Configs/German/config.yml aktualisiert

This commit is contained in:
Jakob Grundgeir 2024-05-20 20:28:02 +00:00
parent 900d84b722
commit 26bff9a015

View File

@ -11,6 +11,10 @@ Datastore:
UpdateMessage: true UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge # Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false MySQLPlayerDataBridge: false
# Compatibility with HuskSync
HuskSync: false
# Compatibility with Plotsquared
PlotSquared: false
# Compatibility with Lands # Compatibility with Lands
Lands: false Lands: false
# Messages are not sent globally but as private messages # Messages are not sent globally but as private messages
@ -23,13 +27,8 @@ Jobs: false
WorldGuard: WorldGuard:
# Enable Compatibility # Enable Compatibility
Enable: false Enable: false
# Time Refreshing the Player in Seconds
RefreshTimer: 3
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net) # Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
MiniMessageSupport: false MiniMessageSupport: false
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
Placeholder: Placeholder:
# Should 2 digits always be displayed for Second placeholders # Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false TwoDigitsS: false
@ -40,6 +39,9 @@ Maincommand: GUI
# Disable Booster-Messages on Join # Disable Booster-Messages on Join
DisableJoinMessages: false DisableJoinMessages: false
Booster: Booster:
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3 # BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
PermissionPerStage: false PermissionPerStage: false
XP: XP:
@ -63,6 +65,9 @@ Booster:
- Spawn2 - Spawn2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@ -118,6 +123,9 @@ Booster:
- Spawn2 - Spawn2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@ -173,6 +181,9 @@ Booster:
- Spawn2 - Spawn2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@ -236,6 +247,11 @@ Booster:
NaturalSpawning: false NaturalSpawning: false
# If Enabled Spawner will not be multiplied # If Enabled Spawner will not be multiplied
DisableSpawnerSpawning: false DisableSpawnerSpawning: false
# Disable AI of mob (Minecraft 1.17+)
AwareMob: false
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages: Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete. # How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name! # Attention There must not be a duplicate name!
@ -293,6 +309,10 @@ Booster:
- Spawn2 - Spawn2
# Should fireworks be started when the booster is activated # Should fireworks be started when the booster is activated
FireworkOnStart: true FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
ShowInActivationGUI: false
# There are no steps with the Fly-Booster # There are no steps with the Fly-Booster
# Sound that is played at the start of the booster # Sound that is played at the start of the booster
Startsound: Startsound: