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122
Configs/English/GUIs/activation.yml
Normal file
122
Configs/English/GUIs/activation.yml
Normal file
@@ -0,0 +1,122 @@
|
||||
# GUI title Placeholder: %booster_name%
|
||||
Title: '&4Booster &8- &2%booster_name%'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
|
||||
Type: ClickedItem
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: 1
|
||||
# The name of the item
|
||||
Title: '&6Stufe 1'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step1
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml
|
||||
Value: 2
|
||||
# The name of the item
|
||||
Title: '&6Stufe 2'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step2
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml
|
||||
Value: 3
|
||||
# The name of the item
|
||||
Title: '&6Stufe 3'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step3
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Zurück'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
52
Configs/English/GUIs/confirmation.yml
Normal file
52
Configs/English/GUIs/confirmation.yml
Normal file
@@ -0,0 +1,52 @@
|
||||
# GUI title Placeholder: %booster_name%
|
||||
Title: '&4Booster &8- &2Bestätigen'
|
||||
# Number of rows in the GUI
|
||||
Rows: 4
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: paper
|
||||
# The name of the item
|
||||
Title: '&2Confirm'
|
||||
# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&4&6%count% %type%-Booster'
|
||||
- '&4will be removed from your account.'
|
||||
- ''
|
||||
- '&6%count% %type%-Booster &2will be activated'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: emerald_block
|
||||
# The name of the item
|
||||
Title: '&2Confirm'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: accept
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: redstone_block
|
||||
# The name of the item
|
||||
Title: '&4Cancel'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: deny
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
295
Configs/English/GUIs/overview.yml
Normal file
295
Configs/English/GUIs/overview.yml
Normal file
@@ -0,0 +1,295 @@
|
||||
# This is the GUI
|
||||
# GUI title
|
||||
Title: '&4Booster &8- &2Übersicht'
|
||||
# Number of rows in the GUI
|
||||
Rows: 6
|
||||
# Slots listing
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
|
||||
# The name of the item
|
||||
Title: '&6Boosters:'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Break-Booster: &e%count_break%'
|
||||
- '&7Drop-Booster: &e%count_drop%'
|
||||
- '&7Fly-Booster: &e%count_fly%'
|
||||
- '&7Mob-Booster: &e%count_mob%'
|
||||
- '&7XP-Booster: &e%count_xp%'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_ingot
|
||||
# The name of the item
|
||||
Title: '&6Shop'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Shop'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: open_shop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.shop'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Break-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
31:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Drop-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Fly-Booster '
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
33:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Mob-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6XP-Booster '
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_xp
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_BREAK
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_break%'
|
||||
40:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_DROP
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_drop%'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_FLY
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_fly%'
|
||||
42:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_MOB
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_mob%'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_XP
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aClick to activate a &6Drophead-Booster'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.drophead'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: ''
|
||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
# Stageheads:
|
||||
# Enable: true
|
||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
# Value: AUTO_DROPHEADS
|
||||
# # The name of the item
|
||||
# Title: '&6Current Stage'
|
||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&c%status_dropheads%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
136
Configs/English/GUIs/selection.yml
Normal file
136
Configs/English/GUIs/selection.yml
Normal file
@@ -0,0 +1,136 @@
|
||||
# GUI title
|
||||
Title: '&4Booster'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Break-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Drop-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Fly-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClickt to get a &6Mob-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6XP-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: XP
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#17:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
637
Configs/English/GUIs/shop.yml
Normal file
637
Configs/English/GUIs/shop.yml
Normal file
@@ -0,0 +1,637 @@
|
||||
# Shop GUI
|
||||
Shop:
|
||||
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
|
||||
GlobalBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: diamond_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: 'MHF_ArrowLeft'
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: false
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
SingelBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 5
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
1:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
10:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
19:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
28:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
37:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
3:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
@@ -15,7 +15,15 @@ MySQLPlayerDataBridge: false
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
|
||||
Placeholder:
|
||||
# Should 2 digits always be displayed for Second placeholders
|
||||
TwoDigitsS: false
|
||||
# Should 2 digits always be displayed for Minute placeholders
|
||||
TwoDigitsM: false
|
||||
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
|
||||
Maincommand: GUI
|
||||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
@@ -154,6 +162,8 @@ Booster:
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||
NaturalSpawning: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
@@ -227,10 +237,25 @@ Shop:
|
||||
Sound: 'placeholder'
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Time until you can get a bonus booster in hours (Set to -1 to disable)
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random
|
||||
Type: Random
|
||||
# Priority of Bonus
|
||||
# Require Numbers
|
||||
1:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 2
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: ALL
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.admin'
|
||||
2:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: Random
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.mod'
|
135
Configs/English/messages.yml
Normal file
135
Configs/English/messages.yml
Normal file
@@ -0,0 +1,135 @@
|
||||
Prefix: '&8[&4Booster&8]'
|
||||
Reload: '%prefix% &2loaded successfully.'
|
||||
ConsoleName: 'Console'
|
||||
NoPermission: '%prefix% &cinsufficient permissions.'
|
||||
PlayerNotFound: '%prefix% &ctarget not found.'
|
||||
OnlyPlayers: '%prefix% &conly players can execute this command'
|
||||
AddOn:
|
||||
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn not found.'
|
||||
Loaded: '%prefix% &2AddOn loaded.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn already loaded.'
|
||||
Unloaded: '%prefix% &2Unload AddOn.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn not loaded.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn already unloaded.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cvault missing!'
|
||||
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
|
||||
No_Money: '%prefix% &cinsufficient money reserves.'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2You have stopped all Boosts.'
|
||||
Broadcast: '%prefix% &2All Boosts have been stopped.'
|
||||
Stopbooster:
|
||||
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
|
||||
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
|
||||
Help: '%prefix% &cUsage: &b/booster stop <type>'
|
||||
Placeholder:
|
||||
Active: 'active'
|
||||
Disabled: 'inactive'
|
||||
Help:
|
||||
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||
Status: '%prefix% &b/booster status &8- &alists all Booster.'
|
||||
GUI: '%prefix% &b/booster &8- &aopens the GUI.'
|
||||
Shop: '%prefix% &b/booster buy &8- &aopens the Shop.'
|
||||
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &adeaktiviert.'
|
||||
Update: '%prefix% &b/booster update &8- &aReloads your Boosters.'
|
||||
Send: '%prefix% &b/booster send &7<Player> <Number> &8- &aSends your Booster to <Player>.'
|
||||
Break: '%prefix% &b/booster break &8- &aActivates the Break-Booster.'
|
||||
Drop: '%prefix% &b/booster drop &8- &aActivates the Drop-Booster.'
|
||||
Fly: '%prefix% &b/booster fly &8- &aActivates the Fly-Booster.'
|
||||
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
|
||||
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
|
||||
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2New Boosters were activated.'
|
||||
AddBooster:
|
||||
Success: '%prefix% &2You have given &6%reciver%&2, &6%count% &2new Booster'
|
||||
Reciver: '%prefix% &2You have been send &6%count%, %type%-Boosters,&2 by &6%sender% '
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <amount> <type>'
|
||||
SetBooster:
|
||||
Success: '%prefix% &2You have set &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have been send &6%count% &2Booster Type: &6%type% &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster set <player> <amount> <type>'
|
||||
See:
|
||||
Success: '%prefix% &6%player% &has &6%count% &6%type%-&2Booster.'
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <type>'
|
||||
RemoveBooster:
|
||||
Success: '%prefix% &2You have removed &6%reciver%&2, &6%count% &2Booster.'
|
||||
Not_Enough: '%prefix% &c%reciver% does not have enough boosters.'
|
||||
Reciver: '%prefix% &2You got from &6%sender%&2, &6%count% &2booster of type &6%type% &2removed.'
|
||||
Help: '%prefix% &cPlease use: &b/booster remove <player> <amount> <type>'
|
||||
Giveall:
|
||||
Success: '%prefix% &2You added &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have received from &6%sender%&2, &6%count% &2booster of type &6%type% &2.'
|
||||
Help: '%prefix% &cPlease use: &b/booster giveall <amount> <type>'
|
||||
Send:
|
||||
Success: '%prefix% &2You send &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You got &6%count% &6%type%-&2Booster &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster send <player> <amount> <type>'
|
||||
Bonusbooster:
|
||||
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
|
||||
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
|
||||
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
|
||||
Reset:
|
||||
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2You have reset from &6%player% &2the time.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cThe maximum amount of &6%type%-Boosters&c have been reached.'
|
||||
Not_Enough: '%prefix% &cYou dont own enough Booster.'
|
||||
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
|
||||
Infinity: 'unlimited'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Break-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Break-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Fly-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Fly-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Drop-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Drop-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Mob-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Mob-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
|
||||
XP:
|
||||
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6XP-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6XP-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
134
Configs/English/messages.yml.bak
Normal file
134
Configs/English/messages.yml.bak
Normal file
@@ -0,0 +1,134 @@
|
||||
Prefix: '&8[&4Booster&8]'
|
||||
Reload: '%prefix% &2loaded successfully.'
|
||||
ConsoleName: 'Console'
|
||||
NoPermission: '%prefix% &cinsufficient permissions.'
|
||||
PlayerNotFound: '%prefix% &ctarget not found.'
|
||||
OnlyPlayers: '%prefix% &conly players can execute this command'
|
||||
AddOn:
|
||||
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn not found.'
|
||||
Loaded: '%prefix% &2AddOn loaded.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn already loaded.'
|
||||
Unloaded: '%prefix% &2Unload AddOn.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn not loaded.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn already unloaded.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cvault missing!'
|
||||
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
|
||||
No_Money: '%prefix% &cinsufficient money reserves.'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2You have stopped all Boosts.'
|
||||
Broadcast: '%prefix% &2All Boosts have been stopped.'
|
||||
Stopbooster:
|
||||
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
|
||||
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
|
||||
Help: '%prefix% &cUsage: &b/booster stop <type>'
|
||||
Placeholder:
|
||||
Active: 'active'
|
||||
Disabled: 'inactive'
|
||||
Help:
|
||||
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||
Status: '%prefix% &b/booster status &8- &alists all Booster.'
|
||||
GUI: '%prefix% &b/booster &8- &aopens the GUI.'
|
||||
Shop: '%prefix% &b/booster buy &8- &aopens the Shop.'
|
||||
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &adeaktiviert.'
|
||||
Update: '%prefix% &b/booster update &8- &aReloads your Boosters.'
|
||||
Send: '%prefix% &b/booster send &7<Player> <Number> &8- &aSends your Booster to <Player>.'
|
||||
Break: '%prefix% &b/booster break &8- &aActivates the Break-Booster.'
|
||||
Drop: '%prefix% &b/booster drop &8- &aActivates the Drop-Booster.'
|
||||
Fly: '%prefix% &b/booster fly &8- &aActivates the Fly-Booster.'
|
||||
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
|
||||
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
|
||||
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Anzahl> <Type> &8- &aGives every online player Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Anzahl> <Type> &8- &aRemoves Players Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aGives the Player Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2New Boosters were activated.'
|
||||
AddBooster:
|
||||
Success: '%prefix% &2You have given &6%reciver%&2, &6%count% &2new Booster'
|
||||
Reciver: '%prefix% &2You have been send &6%count%, %type%-Boosters,&2 by &6%sender% '
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <amount> <type>'
|
||||
SetBooster:
|
||||
Success: '%prefix% &2You have set &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have been send &6%count% &2Booster Type: &6%type% &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster set <player> <amount> <type>'
|
||||
See:
|
||||
Success: '%prefix% &6%player% &has &6%count% &6%type%-&2Booster.'
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <type>'
|
||||
RemoveBooster:
|
||||
Success: '%prefix% &2You have removed &6%reciver%&2, &6%count% &2Booster.'
|
||||
Not_Enough: '%prefix% &c%reciver% does not have enough boosters.'
|
||||
Reciver: '%prefix% &2You got from &6%sender%&2, &6%count% &2booster of type &6%type% &2removed.'
|
||||
Help: '%prefix% &cPlease use: &b/booster remove <player> <amount> <type>'
|
||||
Giveall:
|
||||
Success: '%prefix% &2You added &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have received from &6%sender%&2, &6%count% &2booster of type &6%type% &2.'
|
||||
Help: '%prefix% &cPlease use: &b/booster giveall <amount> <type>'
|
||||
Send:
|
||||
Success: '%prefix% &2You send &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You got &6%count% &6%type%-&2Booster &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster send <player> <amount> <type>'
|
||||
Bonusbooster:
|
||||
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
|
||||
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
|
||||
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
|
||||
Reset:
|
||||
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2You have reset from &6%player% &2the time.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cThe maximum amount of &6%type%-Boosters&c have been reached.'
|
||||
Not_Enough: '%prefix% &cYou dont own enough Booster.'
|
||||
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
|
||||
Infinity: 'unlimited'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Break-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Break-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Fly-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Fly-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Drop-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Drop-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Mob-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Mob-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
|
||||
XP:
|
||||
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6XP-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6XP-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
@@ -10,6 +10,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -35,6 +37,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step1
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -60,6 +64,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step2
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -85,6 +91,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step3
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -106,6 +114,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
@@ -30,6 +30,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: accept
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -42,6 +44,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: deny
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
@@ -27,6 +27,7 @@ Slots:
|
||||
- '&7Fly-Booster: &e%count_fly%'
|
||||
- '&7Mob-Booster: &e%count_mob%'
|
||||
- '&7XP-Booster: &e%count_xp%'
|
||||
#- '&7Dropheads-Booster: &e%count_dropheads%'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -59,6 +60,8 @@ Slots:
|
||||
Action: activate_break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
31:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -75,6 +78,8 @@ Slots:
|
||||
Action: activate_drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -91,6 +96,8 @@ Slots:
|
||||
Action: activate_fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
33:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -107,11 +114,13 @@ Slots:
|
||||
Action: activate_mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: experience_bottle
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
@@ -123,6 +132,8 @@ Slots:
|
||||
Action: activate_xp
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -233,6 +244,52 @@ Slots:
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Drophead-Booster &2zu aktivieren'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.drophead'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: ''
|
||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
# Stageheads:
|
||||
# Enable: true
|
||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
# Value: AUTO_DROPHEADS
|
||||
# # The name of the item
|
||||
# Title: '&6Aktuelle Stufe'
|
||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&c%status_dropheads%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
136
Configs/German/GUIs/selection.yml
Normal file
136
Configs/German/GUIs/selection.yml
Normal file
@@ -0,0 +1,136 @@
|
||||
# GUI title
|
||||
Title: '&4Booster'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Break-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Drop-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Fly-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Mob-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6XP-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: XP
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#17:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
@@ -25,6 +25,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -42,6 +44,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@@ -59,6 +63,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -80,6 +86,8 @@ Shop:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
@@ -131,7 +139,7 @@ Shop:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: experience_bottle
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
@@ -159,6 +167,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -182,6 +192,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -205,6 +217,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -228,6 +242,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -251,6 +267,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -274,6 +292,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -289,7 +309,7 @@ Shop:
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &2%count% &6Fly-Booster'
|
||||
- '&2Kaufe &6%count% &2Fly-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
@@ -297,6 +317,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -312,7 +334,7 @@ Shop:
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Kaufe &2%count% &2Fly-Booster'
|
||||
- '&2Kaufe &6%count% &2Fly-Booster'
|
||||
- '&2Kostet: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
@@ -320,6 +342,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -343,6 +367,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -366,6 +392,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -389,6 +417,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -412,6 +442,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -435,6 +467,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -458,6 +492,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -481,6 +517,99 @@ Shop:
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@@ -500,6 +629,8 @@ Shop:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
261
Configs/German/config.yml
Normal file
261
Configs/German/config.yml
Normal file
@@ -0,0 +1,261 @@
|
||||
# Datastore Types: YML or MySQL
|
||||
Datastore:
|
||||
Type: 'YML'
|
||||
Ip: 'localhost'
|
||||
Port: 3306
|
||||
Database: 'Booster'
|
||||
User: 'root'
|
||||
Password: 'Secret'
|
||||
|
||||
# Would you recive Update-Messages
|
||||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
Placeholder:
|
||||
# Should 2 digits always be displayed for Second placeholders
|
||||
TwoDigitsS: false
|
||||
# Should 2 digits always be displayed for Minute placeholders
|
||||
TwoDigitsM: false
|
||||
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
|
||||
Maincommand: GUI
|
||||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the XP should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# Strength of the break effect
|
||||
Strength: 10
|
||||
2:
|
||||
Strength: 24
|
||||
3:
|
||||
Strength: 40
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: true
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the Drop should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# If the drops of a wither are to be multiplied.
|
||||
Witherdrops: false
|
||||
# Should block drops also be multiplied
|
||||
Oredrops: true
|
||||
# If Oredrops is active, fortune should be taken into account
|
||||
Fortune: true
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||
NaturalSpawning: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# How much the mob spawn should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# There are no steps with the Fly-Booster
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time where players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Priority of Bonus
|
||||
# Require Numbers
|
||||
1:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 2
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: ALL
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.admin'
|
||||
2:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: Random
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.mod'
|
@@ -4,6 +4,16 @@ ConsoleName: 'Server'
|
||||
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
|
||||
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
|
||||
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
|
||||
AddOn:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
|
||||
Loaded: '%prefix% &2AddOn geladen.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn bereits geladen.'
|
||||
Unloaded: '%prefix% &2AddOn entladen.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn nicht geladen.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn bereits entladen.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
|
||||
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
|
||||
@@ -16,6 +26,9 @@ Stopbooster:
|
||||
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
|
||||
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
|
||||
Placeholder:
|
||||
Active: 'aktiviert'
|
||||
Disabled: 'deaktiviert'
|
||||
Help:
|
||||
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||
@@ -36,13 +49,16 @@ Help:
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2Die Booster wurden angewandt.'
|
||||
AddBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
|
||||
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster add <player> <amount> <type>'
|
||||
SetBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster gesetzt.'
|
||||
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2gesetzt bekommen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster set <player> <amount> <type>'
|
||||
See:
|
||||
Success: '%prefix% &6%player% &2hat &6%count% &2Booster des Types &6%type%.'
|
||||
@@ -50,9 +66,11 @@ See:
|
||||
RemoveBooster:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster entfernt.'
|
||||
Not_Enough: '%prefix% &c%reciver% hat nicht genügend Booster.'
|
||||
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2entfernt bekommen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster remove <player> <amount> <type>'
|
||||
Giveall:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster hinzugefügt.'
|
||||
Reciver: '%prefix% &2Du hast von &6%sender%&2, &6%count% &2Booster des Types &6%type% &2bekommen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster giveall <amount> <type>'
|
||||
Send:
|
||||
Success: '%prefix% &2Du hast &6%reciver%&2, &6%count% &2Booster geschickt.'
|
||||
@@ -66,7 +84,7 @@ Bonusbooster:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.'
|
||||
MaxStep: '%prefix% &cEs ist bereits die Maximale Stärke des &6%type%-Boosters&c.'
|
||||
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
|
||||
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
|
||||
Infinity: 'unendlich'
|
17
Configs/German/stageheads.yml
Normal file
17
Configs/German/stageheads.yml
Normal file
@@ -0,0 +1,17 @@
|
||||
Overview:
|
||||
Stages:
|
||||
0: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2YwOTAxOGY0NmYzNDllNTUzNDQ2OTQ2YTM4NjQ5ZmNmY2Y5ZmRmZDYyOTE2YWVjMzNlYmNhOTZiYjIxYjUifX19'
|
||||
1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
Activator:
|
||||
Stages:
|
||||
1:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
|
||||
2:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
|
||||
3:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='
|
132
README.md
132
README.md
@@ -14,17 +14,24 @@ Wenn Spieler einen Booster aktivieren, ist er für alle Spieler verfügbar.
|
||||
Spieler besitzen außerdem die Möglichkeit anderen Spielern Booster zu verschenken, das funktioniert übrigens auch wenn der Spieler nicht Online ist.
|
||||
Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen und wie lange sie an sein sollen.
|
||||
|
||||
|
||||
Dieses Plugin muss auf dem Spigot/Paper/etc. Server installiert werden und nicht auf dem BungeeCord.
