Default Configs
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112
GUIs/activation.yml
Normal file
112
GUIs/activation.yml
Normal file
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2%booster_name%'
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# Number of rows in the GUI
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Rows: 3
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Slots:
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# The number represents the slot of the item
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11:
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# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
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Type: ClickedItem
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: 1
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# The name of the item
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Title: '&6Stufe 1'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Zum Aktivieren anklicken'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step1
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 2
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# The name of the item
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Title: '&6Stufe 2'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Zum Aktivieren anklicken'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step2
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 3
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# The name of the item
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Title: '&6Stufe 3'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Zum Aktivieren anklicken'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step3
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27:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads: false
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# The name of the item. Placeholder %count%, %price%
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Title: '&6Zurück'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&7Zurück zu Hauptmenü'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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48
GUIs/confirmation.yml
Normal file
48
GUIs/confirmation.yml
Normal file
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2Bestätigen'
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# Number of rows in the GUI
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Rows: 4
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Slots:
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# The number represents the slot of the item
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: paper
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# The name of the item
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Title: '&2Bestätigen'
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# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
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Lore:
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- '&8--------------------'
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- '&4Es wird/werden &6%count% %type%-Booster'
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- '&4von deinem Konto abgezogen.'
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- ''
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- '&6%count% %type%-Booster &2wird/werden aktiviert'
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21:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: emerald_block
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# The name of the item
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Title: '&2Bestätigen'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: accept
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: redstone_block
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# The name of the item
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Title: '&4Abbrechen'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: deny
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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239
GUIs/overview.yml
Normal file
239
GUIs/overview.yml
Normal file
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# This is the GUI
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# GUI title
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Title: '&4Booster &8- &2Übersicht'
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# Number of rows in the GUI
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Rows: 6
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# Slots listing
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Slots:
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# The number represents the slot of the item
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13:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
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# The name of the item
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Title: '&6Anzahl der Booster:'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&7Break-Booster: &e%count_break%'
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- '&7Drop-Booster: &e%count_drop%'
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- '&7Fly-Booster: &e%count_fly%'
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- '&7Mob-Booster: &e%count_mob%'
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- '&7XP-Booster: &e%count_xp%'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: gold_ingot
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# The name of the item
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Title: '&6Shop'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&7Zum Shop'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: open_shop
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# Permission to display the item
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Permission: 'booster.shop'
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30:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Break-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_break
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# Permission to display the item
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Permission: 'booster.break'
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31:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Drop-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_drop
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# Permission to display the item
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Permission: 'booster.drop'
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Fly-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_fly
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# Permission to display the item
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Permission: 'booster.fly'
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33:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6Mob-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_mob
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# Permission to display the item
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Permission: 'booster.mob'
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34:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: experience_bottle
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aKlicke, um einen &6XP-Booster &2zu aktivieren'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_xp
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# Permission to display the item
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Permission: 'booster.xp'
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39:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_BREAK
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_break%'
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40:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_DROP
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_drop%'
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41:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_FLY
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_fly%'
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42:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_MOB
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# The name of the item
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Title: '&6Aktuelle Stufe'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_mob%'
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43:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_XP
|
||||
# The name of the item
|
||||
Title: '&6Aktuelle Stufe'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
506
GUIs/shop.yml
Normal file
506
GUIs/shop.yml
Normal file
@ -0,0 +1,506 @@
|
||||
# Shop GUI
|
||||
Shop:
|
||||
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
|
||||
GlobalBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: diamond_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: 'MHF_ArrowLeft'
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: false
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Zurück zu Hauptmenü'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
SingelBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 5
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
1:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
10:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
19:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
28:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
37:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: experience_bottle
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
3:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Break-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Break-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Break-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Drop-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Drop-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Drop-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &2%count% &6Fly-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &2%count% &2Fly-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Fly-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Mob-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Mob-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2Mob-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2XP-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2XP-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &6%count% &2XP-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Zurück'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Zurück zu Hauptmenü'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
236
config.yml
Normal file
236
config.yml
Normal file
@ -0,0 +1,236 @@
|
||||
# Datastore Types: YML or MySQL
|
||||
Datastore:
|
||||
Type: 'YML'
|
||||
Ip: 'localhost'
|
||||
Port: 3306
|
||||
Database: 'Booster'
|
||||
User: 'root'
|
||||
Password: 'Secret'
|
||||
|
||||
# Would you recive Update-Messages
|
||||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
|
||||
Booster:
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the XP should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# Strength of the break effect
|
||||
Strength: 10
|
||||
2:
|
||||
Strength: 24
|
||||
3:
|
||||
Strength: 40
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: true
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the Drop should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# If the drops of a wither are to be multiplied.
