3 Commits
7.2 ... 7.8

Author SHA1 Message Date
Jkobs
4fc3a3a02a 7.8 2022-11-04 22:52:26 +01:00
Jkobs
527f521b2b Update 2022-10-07 19:19:16 +02:00
Jkobs
084dc0bd3c AddOns 2022-09-16 15:35:58 +02:00
10 changed files with 383 additions and 6 deletions

View File

@@ -243,6 +243,52 @@ Slots:
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&c%status_xp%' - '&c%status_xp%'
# Can be commented out if Dropheads add-on is active
#35:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aClick to activate a &6Drophead-Booster'
# # Action to be performed when the item is clicked.
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
# Action: activate_dropheads
# # Permission to display the item
# Permission: 'booster.drophead'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
#44:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: ''
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Stageheads:
# Enable: true
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
# Value: AUTO_DROPHEADS
# # The name of the item
# Title: '&6Current Stage'
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
# Lore:
# - '&8--------------------'
# - '&c%status_dropheads%'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -108,3 +108,29 @@ Slots:
Permission: 'booster.xp' Permission: 'booster.xp'
# Sound on click # Sound on click
Sound: 'placeholder' Sound: 'placeholder'
# Can be commented out if Dropheads add-on is active
#17:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
# # Action to be performed when the item is clicked.
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
# Action: get
# # Possible Types: XP, Break, Drop, Mob, Fly
# Booster: dropheads
# # Permission to display the item
# Permission: 'booster.dropheads'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'

View File

@@ -519,6 +519,97 @@ Shop:
Price: 7000 Price: 7000
# Sound on click # Sound on click
Sound: 'placeholder' Sound: 'placeholder'
# If Dropheads is activated please increase number of rows in line 99 to 6
#46:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore: []
#48:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 1
# Booster: Dropheads
# Price: 1000
# # Sound on click
# Sound: 'placeholder'
#50:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 5
# Booster: Dropheads
# Price: 4000
# # Sound on click
# Sound: 'placeholder'
#52:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 10
# Booster: Dropheads
# Price: 7000
# # Sound on click
# Sound: 'placeholder'
# For dropheads, change the return slot to 54.
45: 45:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull

View File

@@ -25,9 +25,15 @@ Maincommand: GUI
# Disable Booster-Messages on Join # Disable Booster-Messages on Join
DisableJoinMessages: false DisableJoinMessages: false
Booster: Booster:
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
PermissionPerStage: false
XP: XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# No XP bottles can be used during an XP booster
DisableXPBottles: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -68,6 +74,8 @@ Booster:
Break: Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -108,6 +116,8 @@ Booster:
Drop: Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -196,6 +206,8 @@ Booster:
Fly: Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# When this option is active, players with a special permission will not have the fly effect removed any more # When this option is active, players with a special permission will not have the fly effect removed any more
FlyBypassEnable: false FlyBypassEnable: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
@@ -228,7 +240,7 @@ Booster:
# Delay when a fly booster ends and players do not get fall damage # Delay when a fly booster ends and players do not get fall damage
FallDamageDelay: FallDamageDelay:
Enable: true Enable: true
# Time where players do not get fall damage after finishing in seconds # Time when players do not get fall damage after finishing in seconds
Time: 5 Time: 5
Shop: Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types # If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types

View File

@@ -4,6 +4,16 @@ ConsoleName: 'Console'
NoPermission: '%prefix% &cinsufficient permissions.' NoPermission: '%prefix% &cinsufficient permissions.'
PlayerNotFound: '%prefix% &ctarget not found.' PlayerNotFound: '%prefix% &ctarget not found.'
OnlyPlayers: '%prefix% &conly players can execute this command' OnlyPlayers: '%prefix% &conly players can execute this command'
AddOn:
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
AddOnNotFound: '%prefix% &cAddOn not found.'
Loaded: '%prefix% &2AddOn loaded.'
AlreadyLoaded: '%prefix% &cAddOn already loaded.'
Unloaded: '%prefix% &2Unload AddOn.'
Reloaded: '%prefix% &2AddOn reloaded.'
NotLoaded: '%prefix% &cAddOn not loaded.'
AlreadyUnloaded: '%prefix% &cAddOn already unloaded.'
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
Shop: Shop:
Not_Setup: '%prefix% &cvault missing!' Not_Setup: '%prefix% &cvault missing!'
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.' Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
@@ -39,6 +49,7 @@ Help:
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.' Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.' See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.' Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
Player: Player:
Refresh: '%prefix% &2New Boosters were activated.' Refresh: '%prefix% &2New Boosters were activated.'
AddBooster: AddBooster:
@@ -77,6 +88,7 @@ Booster:
Not_Enough: '%prefix% &cYou dont own enough Booster.' Not_Enough: '%prefix% &cYou dont own enough Booster.'
Wrong_World: '%prefix% &cYou cannot start the booster in this world.' Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
Infinity: 'unlimited' Infinity: 'unlimited'
RefreshAll: '%prefix% &2All Players refreshed.'
BREAK: BREAK:
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !' StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Break-Booster &2!' Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
@@ -122,3 +134,4 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!' End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
Join: '%prefix% &2A &6XP-Booster &2is currently active!' Join: '%prefix% &2A &6XP-Booster &2is currently active!'
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!' Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
NoXPBottle: '%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!'

