# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&7Break-Booster:&e%count_break%'
- '&7Drop-Booster:&e%count_drop%'
- '&7Fly-Booster:&e%count_fly%'
- '&7Mob-Booster:&e%count_mob%'
- '&7XP-Booster:&e%count_xp%'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_break%'
40:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_drop%'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_fly%'
42:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_mob%'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_xp%'
# This item is set in all places where no item is stored.