AddOns
This commit is contained in:
@@ -243,6 +243,52 @@ Slots:
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Lore:
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- '&8--------------------'
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- '&c%status_xp%'
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# Can be commented out if Dropheads add-on is active
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#35:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: SKULL
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
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# # The name of the item
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# Title: '&6Dropheads-Booster'
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# # Lore of the item.
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# Lore:
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# - '&8--------------------'
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# - '&aClick to activate a &6Drophead-Booster'
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# # Action to be performed when the item is clicked.
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# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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# Action: activate_dropheads
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# # Permission to display the item
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# Permission: 'booster.drophead'
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# # Sound on click
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# Sound: 'BLOCK_NOTE_BLOCK_HAT'
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#44:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: Skull
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: ''
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# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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# Stageheads:
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# Enable: true
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# # Nummer in stageheads.yml or AUTO_[BOOSTER]
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# Value: AUTO_DROPHEADS
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# # The name of the item
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# Title: '&6Current Stage'
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# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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# Lore:
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# - '&8--------------------'
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# - '&c%status_dropheads%'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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@@ -107,4 +107,30 @@ Slots:
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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Sound: 'placeholder'
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# Can be commented out if Dropheads add-on is active
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#17:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: SKULL
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
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# # The name of the item
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# Title: '&6Dropheads-Booster'
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# # Lore of the item.
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# Lore:
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# - '&8--------------------'
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# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
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# # Action to be performed when the item is clicked.
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# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
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# Action: get
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# # Possible Types: XP, Break, Drop, Mob, Fly
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# Booster: dropheads
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# # Permission to display the item
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# Permission: 'booster.dropheads'
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# # Sound on click
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# Sound: 'BLOCK_NOTE_BLOCK_HAT'
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@@ -519,6 +519,97 @@ Shop:
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Price: 7000
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# Sound on click
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Sound: 'placeholder'
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# If Dropheads is activated please increase number of rows in line 99 to 6
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#46:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: SKULL
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
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# # The name of the item
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# Title: '&6Dropheads-Booster'
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# # Lore of the item.
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# Lore: []
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#48:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: Skull
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
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# # The name of the item. Placeholder %count%, %price%
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# Title: '&6%count% Dropheads-Booster'
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# # Lore of the item. Placeholder %count%, %price%
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# Lore:
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# - '&8--------------------'
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# - '&2Buy &6%count% &2Dropheads-Booster'
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# - '&2Price: &6%price%$'
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# # Action to be performed when the item is clicked.
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# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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# Action: shop
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# Count: 1
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# Booster: Dropheads
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# Price: 1000
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# # Sound on click
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# Sound: 'placeholder'
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#50:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: Skull
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
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# # The name of the item. Placeholder %count%, %price%
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# Title: '&6%count% Dropheads-Booster'
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# # Lore of the item. Placeholder %count%, %price%
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# Lore:
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# - '&8--------------------'
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# - '&2Buy &6%count% &2Dropheads-Booster'
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# - '&2Price: &6%price%$'
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# # Action to be performed when the item is clicked.
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# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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# Action: shop
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# Count: 5
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# Booster: Dropheads
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# Price: 4000
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# # Sound on click
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# Sound: 'placeholder'
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#52:
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# # The type defines what properties the slot has. Types: Material or Skull
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# Type: Skull
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# Playerhead:
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# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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# Owner: ''
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# Base64:
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# # If this option is activated, the Base64 is used instead of the Owner.
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# Enable: true
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# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
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# # The name of the item. Placeholder %count%, %price%
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# Title: '&6%count% Dropheads-Booster'
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# # Lore of the item. Placeholder %count%, %price%
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# Lore:
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# - '&8--------------------'
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# - '&2Buy &6%count% &2Dropheads-Booster'
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# - '&2Price: &6%price%$'
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# # Action to be performed when the item is clicked.
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# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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# Action: shop
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# Count: 10
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# Booster: Dropheads
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# Price: 7000
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# # Sound on click
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# Sound: 'placeholder'
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# For dropheads, change the return slot to 54.
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45:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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