|
||||
|
||||
English Configs: <a href="https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs" target="_blank" rel="noopener">https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs</a>
|
||||
[]('https://discord.gg/MPTk2bCewa')
|
||||
|
||||
|
||||
**Discord: dc.t2code.net**
|
||||
|
||||
**Test-Server: t2code.net**
|
||||
|
||||
|
||||

|
||||
|
||||
* [Vault]('https://www.spigotmc.org/resources/vault.34315/')
|
||||
* Economy Plugin Empfehlungen: [EssentialsX]('https://www.spigotmc.org/resources/essentialsx.9089/'), [CMI]('https://www.spigotmc.org/resources/cmi-280-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/') (Paid)
|
||||
* Permissions Plugin Empfehlung: [LuckPerms]('https://www.spigotmc.org/resources/luckperms.28140/')
|
||||
* [PlaceholderAPI]('https://www.spigotmc.org/resources/placeholderapi.6245/') (optional)
|
||||
* <a href="https://www.spigotmc.org/resources/vault.34315/" target="_blank" rel="noopener">Vault</a>
|
||||
* Economy Plugin Empfehlungen: <a href="https://www.spigotmc.org/resources/essentialsx.9089/" target="_blank" rel="noopener">EssentialsX</a>, <a href="https://www.spigotmc.org/resources/cmi-280-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/" target="_blank" rel="noopener">CMI</a> (Paid)
|
||||
* Permissions Plugin Empfehlung: <a href="https://www.spigotmc.org/resources/luckperms.28140/" target="_blank" rel="noopener">LuckPerms</a>
|
||||
* <a href="https://www.spigotmc.org/resources/placeholderapi.6245/" target="_blank" rel="noopener">PlaceholderAPI</a> (optional)
|
||||
|
||||
|
||||

|
||||
@@ -105,11 +112,11 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
|
||||
|
||||
%booster_count_break% - Zeigt dir die Anzahl an Break-Booster an
|
||||
|
||||
%booster_bonus_remeaning_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann
|
||||
%booster_bonus_remaining_min% - Zeigt die verbleibenden Minuten an, bis du einen Bonusbooster holen kann
|
||||
|
||||
%booster_bonus_remeaning_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann
|
||||
%booster_bonus_remaining_hour% - Zeigt die verbleibenden Stunden an, bis du einen Bonusbooster holen kann
|
||||
|
||||
%booster_bonus_remeaning_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann
|
||||
%booster_bonus_remaining_days%- Zeigt die verbleibenden Tage an, bis du einen Bonusbooster holen kann
|
||||
|
||||
%booster_xp_step% - Stufe des XP-Boosters
|
||||
|
||||
@@ -121,30 +128,121 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
|
||||
|
||||
%booster_mob_step% - Stufe des Mob-Boosters
|
||||
|
||||
%booster_xp_remeaningtime_global% - Zeit bis der XP-Booster komplett deaktiviert ist
|
||||
%booster_xp_status% - Gibt am ob der XP-Booster aktiv ist (Config anpassbar)
|
||||
|
||||
%booster_xp_remeaningtime_step% - Zeit bis die Stufe des XP-Boosters deaktiviert ist
|
||||
%booster_fly_status% - Gibt am ob der Fly-Booster aktiv ist (Config anpassbar)
|
||||
|
||||
%booster_fly_remeaningtime_global% - Zeit bis der Fly-Booster komplett deaktiviert is
|
||||
%booster_break_status% - Gibt am ob der Break-Booster aktiv ist (Config anpassbar)
|
||||
|
||||
%booster_fly_remeaningtime_step% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist
|
||||
%booster_drop_status% - Gibt am ob der Mob-Booster aktiv ist (Config anpassbar)
|
||||
|
||||
%booster_break_remeaningtime_global% - Zeit bis der Break-Booster komplett deaktiviert ist
|
||||
%booster_mob_status% - Gibt am ob der Drop-Booster aktiv ist (Config anpassbar)
|
||||
|
||||
%booster_break_remeaningtime_step% - Zeit bis die Stufe des Break-Boosters deaktiviert ist
|
||||
%booster_xp_remainingtime_global_m% - Zeit bis der XP-Booster komplett deaktiviert ist in Minuten
|
||||
|
||||
%booster_mob_remeaningtime_global% - Zeit bis der Mob-Booster komplett deaktiviert ist
|
||||
%booster_xp_remainingtime_global_s% - Zeit bis der XP-Booster komplett deaktiviert ist in Sekunden
|
||||
|
||||
%booster_mob_remeaningtime_step% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist
|
||||
%booster_xp_remainingtime_step_m% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Minuten
|
||||
|
||||
