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
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GlobalBoosters: false
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# Sound to be played when the store is opened. Set it to null to disable it
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Sound: 'placeholder'
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# Booster that players get for free after a certain period of time (With Permission)
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Bonusbooster:
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# Priority of Bonus
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# Require Numbers
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1:
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# Time until you can get a bonus booster in hours
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Time: 168
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# Number of boosters you get
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Count: 2
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# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
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# You can also set it like this, for example: XP,Break,Mob, Random, Select
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Type: ALL
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# Permission
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Permission: 'booster.bonusbooster.admin'
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2:
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# Time until you can get a bonus booster in hours
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Time: 168
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# Number of boosters you get
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Count: 1
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# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
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# You can also set it like this, for example: XP,Break,Mob, Random, Select
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Type: Random
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# Permission
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Permission: 'booster.bonusbooster.mod'
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