123 lines
5.5 KiB
YAML
123 lines
5.5 KiB
YAML
# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2%booster_name%'
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# Number of rows in the GUI
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Rows: 3
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Slots:
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# The number represents the slot of the item
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11:
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# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
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Type: ClickedItem
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: 1
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# The name of the item
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Title: '&6Stufe 1'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step1
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# Sound on click
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Sound: 'placeholder'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 2
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# The name of the item
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Title: '&6Stufe 2'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step2
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# Sound on click
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Sound: 'placeholder'
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 3
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# The name of the item
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Title: '&6Stufe 3'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step3
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# Sound on click
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Sound: 'placeholder'
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27:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads: false
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# The name of the item. Placeholder %count%, %price%
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Title: '&6Zurück'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&7Menu'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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