Lanugages
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Configs/English/GUIs/activation.yml
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122
Configs/English/GUIs/activation.yml
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2%booster_name%'
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# Number of rows in the GUI
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Rows: 3
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Slots:
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# The number represents the slot of the item
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11:
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# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
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Type: ClickedItem
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: 1
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# The name of the item
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Title: '&6Stufe 1'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step1
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 2
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# The name of the item
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Title: '&6Stufe 2'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step2
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 3
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# The name of the item
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Title: '&6Stufe 3'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step3
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads: false
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# The name of the item. Placeholder %count%, %price%
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Title: '&6Zurück'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&7Menu'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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52
Configs/English/GUIs/confirmation.yml
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52
Configs/English/GUIs/confirmation.yml
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2Bestätigen'
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# Number of rows in the GUI
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Rows: 4
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Slots:
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# The number represents the slot of the item
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: paper
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# The name of the item
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Title: '&2Confirm'
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# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
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Lore:
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- '&8--------------------'
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- '&4&6%count% %type%-Booster'
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- '&4will be removed from your account.'
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- ''
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- '&6%count% %type%-Booster &2will be activated'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: emerald_block
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# The name of the item
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Title: '&2Confirm'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: accept
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: redstone_block
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# The name of the item
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Title: '&4Cancel'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: deny
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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249
Configs/English/GUIs/overview.yml
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249
Configs/English/GUIs/overview.yml
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# This is the GUI
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# GUI title
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Title: '&4Booster &8- &2Übersicht'
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# Number of rows in the GUI
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Rows: 6
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# Slots listing
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Slots:
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# The number represents the slot of the item
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13:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
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# The name of the item
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Title: '&6Boosters:'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&7Break-Booster: &e%count_break%'
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- '&7Drop-Booster: &e%count_drop%'
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- '&7Fly-Booster: &e%count_fly%'
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- '&7Mob-Booster: &e%count_mob%'
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- '&7XP-Booster: &e%count_xp%'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: gold_ingot
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# The name of the item
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Title: '&6Shop'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&7Shop'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: open_shop
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# Permission to display the item
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Permission: 'booster.shop'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Break-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_break
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# Permission to display the item
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Permission: 'booster.break'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Drop-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_drop
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# Permission to display the item
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Permission: 'booster.drop'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Fly-Booster '
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_fly
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# Permission to display the item
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Permission: 'booster.fly'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Mob-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_mob
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# Permission to display the item
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Permission: 'booster.mob'
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# Sound on click
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Sound: 'placeholder'
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: 'placeholder_xp'
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6XP-Booster '
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_xp
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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39:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_BREAK
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# The name of the item
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Title: '&6Current Stage'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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||||||
|
- '&c%status_break%'
|
||||||
|
40:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: ''
|
||||||
|
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||||
|
Stageheads:
|
||||||
|
Enable: true
|
||||||
|
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||||
|
Value: AUTO_DROP
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Current Stage'
|
||||||
|
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||||
|
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&c%status_drop%'
|
||||||
|
41:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: ''
|
||||||
|
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||||
|
Stageheads:
|
||||||
|
Enable: true
|
||||||
|
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||||
|
Value: AUTO_FLY
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Current Stage'
|
||||||
|
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||||
|
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&c%status_fly%'
|
||||||
|
42:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: ''
|
||||||
|
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||||
|
Stageheads:
|
||||||
|
Enable: true
|
||||||
|
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||||
|
Value: AUTO_MOB
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Current Stage'
|
||||||
|
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||||
|
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&c%status_mob%'
|
||||||
|
43:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: ''
|
||||||
|
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||||
|
Stageheads:
|
||||||
|
Enable: true
|
||||||
|
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||||
|
Value: AUTO_XP
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Current Stage'
|
||||||
|
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||||
|
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&c%status_xp%'
|
||||||
|
# This item is set in all places where no item is stored.
|
||||||
|
Background:
|
||||||
|
Enabled: true
|
||||||
|
Material: 'placeholder'
|
110
Configs/English/GUIs/selection.yml
Normal file
110
Configs/English/GUIs/selection.yml
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
# GUI title
|
||||||
|
Title: '&4Booster'
|
||||||
|
# Number of rows in the GUI
|
||||||
|
Rows: 3
|
||||||
|
# This item is set in all places where no item is stored.
|
||||||
|
Background:
|
||||||
|
Enabled: true
|
||||||
|
Material: 'placeholder'
|
||||||
|
Slots:
|
||||||
|
# The number represents the slot of the item
|
||||||
|
12:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: iron_pickaxe
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Break-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&aClick to get a &6Break-Booster'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||||
|
Action: get
|
||||||
|
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||||
|
Booster: Break
|
||||||
|
# Permission to display the item
|
||||||
|
Permission: 'booster.break'
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
13:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: iron_ingot
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Drop-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&aClick to get a &6Drop-Booster'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||||
|
Action: get
|
||||||
|
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||||
|
Booster: Drop
|
||||||
|
# Permission to display the item
|
||||||
|
Permission: 'booster.drop'
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
14:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: feather
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Fly-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&aClick to get a &6Fly-Booster'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||||
|
Action: get
|
||||||
|
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||||
|
Booster: Fly
|
||||||
|
# Permission to display the item
|
||||||
|
Permission: 'booster.fly'
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
15:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: bone
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Mob-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&aClickt to get a &6Mob-Booster'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||||
|
Action: get
|
||||||
|
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||||
|
Booster: Mob
|
||||||
|
# Permission to display the item
|
||||||
|
Permission: 'booster.mob'
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
16:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: 'placeholder_xp'
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6XP-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&aClick to get a &6XP-Booster'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||||
|
Action: get
|
||||||
|
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||||
|
Booster: XP
|
||||||
|
# Permission to display the item
|
||||||
|
Permission: 'booster.xp'
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
546
Configs/English/GUIs/shop.yml
Normal file
546
Configs/English/GUIs/shop.yml
Normal file
@ -0,0 +1,546 @@
|
|||||||
|
# Shop GUI
|
||||||
|
Shop:
|
||||||
|
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
|
||||||
|
GlobalBoosters:
|
||||||
|
# GUI title
|
||||||
|
Title: '&4Booster &7- &2Shop'
|
||||||
|
# Number of rows in the GUI
|
||||||
|
Rows: 3
|
||||||
|
Slots:
|
||||||
|
# The number represents the slot of the item
|
||||||
|
11:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: iron_block
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
14:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: gold_block
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
17:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: diamond_block
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
27:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: 'MHF_ArrowLeft'
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: false
|
||||||
|
Value: ''
|
||||||
|
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||||
|
Stageheads: false
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6Back'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&7Menu'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count and Price), back
|
||||||
|
Action: back
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# This item is set in all places where no item is stored.
|
||||||
|
Background:
|
||||||
|
Enabled: true
|
||||||
|
Material: 'placeholder'
|
||||||
|
SingelBoosters:
|
||||||
|
# GUI title
|
||||||
|
Title: '&4Booster &7- &2Shop'
|
||||||
|
# Number of rows in the GUI
|
||||||
|
Rows: 5
|
||||||
|
Slots:
|
||||||
|
# The number represents the slot of the item
|
||||||
|
1:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: iron_pickaxe
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Break-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore: []
|
||||||
|
10:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: iron_ingot
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Drop-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore: []
|
||||||
|
19:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: feather
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Fly-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore: []
|
||||||
|
28:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: bone
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6Mob-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore: []
|
||||||
|
37:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Material
|
||||||
|
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||||
|
Material: 'placeholder_xp'
|
||||||
|
# The name of the item
|
||||||
|
Title: '&6XP-Booster'
|
||||||
|
# Lore of the item.
|
||||||
|
Lore: []
|
||||||
|
3:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Break-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Break-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Booster: Break
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
5:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Break-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Break-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Booster: Break
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
7:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Break-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Break-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Booster: Break
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
12:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Drop-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Drop-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Booster: Drop
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
14:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Drop-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Drop-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Booster: Drop
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
16:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Drop-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Drop-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Booster: Drop
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
21:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Fly-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Fly-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Booster: Fly
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
23:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Fly-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Fly-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Booster: Fly
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
25:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Fly-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Fly-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Booster: Fly
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
30:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Mob-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Mob-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Booster: Mob
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
32:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Mob-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Mob-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Booster: Mob
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
34:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% Mob-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2Mob-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Booster: Mob
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
39:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% XP-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2XP-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 1
|
||||||
|
Booster: XP
|
||||||
|
Price: 1000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
41:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% XP-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2XP-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 5
|
||||||
|
Booster: XP
|
||||||
|
Price: 4000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
43:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6%count% XP-Booster'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&2Buy &6%count% &2XP-Booster'
|
||||||
|
- '&2Price: &6%price%$'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: shop
|
||||||
|
Count: 10
|
||||||
|
Booster: XP
|
||||||
|
Price: 7000
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
45:
|
||||||
|
# The type defines what properties the slot has. Types: Material or Skull
|
||||||
|
Type: Skull
|
||||||
|
Playerhead:
|
||||||
|
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||||
|
Owner: ''
|
||||||
|
Base64:
|
||||||
|
# If this option is activated, the Base64 is used instead of the Owner.
|
||||||
|
Enable: true
|
||||||
|
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||||
|
# The name of the item. Placeholder %count%, %price%
|
||||||
|
Title: '&6Back'
|
||||||
|
# Lore of the item. Placeholder %count%, %price%
|
||||||
|
Lore:
|
||||||
|
- '&8--------------------'
|
||||||
|
- '&7Menu'
|
||||||
|
# Action to be performed when the item is clicked.
|
||||||
|
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||||
|
Action: back
|
||||||
|
# Sound on click
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# This item is set in all places where no item is stored.
|
||||||
|
Background:
|
||||||
|
Enabled: true
|
||||||
|
Material: 'placeholder'
|
124
Configs/English/messages.yml
Normal file
124
Configs/English/messages.yml
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
Prefix: '&8[&4Booster&8]'
|
||||||
|
Reload: '%prefix% &2loaded successfully.'
|
||||||
|
ConsoleName: 'Console'
|
||||||
|
NoPermission: '%prefix% &cinsufficient permissions.'
|
||||||
|
PlayerNotFound: '%prefix% &ctarget not found.'
|
||||||
|
OnlyPlayers: '%prefix% &conly players can execute this command'
|
||||||
|
Shop:
|
||||||
|
Not_Setup: '%prefix% &cvault missing!'
|
||||||
|
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
|
||||||
|
No_Money: '%prefix% &cinsufficient money reserves.'
|
||||||
|
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||||
|
Stopallbooster:
|
||||||
|
Player: '%prefix% &2You have stopped all Boosts.'
|
||||||
|
Broadcast: '%prefix% &2All Boosts have been stopped.'
|
||||||
|
Stopbooster:
|
||||||
|
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
|
||||||
|
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
|
||||||
|
Help: '%prefix% &cUsage: &b/booster stop <type>'
|
||||||
|
Placeholder:
|
||||||
|
Active: 'active'
|
||||||
|
Disabled: 'inactive'
|
||||||
|
Help:
|
||||||
|
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||||
|
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||||
|
Status: '%prefix% &b/booster status &8- &alists all Booster.'
|
||||||
|
GUI: '%prefix% &b/booster &8- &aopens the GUI.'
|
||||||
|
Shop: '%prefix% &b/booster buy &8- &aopens the Shop.'
|
||||||
|
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &adeaktiviert.'
|
||||||
|
Update: '%prefix% &b/booster update &8- &aReloads your Boosters.'
|
||||||
|
Send: '%prefix% &b/booster send &7<Player> <Number> &8- &aSends your Booster to <Player>.'
|
||||||
|
Break: '%prefix% &b/booster break &8- &aActivates the Break-Booster.'
|
||||||
|
Drop: '%prefix% &b/booster drop &8- &aActivates the Drop-Booster.'
|
||||||
|
Fly: '%prefix% &b/booster fly &8- &aActivates the Fly-Booster.'
|
||||||
|
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
|
||||||
|
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
|
||||||
|
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
|
||||||
|
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
|
||||||
|
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
|
||||||
|
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
|
||||||
|
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
|
||||||
|
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
|
||||||
|
Player:
|
||||||
|
Refresh: '%prefix% &2New Boosters were activated.'
|
||||||
|
AddBooster:
|
||||||
|
Success: '%prefix% &2You have given &6%reciver%&2, &6%count% &2new Booster'
|
||||||
|
Reciver: '%prefix% &2You have been send &6%count%, %type%-Boosters,&2 by &6%sender% '
|
||||||
|
Help: '%prefix% &cUsage: &b/booster add <player> <amount> <type>'
|
||||||
|
SetBooster:
|
||||||
|
Success: '%prefix% &2You have set &6%reciver%&2, &6%count% &2Booster.'
|
||||||
|
Reciver: '%prefix% &2You have been send &6%count% &2Booster Type: &6%type% &2by &6%sender%&2.'
|
||||||
|
Help: '%prefix% &cUsage: &b/booster set <player> <amount> <type>'
|
||||||
|
See:
|
||||||
|
Success: '%prefix% &6%player% &has &6%count% &6%type%-&2Booster.'
|
||||||
|
Help: '%prefix% &cUsage: &b/booster add <player> <type>'
|
||||||
|
RemoveBooster:
|
||||||
|
Success: '%prefix% &2You have removed &6%reciver%&2, &6%count% &2Booster.'
|
||||||
|
Not_Enough: '%prefix% &c%reciver% does not have enough boosters.'
|
||||||
|
Reciver: '%prefix% &2You got from &6%sender%&2, &6%count% &2booster of type &6%type% &2removed.'
|
||||||
|
Help: '%prefix% &cPlease use: &b/booster remove <player> <amount> <type>'
|
||||||
|
Giveall:
|
||||||
|
Success: '%prefix% &2You added &6%reciver%&2, &6%count% &2Booster.'
|
||||||
|
Reciver: '%prefix% &2You have received from &6%sender%&2, &6%count% &2booster of type &6%type% &2.'
|
||||||
|
Help: '%prefix% &cPlease use: &b/booster giveall <amount> <type>'
|
||||||
|
Send:
|
||||||
|
Success: '%prefix% &2You send &6%reciver%&2, &6%count% &2Booster.'
|
||||||
|
Reciver: '%prefix% &2You got &6%count% &6%type%-&2Booster &2by &6%sender%&2.'
|
||||||
|
Help: '%prefix% &cUsage: &b/booster send <player> <amount> <type>'
|
||||||
|
Bonusbooster:
|
||||||
|
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
|
||||||
|
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
|
||||||
|
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
|
||||||
|
Reset:
|
||||||
|
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
|
||||||
|
Success: '%prefix% &2You have reset from &6%player% &2the time.'
|
||||||
|
Booster:
|
||||||
|
MaxStep: '%prefix% &cThe maximum amount of &6%type%-Boosters&c have been reached.'
|
||||||
|
Not_Enough: '%prefix% &cYou dont own enough Booster.'
|
||||||
|
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
|
||||||
|
Infinity: 'unlimited'
|
||||||
|
BREAK:
|
||||||
|
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
|
||||||
|
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
|
||||||
|
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Break-Booster&8[&6x%stage%&8] &2! '
|
||||||
|
EndCounter: '%prefix% &cThe &6Break-Booster &cends in &6%counter% &cSeconds !'
|
||||||
|
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||||
|
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
|
||||||
|
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
|
||||||
|
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
|
||||||
|
FLY:
|
||||||
|
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
|
||||||
|
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
|
||||||
|
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Fly-Booster&8[&6x%stage%&8] &2! '
|
||||||
|
EndCounter: '%prefix% &cThe &6Fly-Booster &cends in &6%counter% &cSeconds !'
|
||||||
|
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||||
|
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
|
||||||
|
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
|
||||||
|
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
|
||||||
|
DROP:
|
||||||
|
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
|
||||||
|
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
|
||||||
|
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Drop-Booster&8[&6x%stage%&8] &2! '
|
||||||
|
EndCounter: '%prefix% &cThe &6Drop-Booster &cends in &6%counter% &cSeconds !'
|
||||||
|
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||||
|
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
|
||||||
|
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
|
||||||
|
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
|
||||||
|
MOB:
|
||||||
|
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
|
||||||
|
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
|
||||||
|
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Mob-Booster&8[&6x%stage%&8] &2! '
|
||||||
|
EndCounter: '%prefix% &cThe &6Mob-Booster &cends in &6%counter% &cSeconds !'
|
||||||
|
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||||
|
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
|
||||||
|
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
|
||||||
|
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
|
||||||
|
XP:
|
||||||
|
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
|
||||||
|
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
|
||||||
|
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6XP-Booster&8[&6x%stage%&8] &2! '
|
||||||
|
EndCounter: '%prefix% &cThe &6XP-Booster &cends in &6%counter% &cSeconds !'
|
||||||
|
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||||
|
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
|
||||||
|
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
|
||||||
|
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
261
Configs/German/config.yml
Normal file
261
Configs/German/config.yml
Normal file
@ -0,0 +1,261 @@
|
|||||||
|
# Datastore Types: YML or MySQL
|
||||||
|
Datastore:
|
||||||
|
Type: 'YML'
|
||||||
|
Ip: 'localhost'
|
||||||
|
Port: 3306
|
||||||
|
Database: 'Booster'
|
||||||
|
User: 'root'
|
||||||
|
Password: 'Secret'
|
||||||
|
|
||||||
|
# Would you recive Update-Messages
|
||||||
|
UpdateMessage: true
|
||||||
|
# Compatibility with MySQLPlayerDataBridge
|
||||||
|
MySQLPlayerDataBridge: false
|
||||||
|
# Messages are not sent globally but as private messages
|
||||||
|
SendAsPrivateMessage: false
|
||||||
|
# Enable Logging
|
||||||
|
Logging: true
|
||||||
|
Placeholder:
|
||||||
|
# Should 2 digits always be displayed for Second placeholders
|
||||||
|
TwoDigitsS: false
|
||||||
|
# Should 2 digits always be displayed for Minute placeholders
|
||||||
|
TwoDigitsM: false
|
||||||
|
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
|
||||||
|
Maincommand: GUI
|
||||||
|
# Disable Booster-Messages on Join
|
||||||
|
DisableJoinMessages: false
|
||||||
|
Booster:
|
||||||
|
XP:
|
||||||
|
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||||
|
Time: 10
|
||||||
|
# Is the list below a whitelist or a blacklist
|
||||||
|
ListMode: Blacklist
|
||||||
|
# List of worlds of the filter
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Should fireworks be started when the booster is activated
|
||||||
|
FireworkOnStart: true
|
||||||
|
Stages:
|
||||||
|
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||||
|
# Attention There must not be a duplicate name!
|
||||||
|
# Require Numbers
|
||||||
|
1:
|
||||||
|
# By how much the XP should be multiplied
|
||||||
|
Strength: 1
|
||||||
|
2:
|
||||||
|
Strength: 2
|
||||||
|
3:
|
||||||
|
Strength: 3
|
||||||
|
# Sound that is played at the start of the booster
|
||||||
|
Startsound:
|
||||||
|
Enable: true
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay before a booster starts
|
||||||
|
StartDelay:
|
||||||
|
Enable: false
|
||||||
|
# Delay before start in seconds
|
||||||
|
Time: 3
|
||||||
|
# Time when messages are issued in seconds
|
||||||
|
Messages: 3,2,1
|
||||||
|
# Time before a booster expires and a message should come in the chat.
|
||||||
|
EndWarnigs: 20,10,5,3,2,1
|
||||||
|
EndSound:
|
||||||
|
# Time before a booster expires and a sound is to be played.
|
||||||
|
Time: 20,10,5,3,2,1
|
||||||
|
# Sound to be played
|
||||||
|
Sound: 'placeholder'
|
||||||
|
Break:
|
||||||
|
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||||
|
Time: 10
|
||||||
|
# Is the list below a whitelist or a blacklist
|
||||||
|
ListMode: Blacklist
|
||||||
|
# List of worlds of the filter
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Should fireworks be started when the booster is activated
|
||||||
|
FireworkOnStart: true
|
||||||
|
Stages:
