Configs/German/config.yml aktualisiert
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@ -11,6 +11,10 @@ Datastore:
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UpdateMessage: true
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UpdateMessage: true
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# Compatibility with MySQLPlayerDataBridge
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# Compatibility with MySQLPlayerDataBridge
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MySQLPlayerDataBridge: false
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MySQLPlayerDataBridge: false
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# Compatibility with HuskSync
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HuskSync: false
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# Compatibility with Plotsquared
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PlotSquared: false
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# Compatibility with Lands
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# Compatibility with Lands
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Lands: false
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Lands: false
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# Messages are not sent globally but as private messages
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# Messages are not sent globally but as private messages
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@ -23,13 +27,8 @@ Jobs: false
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WorldGuard:
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WorldGuard:
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# Enable Compatibility
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# Enable Compatibility
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Enable: false
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Enable: false
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# Time Refreshing the Player in Seconds
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RefreshTimer: 3
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# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
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# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
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MiniMessageSupport: false
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MiniMessageSupport: false
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
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Queue:
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BiggerBoosterFirst: true
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Placeholder:
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Placeholder:
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# Should 2 digits always be displayed for Second placeholders
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# Should 2 digits always be displayed for Second placeholders
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TwoDigitsS: false
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TwoDigitsS: false
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@ -40,6 +39,9 @@ Maincommand: GUI
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# Disable Booster-Messages on Join
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# Disable Booster-Messages on Join
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DisableJoinMessages: false
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DisableJoinMessages: false
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Booster:
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Booster:
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
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Queue:
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BiggerBoosterFirst: true
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# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
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# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
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PermissionPerStage: false
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PermissionPerStage: false
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XP:
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XP:
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@ -63,6 +65,9 @@ Booster:
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- Spawn2
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- Spawn2
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# Should fireworks be started when the booster is activated
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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FireworkOnStart: true
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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Stages:
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Attention There must not be a duplicate name!
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@ -118,6 +123,9 @@ Booster:
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- Spawn2
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- Spawn2
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# Should fireworks be started when the booster is activated
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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FireworkOnStart: true
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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Stages:
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Attention There must not be a duplicate name!
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@ -173,6 +181,9 @@ Booster:
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- Spawn2
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- Spawn2
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# Should fireworks be started when the booster is activated
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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FireworkOnStart: true
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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Stages:
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Attention There must not be a duplicate name!
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@ -236,6 +247,11 @@ Booster:
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NaturalSpawning: false
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NaturalSpawning: false
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# If Enabled Spawner will not be multiplied
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# If Enabled Spawner will not be multiplied
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DisableSpawnerSpawning: false
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DisableSpawnerSpawning: false
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# Disable AI of mob (Minecraft 1.17+)
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AwareMob: false
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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Stages:
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Stages:
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
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# Attention There must not be a duplicate name!
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# Attention There must not be a duplicate name!
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@ -293,6 +309,10 @@ Booster:
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- Spawn2
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- Spawn2
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# Should fireworks be started when the booster is activated
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# Should fireworks be started when the booster is activated
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FireworkOnStart: true
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FireworkOnStart: true
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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ShowInActivationGUI: false
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# There are no steps with the Fly-Booster
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# There are no steps with the Fly-Booster
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# Sound that is played at the start of the booster
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# Sound that is played at the start of the booster
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Startsound:
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Startsound:
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