# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable:true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value:1
# The name of the item
Title:'&6Stufe 1'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable:true
# Nummer in stageheads.yml
Value:2
# The name of the item
Title:'&6Stufe 2'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable:true
# Nummer in stageheads.yml
Value:3
# The name of the item
Title:'&6Stufe 3'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.