Default Configs

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Jkobs 2022-05-17 01:00:02 +02:00
parent e7a46def23
commit 1eb5d7b473
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GUIs/activation.yml Normal file
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# GUI title Placeholder: %booster_name%
Title: '&4Booster &8- &2%booster_name%'
# Number of rows in the GUI
Rows: 3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
Type: ClickedItem
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: 1
# The name of the item
Title: '&6Stufe 1'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step1
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml
Value: 2
# The name of the item
Title: '&6Stufe 2'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step2
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml
Value: 3
# The name of the item
Title: '&6Stufe 3'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Zum Aktivieren anklicken'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step3
27:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads: false
# The name of the item. Placeholder %count%, %price%
Title: '&6Zurück'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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GUIs/confirmation.yml Normal file
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# GUI title Placeholder: %booster_name%
Title: '&4Booster &8- &2Bestätigen'
# Number of rows in the GUI
Rows: 4
Slots:
# The number represents the slot of the item
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: paper
# The name of the item
Title: '&2Bestätigen'
# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
Lore:
- '&8--------------------'
- '&4Es wird/werden &6%count% %type%-Booster'
- '&4von deinem Konto abgezogen.'
- ''
- '&6%count% %type%-Booster &2wird/werden aktiviert'
21:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: emerald_block
# The name of the item
Title: '&2Bestätigen'
# Lore of the item.
Lore: []
# Action to be performed when the item is clicked.
# Possible actions: accept, deny, close
Action: accept
25:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: redstone_block
# The name of the item
Title: '&4Abbrechen'
# Lore of the item.
Lore: []
# Action to be performed when the item is clicked.
# Possible actions: accept, deny, close
Action: deny
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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GUIs/overview.yml Normal file
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# This is the GUI
# GUI title
Title: '&4Booster &8- &2Übersicht'
# Number of rows in the GUI
Rows: 6
# Slots listing
Slots:
# The number represents the slot of the item
13:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
# The name of the item
Title: '&6Anzahl der Booster:'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&7Break-Booster: &e%count_break%'
- '&7Drop-Booster: &e%count_drop%'
- '&7Fly-Booster: &e%count_fly%'
- '&7Mob-Booster: &e%count_mob%'
- '&7XP-Booster: &e%count_xp%'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: gold_ingot
# The name of the item
Title: '&6Shop'
# Lore of the item.
Lore:
- '&8--------------------'
- '&7Zum Shop'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: open_shop
# Permission to display the item
Permission: 'booster.shop'
30:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Break-Booster &2zu aktivieren'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_break
# Permission to display the item
Permission: 'booster.break'
31:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Drop-Booster &2zu aktivieren'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_drop
# Permission to display the item
Permission: 'booster.drop'
32:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Fly-Booster &2zu aktivieren'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_fly
# Permission to display the item
Permission: 'booster.fly'
33:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6Mob-Booster &2zu aktivieren'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_mob
# Permission to display the item
Permission: 'booster.mob'
34:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aKlicke, um einen &6XP-Booster &2zu aktivieren'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_xp
# Permission to display the item
Permission: 'booster.xp'
39:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_BREAK
# The name of the item
Title: '&6Aktuelle Stufe'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_break%'
40:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_DROP
# The name of the item
Title: '&6Aktuelle Stufe'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_drop%'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_FLY
# The name of the item
Title: '&6Aktuelle Stufe'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_fly%'
42:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_MOB
# The name of the item
Title: '&6Aktuelle Stufe'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_mob%'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_XP
# The name of the item
Title: '&6Aktuelle Stufe'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_xp%'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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GUIs/shop.yml Normal file
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# Shop GUI
Shop:
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
GlobalBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 1
Price: 1000
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: gold_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 5
Price: 4000
17:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: diamond_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 10
Price: 7000
27:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: 'MHF_ArrowLeft'
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: false
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads: false
# The name of the item. Placeholder %count%, %price%
Title: '&6Back'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: back
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
SingelBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 5
Slots:
# The number represents the slot of the item
1:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore: []
10:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore: []
19:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore: []
28:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore: []
37:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: experience_bottle
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore: []
3:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Break
Price: 1000
5:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Break
Price: 4000
7:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Break
Price: 7000
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Drop
Price: 1000
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Drop
Price: 4000
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Drop
Price: 7000
21:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &2%count% &6Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Fly
Price: 1000
23:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &2%count% &2Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Fly
Price: 4000
25:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Fly
Price: 7000
30:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Mob
Price: 1000
32:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Mob
Price: 4000
34:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Mob
Price: 7000
39:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: XP
Price: 1000
41:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: XP
Price: 4000
43:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: XP
Price: 7000
45:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6Zurück'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

