Lanugages
This commit is contained in:
122
Configs/English/GUIs/activation.yml
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122
Configs/English/GUIs/activation.yml
Normal file
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2%booster_name%'
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# Number of rows in the GUI
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Rows: 3
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Slots:
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# The number represents the slot of the item
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11:
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# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
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Type: ClickedItem
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate
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# Sound on click
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Sound: 'placeholder'
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: 1
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# The name of the item
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Title: '&6Stufe 1'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step1
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# Sound on click
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Sound: 'placeholder'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 2
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# The name of the item
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Title: '&6Stufe 2'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step2
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# Sound on click
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Sound: 'placeholder'
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16:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml
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Value: 3
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# The name of the item
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Title: '&6Stufe 3'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&2Click to activate'
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# Action to be performed when the item is clicked.
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# Possible actions: activate, activate_step1, activate_step2,activate_step3,
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Action: activate_step3
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# Sound on click
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Sound: 'placeholder'
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27:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads: false
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# The name of the item. Placeholder %count%, %price%
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Title: '&6Zurück'
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# Lore of the item. Placeholder %count%, %price%
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Lore:
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- '&8--------------------'
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- '&7Menu'
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# Action to be performed when the item is clicked.
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# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
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Action: back
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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52
Configs/English/GUIs/confirmation.yml
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52
Configs/English/GUIs/confirmation.yml
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@@ -0,0 +1,52 @@
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# GUI title Placeholder: %booster_name%
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Title: '&4Booster &8- &2Bestätigen'
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# Number of rows in the GUI
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Rows: 4
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Slots:
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# The number represents the slot of the item
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14:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: paper
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# The name of the item
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Title: '&2Confirm'
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# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
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Lore:
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- '&8--------------------'
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- '&4&6%count% %type%-Booster'
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- '&4will be removed from your account.'
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- ''
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- '&6%count% %type%-Booster &2will be activated'
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21:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: emerald_block
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# The name of the item
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Title: '&2Confirm'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: accept
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# Sound on click
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Sound: 'placeholder'
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25:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: redstone_block
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# The name of the item
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Title: '&4Cancel'
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# Lore of the item.
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Lore: []
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# Action to be performed when the item is clicked.
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# Possible actions: accept, deny, close
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Action: deny
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# Sound on click
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Sound: 'placeholder'
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# This item is set in all places where no item is stored.
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Background:
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Enabled: true
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Material: 'placeholder'
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249
Configs/English/GUIs/overview.yml
Normal file
249
Configs/English/GUIs/overview.yml
Normal file
@@ -0,0 +1,249 @@
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# This is the GUI
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# GUI title
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Title: '&4Booster &8- &2Übersicht'
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# Number of rows in the GUI
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Rows: 6
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# Slots listing
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Slots:
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# The number represents the slot of the item
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13:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
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# The name of the item
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Title: '&6Boosters:'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&7Break-Booster: &e%count_break%'
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- '&7Drop-Booster: &e%count_drop%'
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- '&7Fly-Booster: &e%count_fly%'
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- '&7Mob-Booster: &e%count_mob%'
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- '&7XP-Booster: &e%count_xp%'
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15:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: gold_ingot
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# The name of the item
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Title: '&6Shop'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&7Shop'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: open_shop
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# Permission to display the item
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Permission: 'booster.shop'
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30:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_pickaxe
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# The name of the item
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Title: '&6Break-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Break-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_break
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# Permission to display the item
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Permission: 'booster.break'
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# Sound on click
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Sound: 'placeholder'
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31:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: iron_ingot
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# The name of the item
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Title: '&6Drop-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Drop-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_drop
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# Permission to display the item
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Permission: 'booster.drop'
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# Sound on click
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Sound: 'placeholder'
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32:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: feather
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# The name of the item
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Title: '&6Fly-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Fly-Booster '
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_fly
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# Permission to display the item
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Permission: 'booster.fly'
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# Sound on click
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Sound: 'placeholder'
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33:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: bone
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# The name of the item
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Title: '&6Mob-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6Mob-Booster'
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_mob
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# Permission to display the item
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Permission: 'booster.mob'
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# Sound on click
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Sound: 'placeholder'
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34:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Material
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# The material of the item. (Can be made visible in the client with F3 + H).
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Material: 'placeholder_xp'
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# The name of the item
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Title: '&6XP-Booster'
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# Lore of the item.
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Lore:
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- '&8--------------------'
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- '&aClick to activate a &6XP-Booster '
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# Action to be performed when the item is clicked.
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# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
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Action: activate_xp
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# Permission to display the item
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Permission: 'booster.xp'
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# Sound on click
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Sound: 'placeholder'
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39:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
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Owner: ''
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Base64:
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# If this option is activated, the Base64 is used instead of the Owner.
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Enable: true
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Value: ''
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# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
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Stageheads:
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Enable: true
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# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_BREAK
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# The name of the item
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Title: '&6Current Stage'
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# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
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Lore:
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- '&8--------------------'
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- '&c%status_break%'
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40:
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# The type defines what properties the slot has. Types: Material or Skull
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Type: Skull
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Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
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# If this option is activated, the Base64 is used instead of the Owner.
|
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Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
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Enable: true
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||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
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Value: AUTO_DROP
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# The name of the item
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Title: '&6Current Stage'
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||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
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||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
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||||
- '&8--------------------'
|
||||
- '&c%status_drop%'
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41:
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||||
# The type defines what properties the slot has. Types: Material or Skull
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||||
Type: Skull
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||||
Playerhead:
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# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
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||||
Base64:
|
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# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
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Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
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Value: AUTO_FLY
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# The name of the item
|
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Title: '&6Current Stage'
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||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_fly%'
|
||||
42:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_MOB
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_mob%'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_XP
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
110
Configs/English/GUIs/selection.yml
Normal file
110
Configs/English/GUIs/selection.yml
Normal file
@@ -0,0 +1,110 @@
|
||||
# GUI title
|
||||
Title: '&4Booster'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Break-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Drop-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Fly-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClickt to get a &6Mob-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6XP-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: XP
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
546
Configs/English/GUIs/shop.yml
Normal file
546
Configs/English/GUIs/shop.yml
Normal file
@@ -0,0 +1,546 @@
|
||||
# Shop GUI
|
||||
Shop:
|
||||
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
|
||||
GlobalBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: diamond_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: 'MHF_ArrowLeft'
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: false
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
SingelBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 5
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
1:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
10:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
19:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
28:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
37:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
3:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
Reference in New Issue
Block a user