Lanugages

This commit is contained in:
Jkobs 2022-08-08 09:07:46 +02:00
parent 7a335a0b79
commit a66b0a9611
16 changed files with 1481 additions and 0 deletions

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# GUI title Placeholder: %booster_name%
Title: '&4Booster &8- &2%booster_name%'
# Number of rows in the GUI
Rows: 3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
Type: ClickedItem
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: 1
# The name of the item
Title: '&6Stufe 1'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Click to activate'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step1
# Sound on click
Sound: 'placeholder'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml
Value: 2
# The name of the item
Title: '&6Stufe 2'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Click to activate'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step2
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml
Value: 3
# The name of the item
Title: '&6Stufe 3'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&2Click to activate'
# Action to be performed when the item is clicked.
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
Action: activate_step3
# Sound on click
Sound: 'placeholder'
27:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads: false
# The name of the item. Placeholder %count%, %price%
Title: '&6Zurück'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Menu'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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# GUI title Placeholder: %booster_name%
Title: '&4Booster &8- &2Bestätigen'
# Number of rows in the GUI
Rows: 4
Slots:
# The number represents the slot of the item
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: paper
# The name of the item
Title: '&2Confirm'
# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
Lore:
- '&8--------------------'
- '&4&6%count% %type%-Booster'
- '&4will be removed from your account.'
- ''
- '&6%count% %type%-Booster &2will be activated'
21:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: emerald_block
# The name of the item
Title: '&2Confirm'
# Lore of the item.
Lore: []
# Action to be performed when the item is clicked.
# Possible actions: accept, deny, close
Action: accept
# Sound on click
Sound: 'placeholder'
25:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: redstone_block
# The name of the item
Title: '&4Cancel'
# Lore of the item.
Lore: []
# Action to be performed when the item is clicked.
# Possible actions: accept, deny, close
Action: deny
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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# This is the GUI
# GUI title
Title: '&4Booster &8- &2Übersicht'
# Number of rows in the GUI
Rows: 6
# Slots listing
Slots:
# The number represents the slot of the item
13:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
# The name of the item
Title: '&6Boosters:'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&7Break-Booster: &e%count_break%'
- '&7Drop-Booster: &e%count_drop%'
- '&7Fly-Booster: &e%count_fly%'
- '&7Mob-Booster: &e%count_mob%'
- '&7XP-Booster: &e%count_xp%'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: gold_ingot
# The name of the item
Title: '&6Shop'
# Lore of the item.
Lore:
- '&8--------------------'
- '&7Shop'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: open_shop
# Permission to display the item
Permission: 'booster.shop'
30:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to activate a &6Break-Booster'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_break
# Permission to display the item
Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
31:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to activate a &6Drop-Booster'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_drop
# Permission to display the item
Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
32:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to activate a &6Fly-Booster '
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_fly
# Permission to display the item
Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
33:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to activate a &6Mob-Booster'
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_mob
# Permission to display the item
Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
34:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to activate a &6XP-Booster '
# Action to be performed when the item is clicked.
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
Action: activate_xp
# Permission to display the item
Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'
39:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_BREAK
# The name of the item
Title: '&6Current Stage'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_break%'
40:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_DROP
# The name of the item
Title: '&6Current Stage'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_drop%'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_FLY
# The name of the item
Title: '&6Current Stage'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_fly%'
42:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_MOB
# The name of the item
Title: '&6Current Stage'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_mob%'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads:
Enable: true
# Nummer in stageheads.yml or AUTO_[BOOSTER]
Value: AUTO_XP
# The name of the item
Title: '&6Current Stage'
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_xp%'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