|
||||
Witherdrops: false
|
||||
# Should block drops also be multiplied
|
||||
Oredrops: true
|
||||
# If Oredrops is active, fortune should be taken into account
|
||||
Fortune: true
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# How much the mob spawn should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# There are no steps with the Fly-Booster
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time where players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Time until you can get a bonus booster in hours (Set to -1 to disable)
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random
|
||||
Type: Random
|
117
messages.yml
Normal file
117
messages.yml
Normal file
@ -0,0 +1,117 @@
|
||||
Prefix: '&8[&4Booster&8]'
|
||||
Reload: '%prefix% &2Erfolgreich reloaded.'
|
||||
ConsoleName: 'Server'
|
||||
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
|
||||
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
|
||||
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
|
||||
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
|
||||
No_Money: '%prefix% &cDu hast nicht genug Geld!'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &2Der &6Break-Booster &2ist &ex%status_break%&2. Du besitzt: &6%count_break%%newline%%prefix% &2Der &6Drop-Booster &2ist &ex%status_drop%&2. Du besitzt: &6%count_drop%%newline%%prefix% &2Der &6Mob-Booster &2ist &ex%status_mob%&2. Du besitzt: &6%count_mob%%newline%%prefix% &2Der &6Fly-Booster &2ist &ex%status_fly%&2. Du besitzt: &6%count_fly%%newline%%prefix% &2Der &6XP-Booster &2ist &ex%status_xp%&2. Du besitzt: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2Du hast alle Booster gestoppt.'
|
||||
Broadcast: '%prefix% &2Alle Booster wurden beendet.'
|
||||
Stopbooster:
|
||||
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
|
||||
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
|
||||
Help:
|
||||
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||
Status: '%prefix% &b/booster status &8- &aListet alle Booster auf.'
|
||||
GUI: '%prefix% &b/booster &8- &aÖffnet die GUI.'
|
||||
Shop: '%prefix% &b/booster buy &8- &aÖffnet den Shop.'
|
||||
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &aGibt dir einen Bonusbooster.'
|
||||
Update: '%prefix% &b/booster update &8- &aAktualisiert deine Booster.'
|
||||
Send: '%prefix% &b/booster send &7<Player> <Anzahl> &8- &aSende einem Spieler Booster.'
|
||||
Break: '%prefix% &b/booster break &8- &aAktiviere den Break-Booster.'
|
||||
Drop: '%prefix% &b/booster drop &8- &aAktiviere den Drop-Booster.'
|
||||
Fly: '%prefix% &b/booster fly &8- &aAktiviere den Fly-Booster.'
|
||||
Mob: '%prefix% &b/booster mob &8- &aAktiviere den Mob-Booster.'
|
||||
XP: '%prefix% &b/booster xp &8- &aAktiviere den XP-Booster.'
|
||||
Add: '%prefix% &b/booster add &7<Player> <Anzahl> <Type> &8- &aGibt dem Spieler Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGibt jedem Online-Spieler Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aEntfernt dem Spieler Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2Die Booster wurden angewandt.'
|
||||
AddBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>'
|
||||
SetBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>'
|
||||
See:
|
||||
Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster add <player> <type>'
|
||||
RemoveBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.'
|
||||
Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>'
|
||||
Giveall:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>'
|
||||
Send:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.'
|
||||
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster send <player> <amount> <type>'
|
||||
Bonusbooster:
|
||||
Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
|
||||
Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
|
||||
Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
|
||||
Reset:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.'
|
||||
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
|
||||
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
|
||||
Infinity: 'unendlich'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Break-Booster &2aktiviert! &6x%stage%'
|
||||
EndCounter: '%prefix% &cDer &6Break-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Fly-Booster &2aktiviert! &6x%stage%'
|
||||
EndCounter: '%prefix% &cDer &6Fly-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Drop-Booster &2aktiviert! &6x%stage%'
|
||||
EndCounter: '%prefix% &cDer &6Drop-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6Mob-Booster &2aktiviert! &6x%stage%'
|
||||
EndCounter: '%prefix% &cDer &6Mob-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
|
||||
XP:
|
||||
StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2hat den &6XP-Booster &2aktiviert! x%stage%'
|
||||
EndCounter: '%prefix% &cDer &6XP-Booster &cwird in &6%counter% &cSekunden deaktiviert! Danach &6x%newstage%'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
|
17
stageheads.yml
Normal file
17
stageheads.yml
Normal file
@ -0,0 +1,17 @@
|
||||
Overview:
|
||||
Stages:
|
||||
0: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2YwOTAxOGY0NmYzNDllNTUzNDQ2OTQ2YTM4NjQ5ZmNmY2Y5ZmRmZDYyOTE2YWVjMzNlYmNhOTZiYjIxYjUifX19'
|
||||
1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
Activator:
|
||||
Stages:
|
||||
1:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
|
||||
2:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
|
||||
3:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='
|
Loading…
Reference in New Issue
Block a user