%booster_drop_remeaningtime_global% - Zeit bis der Drop-Booster komplett deaktiviert ist
|
||||
%booster_xp_remainingtime_step_s% - Zeit bis die Stufe des XP-Boosters deaktiviert ist in Sekunden
|
||||
|
||||
%booster_drop_remeaningtime_step% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist
|
||||
%booster_fly_remainingtime_global_m% - Zeit bis der Fly-Booster komplett deaktiviert ist in Minuten
|
||||
|
||||
%booster_fly_remainingtime_global_s% - Zeit bis der Fly-Booster komplett deaktiviert ist in Sekunden
|
||||
|
||||
%booster_fly_remainingtime_step_m% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Minuten
|
||||
|
||||
%booster_fly_remainingtime_step_s% - Zeit bis die Stufe des Fly-Boosters deaktiviert ist in Sekunden
|
||||
|
||||
%booster_break_remainingtime_global_m% - Zeit bis der Break-Booster komplett deaktiviert ist in Minuten
|
||||
|
||||
%booster_break_remainingtime_global_s% - Zeit bis der Break-Booster komplett deaktiviert ist in Sekunden
|
||||
|
||||
%booster_break_remainingtime_step_m% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Minuten
|
||||
|
||||
%booster_break_remainingtime_step_s% - Zeit bis die Stufe des Break-Boosters deaktiviert ist in Sekunden
|
||||
|
||||
%booster_mob_remainingtime_global_m% - Zeit bis der Mob-Booster komplett deaktiviert ist in Minuten
|
||||
|
||||
%booster_mob_remainingtime_global_s% - Zeit bis der Mob-Booster komplett deaktiviert ist in Sekunden
|
||||
|
||||
%booster_mob_remainingtime_step_m% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Minuten
|
||||
|
||||
%booster_mob_remainingtime_step_s% - Zeit bis die Stufe des Mob-Boosters deaktiviert ist in Sekunden
|
||||
|
||||
%booster_drop_remainingtime_global_m% - Zeit bis der Drop-Booster komplett deaktiviert ist in Minuten
|
||||
|
||||
%booster_drop_remainingtime_global_s% - Zeit bis der Drop-Booster komplett deaktiviert ist in Sekunden
|
||||
|
||||
%booster_drop_remainingtime_step_m% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Minuten
|
||||
|
||||
%booster_drop_remainingtime_step_s% - Zeit bis die Stufe des Drop-Boosters deaktiviert ist in Sekunden
|
||||
|
||||
|
||||
|
||||
<h2>Die Default-Configs liegen <a href="https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs" target="_blank" rel="noopener">hier</a> im Git.<h2>
|
||||
|
||||
<details>
|
||||
<summary>API</summary>
|
||||
<p><strong>Maven:</strong></p>
|
||||
<pre><code class="language-Java"><repository>
|
||||
<id>T2Code</id>
|
||||
<url>https://repo.t2code.net/repository/T2Code/</url>
|
||||
</repository>
|
||||
</code></pre>
|
||||
<pre><code class="language-Java">
|
||||
<dependency>
|
||||
<groupId>net.t2code</groupId>
|
||||
<artifactId>Booster</artifactId>
|
||||
<version>{version}</version>
|
||||
</dependency></code></pre>
|
||||
<pre><code class="language-Java">public class Booster implements Listener {
|
||||
|
||||
@EventHandler
|
||||
public void onBoosterStart(BoosterStartEvent e){
|
||||
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBoosterStop(BoosterStopEvent e){
|
||||
|
||||
}
|
||||
|
||||
private void booster(Player player){
|
||||
// Get API
|
||||
BoosterAPI api = new BoosterAPI();
|
||||
|
||||
// Add Booster
|
||||
api.addBooster(player, 1, BoosterTypes.XP);
|
||||
|
||||
// Remove Booster
|
||||
api.removeBooster(player, 1, BoosterTypes.DROP);
|
||||
|
||||
// Get Booster Count
|
||||
int count = api.getCount(player, BoosterTypes.BREAK);
|
||||
|
||||
// Reset BonusBooster Time
|
||||
api.resetBonusBooster(player);
|
||||
|
||||
// Get Step of Booster
|
||||
int step = api.getStep(BoosterTypes.MOB);
|
||||
|
||||
// Start Booster
|
||||
api .startBooster(BoosterTypes.FLY);
|
||||
api .startBooster(BoosterTypes.FLY, player);
|
||||
api .startBooster(BoosterTypes.FLY, 1);
|
||||
api .startBooster(BoosterTypes.FLY, player, 1);
|
||||
|
||||
// Stop Booster
|
||||
api.stopBooster(BoosterTypes.XP);
|
||||
|
||||
// Stop All Booster
|
||||
api.stopBooster();
|
||||
|
||||
}
|
||||
|
||||
}</code></pre>
|
||||
</details>
|
||||
|
||||
|
||||
[]('https://bstats.org/plugin/bukkit/Booster/10307')
|
||||
|
Reference in New Issue
Block a user