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# GUI title
Title: '&4Booster'
# Number of rows in the GUI
Rows: 3
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
Slots:
# The number represents the slot of the item
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to get a &6Break-Booster'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Break
# Permission to display the item
Permission: 'booster.break'
# Sound on click
Sound: 'placeholder'
13:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to get a &6Drop-Booster'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Drop
# Permission to display the item
Permission: 'booster.drop'
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to get a &6Fly-Booster'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Fly
# Permission to display the item
Permission: 'booster.fly'
# Sound on click
Sound: 'placeholder'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClickt to get a &6Mob-Booster'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: Mob
# Permission to display the item
Permission: 'booster.mob'
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore:
- '&8--------------------'
- '&aClick to get a &6XP-Booster'
# Action to be performed when the item is clicked.
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
Action: get
# Possible Types: XP, Break, Drop, Mob, Fly
Booster: XP
# Permission to display the item
Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'

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# Shop GUI
Shop:
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
GlobalBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 3
Slots:
# The number represents the slot of the item
11:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 1
Price: 1000
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: gold_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 5
Price: 4000
# Sound on click
Sound: 'placeholder'
17:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: diamond_block
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: shop
Count: 10
Price: 7000
# Sound on click
Sound: 'placeholder'
27:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: 'MHF_ArrowLeft'
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: false
Value: ''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
Stageheads: false
# The name of the item. Placeholder %count%, %price%
Title: '&6Back'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Menu'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count and Price), back
Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'
SingelBoosters:
# GUI title
Title: '&4Booster &7- &2Shop'
# Number of rows in the GUI
Rows: 5
Slots:
# The number represents the slot of the item
1:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_pickaxe
# The name of the item
Title: '&6Break-Booster'
# Lore of the item.
Lore: []
10:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: iron_ingot
# The name of the item
Title: '&6Drop-Booster'
# Lore of the item.
Lore: []
19:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: feather
# The name of the item
Title: '&6Fly-Booster'
# Lore of the item.
Lore: []
28:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: bone
# The name of the item
Title: '&6Mob-Booster'
# Lore of the item.
Lore: []
37:
# The type defines what properties the slot has. Types: Material or Skull
Type: Material
# The material of the item. (Can be made visible in the client with F3 + H).
Material: 'placeholder_xp'
# The name of the item
Title: '&6XP-Booster'
# Lore of the item.
Lore: []
3:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Break-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Break
Price: 1000
# Sound on click
Sound: 'placeholder'
5:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Break-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Break
Price: 4000
# Sound on click
Sound: 'placeholder'
7:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Break-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Break-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Break
Price: 7000
# Sound on click
Sound: 'placeholder'
12:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Drop-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Drop
Price: 1000
# Sound on click
Sound: 'placeholder'
14:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Drop-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Drop
Price: 4000
# Sound on click
Sound: 'placeholder'
16:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Drop-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Drop-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Drop
Price: 7000
# Sound on click
Sound: 'placeholder'
21:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Fly-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Fly
Price: 1000
# Sound on click
Sound: 'placeholder'
23:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Fly-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Fly
Price: 4000
# Sound on click
Sound: 'placeholder'
25:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Fly-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Fly-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Fly
Price: 7000
# Sound on click
Sound: 'placeholder'
30:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Mob-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: Mob
Price: 1000
# Sound on click
Sound: 'placeholder'
32:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Mob-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: Mob
Price: 4000
# Sound on click
Sound: 'placeholder'
34:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% Mob-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2Mob-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: Mob
Price: 7000
# Sound on click
Sound: 'placeholder'
39:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2XP-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 1
Booster: XP
Price: 1000
# Sound on click
Sound: 'placeholder'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2XP-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 5
Booster: XP
Price: 4000
# Sound on click
Sound: 'placeholder'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# The name of the item. Placeholder %count%, %price%
Title: '&6%count% XP-Booster'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&2Buy &6%count% &2XP-Booster'
- '&2Price: &6%price%$'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: shop
Count: 10
Booster: XP
Price: 7000
# Sound on click
Sound: 'placeholder'
45:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner: ''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable: true
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
# The name of the item. Placeholder %count%, %price%
Title: '&6Back'
# Lore of the item. Placeholder %count%, %price%
Lore:
- '&8--------------------'
- '&7Menu'
# Action to be performed when the item is clicked.
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
Action: back
# Sound on click
Sound: 'placeholder'
# This item is set in all places where no item is stored.
Background:
Enabled: true
Material: 'placeholder'

View File

@ -0,0 +1,124 @@
Prefix: '&8[&4Booster&8]'
Reload: '%prefix% &2loaded successfully.'
ConsoleName: 'Console'
NoPermission: '%prefix% &cinsufficient permissions.'
PlayerNotFound: '%prefix% &ctarget not found.'
OnlyPlayers: '%prefix% &conly players can execute this command'
Shop:
Not_Setup: '%prefix% &cvault missing!'
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
No_Money: '%prefix% &cinsufficient money reserves.'
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
Stopallbooster:
Player: '%prefix% &2You have stopped all Boosts.'
Broadcast: '%prefix% &2All Boosts have been stopped.'
Stopbooster:
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
Help: '%prefix% &cUsage: &b/booster stop <type>'
Placeholder:
Active: 'active'
Disabled: 'inactive'
Help:
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
Footer: '%prefix%%newline%%prefix% &8--------------------------'
Status: '%prefix% &b/booster status &8- &alists all Booster.'
GUI: '%prefix% &b/booster &8- &aopens the GUI.'
Shop: '%prefix% &b/booster buy &8- &aopens the Shop.'
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &adeaktiviert.'
Update: '%prefix% &b/booster update &8- &aReloads your Boosters.'
Send: '%prefix% &b/booster send &7<Player> <Number> &8- &aSends your Booster to <Player>.'
Break: '%prefix% &b/booster break &8- &aActivates the Break-Booster.'
Drop: '%prefix% &b/booster drop &8- &aActivates the Drop-Booster.'
Fly: '%prefix% &b/booster fly &8- &aActivates the Fly-Booster.'
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
Player:
Refresh: '%prefix% &2New Boosters were activated.'
AddBooster:
Success: '%prefix% &2You have given &6%reciver%&2, &6%count% &2new Booster'
Reciver: '%prefix% &2You have been send &6%count%, %type%-Boosters,&2 by &6%sender% '
Help: '%prefix% &cUsage: &b/booster add <player> <amount> <type>'
SetBooster:
Success: '%prefix% &2You have set &6%reciver%&2, &6%count% &2Booster.'
Reciver: '%prefix% &2You have been send &6%count% &2Booster Type: &6%type% &2by &6%sender%&2.'
Help: '%prefix% &cUsage: &b/booster set <player> <amount> <type>'
See:
Success: '%prefix% &6%player% &has &6%count% &6%type%-&2Booster.'
Help: '%prefix% &cUsage: &b/booster add <player> <type>'
RemoveBooster:
Success: '%prefix% &2You have removed &6%reciver%&2, &6%count% &2Booster.'
Not_Enough: '%prefix% &c%reciver% does not have enough boosters.'
Reciver: '%prefix% &2You got from &6%sender%&2, &6%count% &2booster of type &6%type% &2removed.'
Help: '%prefix% &cPlease use: &b/booster remove <player> <amount> <type>'
Giveall:
Success: '%prefix% &2You added &6%reciver%&2, &6%count% &2Booster.'
Reciver: '%prefix% &2You have received from &6%sender%&2, &6%count% &2booster of type &6%type% &2.'
Help: '%prefix% &cPlease use: &b/booster giveall <amount> <type>'
Send:
Success: '%prefix% &2You send &6%reciver%&2, &6%count% &2Booster.'
Reciver: '%prefix% &2You got &6%count% &6%type%-&2Booster &2by &6%sender%&2.'
Help: '%prefix% &cUsage: &b/booster send <player> <amount> <type>'
Bonusbooster:
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
Reset:
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
Success: '%prefix% &2You have reset from &6%player% &2the time.'
Booster:
MaxStep: '%prefix% &cThe maximum amount of &6%type%-Boosters&c have been reached.'
Not_Enough: '%prefix% &cYou dont own enough Booster.'
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
Infinity: 'unlimited'
BREAK:
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Break-Booster&8[&6x%stage%&8] &2! '
EndCounter: '%prefix% &cThe &6Break-Booster &cends in &6%counter% &cSeconds !'
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
FLY:
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Fly-Booster&8[&6x%stage%&8] &2! '
EndCounter: '%prefix% &cThe &6Fly-Booster &cends in &6%counter% &cSeconds !'
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
DROP:
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Drop-Booster&8[&6x%stage%&8] &2! '
EndCounter: '%prefix% &cThe &6Drop-Booster &cends in &6%counter% &cSeconds !'
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
MOB:
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Mob-Booster&8[&6x%stage%&8] &2! '
EndCounter: '%prefix% &cThe &6Mob-Booster &cends in &6%counter% &cSeconds !'
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
XP:
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6XP-Booster&8[&6x%stage%&8] &2! '
EndCounter: '%prefix% &cThe &6XP-Booster &cends in &6%counter% &cSeconds !'
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'

