Configs/German/config.yml aktualisiert

This commit is contained in:
Jakob Grundgeir 2024-05-20 20:28:02 +00:00
parent 900d84b722
commit 26bff9a015

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@ -11,6 +11,10 @@ Datastore:
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Compatibility with HuskSync
HuskSync: false
# Compatibility with Plotsquared
PlotSquared: false
# Compatibility with Lands
Lands: false
# Messages are not sent globally but as private messages
@ -23,13 +27,8 @@ Jobs: false
WorldGuard:
# Enable Compatibility
Enable: false
# Time Refreshing the Player in Seconds
RefreshTimer: 3
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
MiniMessageSupport: false
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
@ -40,6 +39,9 @@ Maincommand: GUI
# Disable Booster-Messages on Join
DisableJoinMessages: false
Booster:
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
Queue:
BiggerBoosterFirst: true
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
PermissionPerStage: false
XP:
@ -63,6 +65,9 @@ Booster:
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
@ -118,6 +123,9 @@ Booster:
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
@ -173,6 +181,9 @@ Booster:
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
@ -236,6 +247,11 @@ Booster:
NaturalSpawning: false
# If Enabled Spawner will not be multiplied
DisableSpawnerSpawning: false
# Disable AI of mob (Minecraft 1.17+)
AwareMob: false
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
@ -293,6 +309,10 @@ Booster:
- Spawn2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
Queue:
Enable: false
ShowInActivationGUI: false
# There are no steps with the Fly-Booster
# Sound that is played at the start of the booster
Startsound: