Compare commits
14 Commits
Author | SHA1 | Date |
---|---|---|
Jkobs | 900d84b722 | |
Jkobs | fbd2b2ccf6 | |
Jkobs | ab619ba76f | |
Jkobs | ee381aaa2b | |
Jakob Grundgeir | 4288054c61 | |
Jkobs | 9610dce1d3 | |
Jkobs | 0a214b18b5 | |
Jkobs | 052d9c32da | |
Jkobs | fbba14a065 | |
Jakob Grundgeir | f27691f5b2 | |
Jakob Grundgeir | 9eb1f2714f | |
Jkobs | 4fc3a3a02a | |
Jkobs | 527f521b2b | |
Jkobs | 084dc0bd3c |
|
@ -243,6 +243,52 @@ Slots:
|
|||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aClick to activate a &6Drophead-Booster'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
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||||
# # Permission to display the item
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||||
# Permission: 'booster.drophead'
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||||
# # Sound on click
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||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
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||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
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||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
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||||
# Value: ''
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||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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# Stageheads:
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# Enable: true
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||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
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# Value: AUTO_DROPHEADS
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||||
# # The name of the item
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||||
# Title: '&6Current Stage'
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||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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# Lore:
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# - '&8--------------------'
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# - '&c%status_dropheads%'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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|
|
|
@ -107,4 +107,30 @@ Slots:
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# Permission to display the item
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Permission: 'booster.xp'
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||||
# Sound on click
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Sound: 'placeholder'
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Sound: 'placeholder'
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# Can be commented out if Dropheads add-on is active
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||||
#17:
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||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
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||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
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||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
|
@ -519,6 +519,97 @@ Shop:
|
|||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
|
|
|
@ -11,10 +11,25 @@ Datastore:
|
|||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Compatibility with Lands
|
||||
Lands: false
|
||||
# Compatibility with Jobs
|
||||
Jobs: false
|
||||
# Compatibility with WorldGuard
|
||||
WorldGuard:
|
||||
# Enable Compatibility
|
||||
Enable: false
|
||||
# Time Refreshing the Player in Seconds
|
||||
RefreshTimer: 3
|
||||
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
|
||||
MiniMessageSupport: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
|
||||
Queue:
|
||||
BiggerBoosterFirst: true
|
||||
Placeholder:
|
||||
# Should 2 digits always be displayed for Second placeholders
|
||||
TwoDigitsS: false
|
||||
|
@ -25,15 +40,27 @@ Maincommand: GUI
|
|||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
|
||||
PermissionPerStage: false
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# No XP bottles can be used during an XP booster
|
||||
DisableXPBottles: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -65,15 +92,30 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -105,15 +147,30 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -151,6 +208,13 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
|
@ -160,10 +224,18 @@ Booster:
|
|||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||
# If Enabled Natural Mob Spawning will be multiplied
|
||||
NaturalSpawning: false
|
||||
# If Enabled Spawner will not be multiplied
|
||||
DisableSpawnerSpawning: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
|
@ -193,9 +265,18 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
|
@ -204,6 +285,12 @@ Booster:
|
|||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# There are no steps with the Fly-Booster
|
||||
|
@ -228,13 +315,22 @@ Booster:
|
|||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time where players do not get fall damage after finishing in seconds
|
||||
# Time when players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Player get a notification at join if he can get a BonusBooster
|
||||
BonusBoosterReminder: true
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Priority of Bonus
|
||||
|
|
|
@ -4,10 +4,29 @@ ConsoleName: 'Console'
|
|||
NoPermission: '%prefix% &cinsufficient permissions.'
|
||||
PlayerNotFound: '%prefix% &ctarget not found.'
|
||||
OnlyPlayers: '%prefix% &conly players can execute this command'
|
||||
Queue:
|
||||
Paused: '%prefix% &2The booster was paused because a stronger one was started.'
|
||||
InQueue: '%prefix% &2The booster is in the queue and will be started as soon as the current one is over.'
|
||||
AddOn:
|
||||
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn not found.'
|
||||
Loaded: '%prefix% &2AddOn loaded.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn already loaded.'
|
||||
Unloaded: '%prefix% &2Unload AddOn.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn not loaded.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn already unloaded.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cvault missing!'
|
||||
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
|
||||
No_Money: '%prefix% &cinsufficient money reserves.'
|
||||
Help: '%prefix% &cPlease use: &b/booster shop <Player>'
|
||||
Converter:
|
||||
NoMySQL: '%prefix% &cPlease enable MySQL in Config.yml!'
|
||||
NoFile: '%prefix% &cThe Booster.yml does not exist!'
|
||||
Success: '%prefix% &2Convert completed.'
|
||||
Help: '%prefix% &cPlease use: &b/booster convert <typ>'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2You have stopped all Boosts.'
|
||||
|
@ -16,6 +35,10 @@ Stopbooster:
|
|||
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
|
||||
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
|
||||
Help: '%prefix% &cUsage: &b/booster stop <type>'
|
||||
Ignore:
|
||||
Help: '%prefix% &cPlease use: &b/booster ignore <type>'
|
||||
Ignoring: '%prefix% &cYou are now ignoring the &6%type%-Booster&c!'
|
||||
UnIgnoring: '%prefix% &2You no longer ignore the &6%type%-Booster&2!'
|
||||
Placeholder:
|
||||
Active: 'active'
|
||||
Disabled: 'inactive'
|
||||
|
@ -34,11 +57,12 @@ Help:
|
|||
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
|
||||
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
|
||||
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Count> <Type> &8- &aGives every online player Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Count> <Type> &8- &aRemoves Players Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Count> <Type> &8- &aGives the Player Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2New Boosters were activated.'
|
||||
AddBooster:
|
||||
|
@ -69,6 +93,7 @@ Bonusbooster:
|
|||
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
|
||||
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
|
||||
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
|
||||
Join: '%prefix% &2You can get a BonusBooster.'
|
||||
Reset:
|
||||
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2You have reset from &6%player% &2the time.'
|
||||
|
@ -77,6 +102,7 @@ Booster:
|
|||
Not_Enough: '%prefix% &cYou dont own enough Booster.'
|
||||
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
|
||||
Infinity: 'unlimited'
|
||||
RefreshAll: '%prefix% &2All Players refreshed.'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
|
||||
|
@ -86,6 +112,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
|
||||
|
@ -95,6 +122,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
|
||||
|
@ -104,6 +132,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
|
||||
|
@ -113,6 +142,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
XP:
|
||||
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
|
||||
|
@ -121,4 +151,6 @@ Booster:
|
|||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
||||
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
||||
NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
|
@ -27,6 +27,7 @@ Slots:
|
|||
- '&7Fly-Booster: &e%count_fly%'
|
||||
- '&7Mob-Booster: &e%count_mob%'
|
||||
- '&7XP-Booster: &e%count_xp%'
|
||||
#- '&7Dropheads-Booster: &e%count_dropheads%'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
|
@ -243,6 +244,52 @@ Slots:
|
|||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Drophead-Booster &2zu aktivieren'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.drophead'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: ''
|
||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
# Stageheads:
|
||||
# Enable: true
|
||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
# Value: AUTO_DROPHEADS
|
||||
# # The name of the item
|
||||
# Title: '&6Aktuelle Stufe'
|
||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&c%status_dropheads%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
|
|
|
@ -107,4 +107,30 @@ Slots:
|
|||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
Sound: 'placeholder'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#17:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
|
@ -519,6 +519,97 @@ Shop:
|
|||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
|
|
|
@ -11,10 +11,25 @@ Datastore:
|
|||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Compatibility with Lands
|
||||
Lands: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
# Compatibility with Jobs
|
||||
Jobs: false
|
||||
# Compatibility with WorldGuard
|
||||
WorldGuard:
|
||||
# Enable Compatibility
|
||||
Enable: false
|
||||
# Time Refreshing the Player in Seconds
|
||||
RefreshTimer: 3
|
||||
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
|
||||
MiniMessageSupport: false
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
|
||||
Queue:
|
||||
BiggerBoosterFirst: true
|
||||
Placeholder:
|
||||
# Should 2 digits always be displayed for Second placeholders
|
||||
TwoDigitsS: false
|
||||
|
@ -25,15 +40,27 @@ Maincommand: GUI
|
|||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
|
||||
PermissionPerStage: false
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# No XP bottles can be used during an XP booster
|
||||
DisableXPBottles: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -65,15 +92,30 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -105,15 +147,30 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
|
@ -151,6 +208,13 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
|
@ -160,10 +224,18 @@ Booster:
|
|||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||
# If Enabled Natural Mob Spawning will be multiplied
|
||||
NaturalSpawning: false
|
||||
# If Enabled Spawner will not be multiplied
|
||||
DisableSpawnerSpawning: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
|
@ -193,9 +265,18 @@ Booster:
|
|||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
|
@ -204,6 +285,12 @@ Booster:
|
|||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# There are no steps with the Fly-Booster
|
||||
|
@ -228,13 +315,22 @@ Booster:
|
|||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time where players do not get fall damage after finishing in seconds
|
||||
# Time when players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Player get a notification at join if he can get a BonusBooster
|
||||
BonusBoosterReminder: true
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Priority of Bonus
|
||||
|
|
|
@ -4,10 +4,29 @@ ConsoleName: 'Server'
|
|||
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
|
||||
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
|
||||
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
|
||||
Queue:
|
||||
Paused: '%prefix% &2Der Booster wurde pausiert, da ein stärkerer gestartet wurde.'
|
||||
InQueue: '%prefix% &2Der Booster ist in der Warteschlange und wird gestartet, sobald der aktuelle zu Ende ist.'
|
||||
AddOn:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
|
||||
Loaded: '%prefix% &2AddOn geladen.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn bereits geladen.'
|
||||
Unloaded: '%prefix% &2AddOn entladen.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn nicht geladen.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn bereits entladen.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
|
||||
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
|
||||
No_Money: '%prefix% &cDu hast nicht genug Geld!'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster shop <Player>'
|
||||
Converter:
|
||||
NoMySQL: '%prefix% &cBitte aktiviere MySQL in der Config.yml!'
|
||||
NoFile: '%prefix% &cDie Booster.yml existiert nicht!'
|
||||
Success: '%prefix% &2Convert abgeschlossen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster convert <typ>'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &2Der &6Break-Booster &2ist &ex%status_break%&2. Du besitzt: &6%count_break%%newline%%prefix% &2Der &6Drop-Booster &2ist &ex%status_drop%&2. Du besitzt: &6%count_drop%%newline%%prefix% &2Der &6Mob-Booster &2ist &ex%status_mob%&2. Du besitzt: &6%count_mob%%newline%%prefix% &2Der &6Fly-Booster &2ist &ex%status_fly%&2. Du besitzt: &6%count_fly%%newline%%prefix% &2Der &6XP-Booster &2ist &ex%status_xp%&2. Du besitzt: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2Du hast alle Booster gestoppt.'
|
||||
|
@ -16,6 +35,10 @@ Stopbooster:
|
|||
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
|
||||
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
|
||||
Ignore:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster ignore <type>'
|
||||
Ignoring: '%prefix% &cDu ignorierst jetzt den &6%type%-Booster&c!'
|
||||
UnIgnoring: '%prefix% &2Du ignorierst jetzt den &6%type%-Booster&2 nicht mehr!'
|
||||
Placeholder:
|
||||
Active: 'aktiviert'
|
||||
Disabled: 'deaktiviert'
|
||||
|
@ -39,6 +62,7 @@ Help:
|
|||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2Die Booster wurden angewandt.'
|
||||
AddBooster:
|
||||
|
@ -69,6 +93,7 @@ Bonusbooster:
|
|||
Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
|
||||
Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
|
||||
Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
|
||||
Join: '%prefix% &2Du kannst dir einen BonusBooster holen.'
|
||||
Reset:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
|
||||
|
@ -77,6 +102,7 @@ Booster:
|
|||
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
|
||||
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
|
||||
Infinity: 'unendlich'
|
||||
RefreshAll: '%prefix% &2Alle Spieler refreshed.'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!'
|
||||
|
@ -86,6 +112,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
|
||||
|
@ -95,6 +122,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
|
||||
|
@ -104,6 +132,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
|
||||
|
@ -113,6 +142,7 @@ Booster:
|
|||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
XP:
|
||||
StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
|
||||
|
@ -121,4 +151,6 @@ Booster:
|
|||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
|
||||
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
|
||||
NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
Loading…
Reference in New Issue