|
||||||
|
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||||
|
# Attention There must not be a duplicate name!
|
||||||
|
# Require Numbers
|
||||||
|
1:
|
||||||
|
# Strength of the break effect
|
||||||
|
Strength: 10
|
||||||
|
2:
|
||||||
|
Strength: 24
|
||||||
|
3:
|
||||||
|
Strength: 40
|
||||||
|
# Sound that is played at the start of the booster
|
||||||
|
Startsound:
|
||||||
|
Enable: true
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay before a booster starts
|
||||||
|
StartDelay:
|
||||||
|
Enable: true
|
||||||
|
# Delay before start in seconds
|
||||||
|
Time: 3
|
||||||
|
# Time when messages are issued in seconds
|
||||||
|
Messages: 3,2,1
|
||||||
|
# Time before a booster expires and a message should come in the chat.
|
||||||
|
EndWarnigs: 20,10,5,3,2,1
|
||||||
|
EndSound:
|
||||||
|
# Time before a booster expires and a sound is to be played.
|
||||||
|
Time: 20,10,5,3,2,1
|
||||||
|
# Sound to be played
|
||||||
|
Sound: 'placeholder'
|
||||||
|
Drop:
|
||||||
|
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||||
|
Time: 10
|
||||||
|
# Is the list below a whitelist or a blacklist
|
||||||
|
ListMode: Blacklist
|
||||||
|
# List of worlds of the filter
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Should fireworks be started when the booster is activated
|
||||||
|
FireworkOnStart: true
|
||||||
|
Stages:
|
||||||
|
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||||
|
# Attention There must not be a duplicate name!
|
||||||
|
# Require Numbers
|
||||||
|
1:
|
||||||
|
# By how much the Drop should be multiplied
|
||||||
|
Strength: 1
|
||||||
|
2:
|
||||||
|
Strength: 2
|
||||||
|
3:
|
||||||
|
Strength: 3
|
||||||
|
# If the drops of a wither are to be multiplied.
|
||||||
|
Witherdrops: false
|
||||||
|
# Should block drops also be multiplied
|
||||||
|
Oredrops: true
|
||||||
|
# If Oredrops is active, fortune should be taken into account
|
||||||
|
Fortune: true
|
||||||
|
# Sound that is played at the start of the booster
|
||||||
|
Startsound:
|
||||||
|
Enable: true
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay before a booster starts
|
||||||
|
StartDelay:
|
||||||
|
Enable: false
|
||||||
|
# Delay before start in seconds
|
||||||
|
Time: 3
|
||||||
|
# Time when messages are issued in seconds
|
||||||
|
Messages: 3,2,1
|
||||||
|
# Time before a booster expires and a message should come in the chat.
|
||||||
|
EndWarnigs: 20,10,5,3,2,1
|
||||||
|
EndSound:
|
||||||
|
# Time before a booster expires and a sound is to be played.
|
||||||
|
Time: 20,10,5,3,2,1
|
||||||
|
# Sound to be played
|
||||||
|
Sound: 'placeholder'
|
||||||
|
Mob:
|
||||||
|
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||||
|
Time: 10
|
||||||
|
# Is the list below a whitelist or a blacklist
|
||||||
|
ListMode: Blacklist
|
||||||
|
# List of worlds of the filter
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Should fireworks be started when the booster is activated
|
||||||
|
FireworkOnStart: true
|
||||||
|
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||||
|
NaturalSpawning: false
|
||||||
|
Stages:
|
||||||
|
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||||
|
# Attention There must not be a duplicate name!
|
||||||
|
# Require Numbers
|
||||||
|
1:
|
||||||
|
# How much the mob spawn should be multiplied
|
||||||
|
Strength: 1
|
||||||
|
2:
|
||||||
|
Strength: 2
|
||||||
|
3:
|
||||||
|
Strength: 3
|
||||||
|
# Sound that is played at the start of the booster
|
||||||
|
Startsound:
|
||||||
|
Enable: true
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay before a booster starts
|
||||||
|
StartDelay:
