# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
GlobalBoosters:
# GUI title
Title:'&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows:3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:iron_block
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action:shop
Count:1
Price:1000
14:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:gold_block
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action:shop
Count:5
Price:4000
17:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:diamond_block
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action:shop
Count:10
Price:7000
27:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:'MHF_ArrowLeft'
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:false
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:false
# The name of the item. Placeholder %count%, %price%
Title:'&6Back'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Zurück zu Hauptmenü'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action:back
# This item is set in all places where no item is stored.
Background:
Enabled:true
Material:'placeholder'
SingelBoosters:
# GUI title
Title:'&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows:5
Slots:
# The number represents the slot of the item
1:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:iron_pickaxe
# The name of the item
Title:'&6Break-Booster'
# Lore of the item.
Lore:[]
10:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:iron_ingot
# The name of the item
Title:'&6Drop-Booster'
# Lore of the item.
Lore:[]
19:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:feather
# The name of the item
Title:'&6Fly-Booster'
# Lore of the item.
Lore:[]
28:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material:bone
# The name of the item
Title:'&6Mob-Booster'
# Lore of the item.
Lore:[]
37:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:1
Booster:Break
Price:1000
5:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:5
Booster:Break
Price:4000
7:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Break-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:10
Booster:Break
Price:7000
12:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:1
Booster:Drop
Price:1000
14:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:5
Booster:Drop
Price:4000
16:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Drop-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:10
Booster:Drop
Price:7000
21:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:1
Booster:Fly
Price:1000
23:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:5
Booster:Fly
Price:4000
25:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Fly-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:10
Booster:Fly
Price:7000
30:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:1
Booster:Mob
Price:1000
32:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:5
Booster:Mob
Price:4000
34:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2Mob-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:10
Booster:Mob
Price:7000
39:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:1
Booster:XP
Price:1000
41:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:5
Booster:XP
Price:4000
43:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# The name of the item. Placeholder %count%, %price%
Title:'&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Kaufe &6%count% &2XP-Booster'
- '&2Kostet:&6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action:shop
Count:10
Booster:XP
Price:7000
45:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.