View File

@@ -27,6 +27,7 @@ Slots:
- '&7Fly-Booster: &e%count_fly%' - '&7Fly-Booster: &e%count_fly%'
- '&7Mob-Booster: &e%count_mob%' - '&7Mob-Booster: &e%count_mob%'
- '&7XP-Booster: &e%count_xp%' - '&7XP-Booster: &e%count_xp%'
#- '&7Dropheads-Booster: &e%count_dropheads%'
15: 15:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Material Type: Material
@@ -243,6 +244,52 @@ Slots:
Lore: Lore:
- '&8--------------------' - '&8--------------------'
- '&c%status_xp%' - '&c%status_xp%'
# Can be commented out if Dropheads add-on is active
#35:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aKlicke, um einen &6Drophead-Booster &2zu aktivieren'
# # Action to be performed when the item is clicked.
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
# Action: activate_dropheads
# # Permission to display the item
# Permission: 'booster.drophead'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
#44:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: ''
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Stageheads:
# Enable: true
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
# Value: AUTO_DROPHEADS
# # The name of the item
# Title: '&6Aktuelle Stufe'
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
# Lore:
# - '&8--------------------'
# - '&c%status_dropheads%'
# This item is set in all places where no item is stored. # This item is set in all places where no item is stored.
Background: Background:
Enabled: true Enabled: true

View File

@@ -108,3 +108,29 @@ Slots:
Permission: 'booster.xp' Permission: 'booster.xp'
# Sound on click # Sound on click
Sound: 'placeholder' Sound: 'placeholder'
# Can be commented out if Dropheads add-on is active
#17:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
# # Action to be performed when the item is clicked.
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
# Action: get
# # Possible Types: XP, Break, Drop, Mob, Fly
# Booster: dropheads
# # Permission to display the item
# Permission: 'booster.dropheads'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'

View File

@@ -519,6 +519,97 @@ Shop:
Price: 7000 Price: 7000
# Sound on click # Sound on click
Sound: 'placeholder' Sound: 'placeholder'
# If Dropheads is activated please increase number of rows in line 99 to 6
#46:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore: []
#48:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 1
# Booster: Dropheads
# Price: 1000
# # Sound on click
# Sound: 'placeholder'
#50:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 5
# Booster: Dropheads
# Price: 4000
# # Sound on click
# Sound: 'placeholder'
#52:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Kaufe &6%count% &2Dropheads-Booster'
# - '&2Kostet: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 10
# Booster: Dropheads
# Price: 7000
# # Sound on click
# Sound: 'placeholder'
# For dropheads, change the return slot to 54.
45: 45:
# The type defines what properties the slot has. Types: Material or Skull # The type defines what properties the slot has. Types: Material or Skull
Type: Skull Type: Skull

View File

@@ -25,9 +25,15 @@ Maincommand: GUI
# Disable Booster-Messages on Join # Disable Booster-Messages on Join
DisableJoinMessages: false DisableJoinMessages: false
Booster: Booster:
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
PermissionPerStage: false
XP: XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# No XP bottles can be used during an XP booster
DisableXPBottles: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -68,6 +74,8 @@ Booster:
Break: Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -108,6 +116,8 @@ Booster:
Drop: Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
ListMode: Blacklist ListMode: Blacklist
# List of worlds of the filter # List of worlds of the filter
@@ -196,6 +206,8 @@ Booster:
Fly: Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it # Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10 Time: 10
# Each player must activate the booster itself.
PerPlayer: false
# When this option is active, players with a special permission will not have the fly effect removed any more # When this option is active, players with a special permission will not have the fly effect removed any more
FlyBypassEnable: false FlyBypassEnable: false
# Is the list below a whitelist or a blacklist # Is the list below a whitelist or a blacklist
@@ -228,7 +240,7 @@ Booster:
# Delay when a fly booster ends and players do not get fall damage # Delay when a fly booster ends and players do not get fall damage
FallDamageDelay: FallDamageDelay:
Enable: true Enable: true
# Time where players do not get fall damage after finishing in seconds # Time when players do not get fall damage after finishing in seconds
Time: 5 Time: 5
Shop: Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types # If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types

View File

@@ -4,6 +4,16 @@ ConsoleName: 'Server'
NoPermission: '%prefix% &cDafür hast du keine Rechte.' NoPermission: '%prefix% &cDafür hast du keine Rechte.'
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.' PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!' OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
AddOn:
Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
Loaded: '%prefix% &2AddOn geladen.'
AlreadyLoaded: '%prefix% &cAddOn bereits geladen.'
Unloaded: '%prefix% &2AddOn entladen.'
Reloaded: '%prefix% &2AddOn reloaded.'
NotLoaded: '%prefix% &cAddOn nicht geladen.'
AlreadyUnloaded: '%prefix% &cAddOn bereits entladen.'
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
Shop: Shop:
Not_Setup: '%prefix% &cVault nicht eingerichtet!' Not_Setup: '%prefix% &cVault nicht eingerichtet!'
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.' Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
@@ -39,6 +49,7 @@ Help:
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.' Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.' See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.' Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
Player: Player:
Refresh: '%prefix% &2Die Booster wurden angewandt.' Refresh: '%prefix% &2Die Booster wurden angewandt.'
AddBooster: AddBooster:
@@ -77,6 +88,7 @@ Booster:
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.' Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.' Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
Infinity: 'unendlich' Infinity: 'unendlich'
RefreshAll: '%prefix% &2Alle Spieler refreshed.'
BREAK: BREAK:
StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!' StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!'
Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!' Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!'
@@ -122,3 +134,4 @@ Booster:
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!' End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!' Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!' Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'