|
||||||
|
Enable: false
|
||||||
|
# Delay before start in seconds
|
||||||
|
Time: 3
|
||||||
|
# Time when messages are issued in seconds
|
||||||
|
Messages: 3,2,1
|
||||||
|
# Time before a booster expires and a message should come in the chat.
|
||||||
|
EndWarnigs: 20,10,5,3,2,1
|
||||||
|
EndSound:
|
||||||
|
# Time before a booster expires and a sound is to be played.
|
||||||
|
Time: 20,10,5,3,2,1
|
||||||
|
# Sound to be played
|
||||||
|
Sound: 'placeholder'
|
||||||
|
Fly:
|
||||||
|
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||||
|
Time: 10
|
||||||
|
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||||
|
FlyBypassEnable: false
|
||||||
|
# Is the list below a whitelist or a blacklist
|
||||||
|
ListMode: Blacklist
|
||||||
|
# List of worlds of the filter
|
||||||
|
List:
|
||||||
|
- World1
|
||||||
|
- World2
|
||||||
|
# Should fireworks be started when the booster is activated
|
||||||
|
FireworkOnStart: true
|
||||||
|
# There are no steps with the Fly-Booster
|
||||||
|
# Sound that is played at the start of the booster
|
||||||
|
Startsound:
|
||||||
|
Enable: true
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay before a booster starts
|
||||||
|
StartDelay:
|
||||||
|
Enable: false
|
||||||
|
# Delay before start in seconds
|
||||||
|
Time: 3
|
||||||
|
# Time when messages are issued in seconds
|
||||||
|
Messages: 3,2,1
|
||||||
|
# Time before a booster expires and a message should come in the chat.
|
||||||
|
EndWarnigs: 20,10,5,3,2,1
|
||||||
|
EndSound:
|
||||||
|
# Time before a booster expires and a sound is to be played.
|
||||||
|
Time: 20,10,5,3,2,1
|
||||||
|
# Sound to be played
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Delay when a fly booster ends and players do not get fall damage
|
||||||
|
FallDamageDelay:
|
||||||
|
Enable: true
|
||||||
|
# Time where players do not get fall damage after finishing in seconds
|
||||||
|
Time: 5
|
||||||
|
Shop:
|
||||||
|
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||||
|
GlobalBoosters: false
|
||||||
|
# Sound to be played when the store is opened. Set it to null to disable it
|
||||||
|
Sound: 'placeholder'
|
||||||
|
# Booster that players get for free after a certain period of time (With Permission)
|
||||||
|
Bonusbooster:
|
||||||
|
# Priority of Bonus
|
||||||
|
# Require Numbers
|
||||||
|
1:
|
||||||
|
# Time until you can get a bonus booster in hours
|
||||||
|
Time: 168
|
||||||
|
# Number of boosters you get
|
||||||
|
Count: 2
|
||||||
|
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||||
|
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||||
|
Type: ALL
|
||||||
|
# Permission
|
||||||
|
Permission: 'booster.bonusbooster.admin'
|
||||||
|
2:
|
||||||
|
# Time until you can get a bonus booster in hours
|
||||||
|
Time: 168
|
||||||
|
# Number of boosters you get
|
||||||
|
Count: 1
|
||||||
|
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||||
|
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||||
|
Type: Random
|
||||||
|
# Permission
|
||||||
|
Permission: 'booster.bonusbooster.mod'
|
17
Configs/German/stageheads.yml
Normal file
17
Configs/German/stageheads.yml
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
Overview:
|
||||||
|
Stages:
|
||||||
|
0: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2YwOTAxOGY0NmYzNDllNTUzNDQ2OTQ2YTM4NjQ5ZmNmY2Y5ZmRmZDYyOTE2YWVjMzNlYmNhOTZiYjIxYjUifX19'
|
||||||
|
1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||||
|
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||||
|
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||||
|
Activator:
|
||||||
|
Stages:
|
||||||
|
1:
|
||||||
|
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
|
||||||
|
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
|
||||||
|
2:
|
||||||
|
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
|
||||||
|
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
|
||||||
|
3:
|
||||||
|
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
|
||||||
|
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='
|
Loading…
Reference in New Issue
Block a user