236
config.yml Normal file
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@ -0,0 +1,236 @@
# Datastore Types: YML or MySQL
Datastore:
Type: 'YML'
Ip: 'localhost'
Port: 3306
Database: 'Booster'
User: 'root'
Password: 'Secret'
# Would you recive Update-Messages
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Messages are not sent globally but as private messages
SendAsPrivateMessage: false
# Enable Logging
Logging: true
Booster:
XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the XP should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# Strength of the break effect
Strength: 10
2:
Strength: 24
3:
Strength: 40
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: true
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the Drop should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# If the drops of a wither are to be multiplied.
Witherdrops: false
# Should block drops also be multiplied
Oredrops: true
# If Oredrops is active, fortune should be taken into account
Fortune: true
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Mob:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# How much the mob spawn should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# When this option is active, players with a special permission will not have the fly effect removed any more
FlyBypassEnable: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# There are no steps with the Fly-Booster
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# Delay when a fly booster ends and players do not get fall damage
FallDamageDelay:
Enable: true
# Time where players do not get fall damage after finishing in seconds
Time: 5
Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
GlobalBoosters: false
# Sound to be played when the store is opened. Set it to null to disable it
Sound: 'placeholder'
# Booster that players get for free after a certain period of time (With Permission)
Bonusbooster:
# Time until you can get a bonus booster in hours (Set to -1 to disable)
Time: 168
# Number of boosters you get
Count: 1
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random
Type: Random

117
messages.yml Normal file
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@ -0,0 +1,117 @@
Prefix: '&8[&4Booster&8]'
Reload: '%prefix% &2Erfolgreich reloaded.'
ConsoleName: 'Server'
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
Shop:
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
No_Money: '%prefix% &cDu hast nicht genug Geld!'
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &2Der &6Break-Booster &2ist &ex%status_break%&2. Du besitzt: &6%count_break%%newline%%prefix% &2Der &6Drop-Booster &2ist &ex%status_drop%&2. Du besitzt: &6%count_drop%%newline%%prefix% &2Der &6Mob-Booster &2ist &ex%status_mob%&2. Du besitzt: &6%count_mob%%newline%%prefix% &2Der &6Fly-Booster &2ist &ex%status_fly%&2. Du besitzt: &6%count_fly%%newline%%prefix% &2Der &6XP-Booster &2ist &ex%status_xp%&2. Du besitzt: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
Stopallbooster:
Player: '%prefix% &2Du hast alle Booster gestoppt.'
Broadcast: '%prefix% &2Alle Booster wurden beendet.'
Stopbooster:
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
Help:
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
Footer: '%prefix%%newline%%prefix% &8--------------------------'
Status: '%prefix% &b/booster status &8- &aListet alle Booster auf.'
GUI: '%prefix% &b/booster &8- &aÖffnet die GUI.'
Shop: '%prefix% &b/booster buy &8- &aÖffnet den Shop.'
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &aGibt dir einen Bonusbooster.'
Update: '%prefix% &b/booster update &8- &aAktualisiert deine Booster.'
Send: '%prefix% &b/booster send &7<Player> <Anzahl> &8- &aSende einem Spieler Booster.'
Break: '%prefix% &b/booster break &8- &aAktiviere den Break-Booster.'
Drop: '%prefix% &b/booster drop &8- &aAktiviere den Drop-Booster.'
Fly: '%prefix% &b/booster fly &8- &aAktiviere den Fly-Booster.'
Mob: '%prefix% &b/booster mob &8- &aAktiviere den Mob-Booster.'
XP: '%prefix% &b/booster xp &8- &aAktiviere den XP-Booster.'
Add: '%prefix% &b/booster add &7<Player> <Anzahl> <Type> &8- &aGibt dem Spieler Booster.'
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGibt jedem Online-Spieler Booster.'
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aEntfernt dem Spieler Booster.'
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
Player:
Refresh: '%prefix% &2Die Booster wurden angewandt.'
AddBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>'
SetBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.'
Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>'
See:
Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.'
Help: '%prefix% &cBitte nutze: &b/booster add <player> <type>'
RemoveBooster:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.'
Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.'
Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>'
Giveall:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>'
Send:
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.'
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
Help: '%prefix% &cBitte nutze: &b/booster send <player> <amount> <type>'
Bonusbooster:
Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
Reset:
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
Booster:
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.'
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
Infinity: 'unendlich'
BREAK:
StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Break-Booster &2aktiviert! &6x%stage%'
EndCounter: '%prefix% &cDer &6Break-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
FLY:
StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Fly-Booster &2aktiviert! &6x%stage%'
EndCounter: '%prefix% &cDer &6Fly-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
DROP:
StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Drop-Booster &2aktiviert! &6x%stage%'
EndCounter: '%prefix% &cDer &6Drop-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
MOB:
StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Mob-Booster &2aktiviert! &6x%stage%'
EndCounter: '%prefix% &cDer &6Mob-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
XP:
StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6XP-Booster &2aktiviert! x%stage%'
EndCounter: '%prefix% &cDer &6XP-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'

17
stageheads.yml Normal file
View File

@ -0,0 +1,17 @@
Overview:
Stages:
0: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2YwOTAxOGY0NmYzNDllNTUzNDQ2OTQ2YTM4NjQ5ZmNmY2Y5ZmRmZDYyOTE2YWVjMzNlYmNhOTZiYjIxYjUifX19'
1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
Activator:
Stages:
1:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
2:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
3:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='