This commit is contained in:
Jkobs
2022-09-16 15:35:58 +02:00
parent 07df167cc6
commit 084dc0bd3c
9 changed files with 485 additions and 2 deletions

View File

@@ -243,6 +243,52 @@ Slots:
Lore:
- '&8--------------------'
- '&c%status_xp%'
# Can be commented out if Dropheads add-on is active
#35:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aClick to activate a &6Drophead-Booster'
# # Action to be performed when the item is clicked.
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
# Action: activate_dropheads
# # Permission to display the item
# Permission: 'booster.drophead'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
#44:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: ''
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
# Stageheads:
# Enable: true
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
# Value: AUTO_DROPHEADS
# # The name of the item
# Title: '&6Current Stage'
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
# Lore:
# - '&8--------------------'
# - '&c%status_dropheads%'
# This item is set in all places where no item is stored.
Background:
Enabled: true

View File

@@ -107,4 +107,30 @@ Slots:
# Permission to display the item
Permission: 'booster.xp'
# Sound on click
Sound: 'placeholder'
Sound: 'placeholder'
# Can be commented out if Dropheads add-on is active
#17:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore:
# - '&8--------------------'
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
# # Action to be performed when the item is clicked.
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
# Action: get
# # Possible Types: XP, Break, Drop, Mob, Fly
# Booster: dropheads
# # Permission to display the item
# Permission: 'booster.dropheads'
# # Sound on click
# Sound: 'BLOCK_NOTE_BLOCK_HAT'

View File

@@ -519,6 +519,97 @@ Shop:
Price: 7000
# Sound on click
Sound: 'placeholder'
# If Dropheads is activated please increase number of rows in line 99 to 6
#46:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: SKULL
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
# # The name of the item
# Title: '&6Dropheads-Booster'
# # Lore of the item.
# Lore: []
#48:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 1
# Booster: Dropheads
# Price: 1000
# # Sound on click
# Sound: 'placeholder'
#50:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 5
# Booster: Dropheads
# Price: 4000
# # Sound on click
# Sound: 'placeholder'
#52:
# # The type defines what properties the slot has. Types: Material or Skull
# Type: Skull
# Playerhead:
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
# Owner: ''
# Base64:
# # If this option is activated, the Base64 is used instead of the Owner.
# Enable: true
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
# # The name of the item. Placeholder %count%, %price%
# Title: '&6%count% Dropheads-Booster'
# # Lore of the item. Placeholder %count%, %price%
# Lore:
# - '&8--------------------'
# - '&2Buy &6%count% &2Dropheads-Booster'
# - '&2Price: &6%price%$'
# # Action to be performed when the item is clicked.
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
# Action: shop
# Count: 10
# Booster: Dropheads
# Price: 7000
# # Sound on click
# Sound: 'placeholder'
# For dropheads, change the return slot to 54.
45:
# The type defines what properties the slot has. Types: Material or Skull
Type: Skull