Configs/German/config.yml aktualisiert
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@ -97,9 +97,6 @@ Booster:
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Time: 20,10,5,3,2,1
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Time: 20,10,5,3,2,1
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# Sound to be played
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# Sound to be played
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Sound: 'placeholder'
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Cooldown:
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Enable: false
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Enable: false
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@ -155,9 +152,6 @@ Booster:
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Time: 20,10,5,3,2,1
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Time: 20,10,5,3,2,1
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# Sound to be played
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# Sound to be played
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Sound: 'placeholder'
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Cooldown:
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Enable: false
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Enable: false
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@ -219,9 +213,6 @@ Booster:
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Time: 20,10,5,3,2,1
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Time: 20,10,5,3,2,1
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# Sound to be played
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# Sound to be played
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Sound: 'placeholder'
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Cooldown:
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Enable: false
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Enable: false
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@ -281,9 +272,6 @@ Booster:
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Time: 20,10,5,3,2,1
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Time: 20,10,5,3,2,1
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# Sound to be played
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# Sound to be played
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Sound: 'placeholder'
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Sound: 'placeholder'
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Cooldown:
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Enable: false
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Enable: false
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@ -337,9 +325,6 @@ Booster:
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Enable: true
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Enable: true
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# Time when players do not get fall damage after finishing in seconds
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# Time when players do not get fall damage after finishing in seconds
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Time: 5
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Time: 5
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# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
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Queue:
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Enable: false
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
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Cooldown:
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Cooldown:
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Enable: false
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Enable: false
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