# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&7Break-Booster:&e%count_break%'
- '&7Drop-Booster:&e%count_drop%'
- '&7Fly-Booster:&e%count_fly%'
- '&7Mob-Booster:&e%count_mob%'
- '&7XP-Booster:&e%count_xp%'
15:
# The type defines what properties the slot has. Types: Material or Skull
Type:Material
# The material of the item. (Can be made visible in the client with F3 + H).
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_break%'
40:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_drop%'
41:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_fly%'
42:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
Lore:
- '&8--------------------'
- '&c%status_mob%'
43:
# The type defines what properties the slot has. Types: Material or Skull
Type:Skull
Playerhead:
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
Owner:''
Base64:
# If this option is activated, the Base64 is used instead of the Owner.
Enable:true
Value:''
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
# Can be commented out if Dropheads add-on is active
#35:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# # Action to be performed when the item is clicked.
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
# Action: activate_dropheads
# # Permission to display the item
# Permission: 'booster.drophead'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
#44:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: ''
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Stageheads:
# Enable: true
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
# Value: AUTO_DROPHEADS
# # The name of the item
# Title: '&6Current Stage'
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.