261
Configs/German/config.yml Normal file
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# Datastore Types: YML or MySQL
Datastore:
Type: 'YML'
Ip: 'localhost'
Port: 3306
Database: 'Booster'
User: 'root'
Password: 'Secret'
# Would you recive Update-Messages
UpdateMessage: true
# Compatibility with MySQLPlayerDataBridge
MySQLPlayerDataBridge: false
# Messages are not sent globally but as private messages
SendAsPrivateMessage: false
# Enable Logging
Logging: true
Placeholder:
# Should 2 digits always be displayed for Second placeholders
TwoDigitsS: false
# Should 2 digits always be displayed for Minute placeholders
TwoDigitsM: false
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
Maincommand: GUI
# Disable Booster-Messages on Join
DisableJoinMessages: false
Booster:
XP:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the XP should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Break:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# Strength of the break effect
Strength: 10
2:
Strength: 24
3:
Strength: 40
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: true
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Drop:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# By how much the Drop should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# If the drops of a wither are to be multiplied.
Witherdrops: false
# Should block drops also be multiplied
Oredrops: true
# If Oredrops is active, fortune should be taken into account
Fortune: true
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Mob:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
NaturalSpawning: false
Stages:
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
# Attention There must not be a duplicate name!
# Require Numbers
1:
# How much the mob spawn should be multiplied
Strength: 1
2:
Strength: 2
3:
Strength: 3
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
Fly:
# Time how long a booster is active in Minutes. Set it to -1 to disable it
Time: 10
# When this option is active, players with a special permission will not have the fly effect removed any more
FlyBypassEnable: false
# Is the list below a whitelist or a blacklist
ListMode: Blacklist
# List of worlds of the filter
List:
- World1
- World2
# Should fireworks be started when the booster is activated
FireworkOnStart: true
# There are no steps with the Fly-Booster
# Sound that is played at the start of the booster
Startsound:
Enable: true
Sound: 'placeholder'
# Delay before a booster starts
StartDelay:
Enable: false
# Delay before start in seconds
Time: 3
# Time when messages are issued in seconds
Messages: 3,2,1
# Time before a booster expires and a message should come in the chat.
EndWarnigs: 20,10,5,3,2,1
EndSound:
# Time before a booster expires and a sound is to be played.
Time: 20,10,5,3,2,1
# Sound to be played
Sound: 'placeholder'
# Delay when a fly booster ends and players do not get fall damage
FallDamageDelay:
Enable: true
# Time where players do not get fall damage after finishing in seconds
Time: 5
Shop:
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
GlobalBoosters: false
# Sound to be played when the store is opened. Set it to null to disable it
Sound: 'placeholder'
# Booster that players get for free after a certain period of time (With Permission)
Bonusbooster:
# Priority of Bonus
# Require Numbers
1:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 2
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: ALL
# Permission
Permission: 'booster.bonusbooster.admin'
2:
# Time until you can get a bonus booster in hours
Time: 168
# Number of boosters you get
Count: 1
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
# You can also set it like this, for example: XP,Break,Mob, Random, Select
Type: Random
# Permission
Permission: 'booster.bonusbooster.mod'

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@ -0,0 +1,17 @@
Overview:
Stages:
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1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
Activator:
Stages:
1:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
2:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
3:
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='