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122
Configs/English/GUIs/activation.yml
Normal file
122
Configs/English/GUIs/activation.yml
Normal file
@ -0,0 +1,122 @@
|
||||
# GUI title Placeholder: %booster_name%
|
||||
Title: '&4Booster &8- &2%booster_name%'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material, Skull or ClickedItem (Item clicked to open this GUI)
|
||||
Type: ClickedItem
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: 1
|
||||
# The name of the item
|
||||
Title: '&6Stufe 1'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step1
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml
|
||||
Value: 2
|
||||
# The name of the item
|
||||
Title: '&6Stufe 2'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step2
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml
|
||||
Value: 3
|
||||
# The name of the item
|
||||
Title: '&6Stufe 3'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_step1%, %status_step2%, %status_step3%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Click to activate'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step3
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Zurück'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
52
Configs/English/GUIs/confirmation.yml
Normal file
52
Configs/English/GUIs/confirmation.yml
Normal file
@ -0,0 +1,52 @@
|
||||
# GUI title Placeholder: %booster_name%
|
||||
Title: '&4Booster &8- &2Bestätigen'
|
||||
# Number of rows in the GUI
|
||||
Rows: 4
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: paper
|
||||
# The name of the item
|
||||
Title: '&2Confirm'
|
||||
# Lore of the item. Placeholder: %count% (How many boosters are withdrawn)
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&4&6%count% %type%-Booster'
|
||||
- '&4will be removed from your account.'
|
||||
- ''
|
||||
- '&6%count% %type%-Booster &2will be activated'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: emerald_block
|
||||
# The name of the item
|
||||
Title: '&2Confirm'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: accept
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: redstone_block
|
||||
# The name of the item
|
||||
Title: '&4Cancel'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: deny
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
295
Configs/English/GUIs/overview.yml
Normal file
295
Configs/English/GUIs/overview.yml
Normal file
@ -0,0 +1,295 @@
|
||||
# This is the GUI
|
||||
# GUI title
|
||||
Title: '&4Booster &8- &2Übersicht'
|
||||
# Number of rows in the GUI
|
||||
Rows: 6
|
||||
# Slots listing
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk2Y2UxM2ZmNjE1NWZkZjMyMzVkOGQyMjE3NGM1ZGU0YmY1NTEyZjFhZGVkYTFhZmEzZmMyODE4MGYzZjcifX19'
|
||||
# The name of the item
|
||||
Title: '&6Boosters:'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Break-Booster: &e%count_break%'
|
||||
- '&7Drop-Booster: &e%count_drop%'
|
||||
- '&7Fly-Booster: &e%count_fly%'
|
||||
- '&7Mob-Booster: &e%count_mob%'
|
||||
- '&7XP-Booster: &e%count_xp%'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_ingot
|
||||
# The name of the item
|
||||
Title: '&6Shop'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Shop'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: open_shop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.shop'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Break-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
31:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Drop-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Fly-Booster '
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
33:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6Mob-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to activate a &6XP-Booster '
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
Action: activate_xp
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_BREAK
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_break%'
|
||||
40:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_DROP
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_drop%'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_FLY
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_fly%'
|
||||
42:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_MOB
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_mob%'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads:
|
||||
Enable: true
|
||||
# Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
Value: AUTO_XP
|
||||
# The name of the item
|
||||
Title: '&6Current Stage'
|
||||
# Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aClick to activate a &6Drophead-Booster'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.drophead'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: ''
|
||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
# Stageheads:
|
||||
# Enable: true
|
||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
# Value: AUTO_DROPHEADS
|
||||
# # The name of the item
|
||||
# Title: '&6Current Stage'
|
||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&c%status_dropheads%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
136
Configs/English/GUIs/selection.yml
Normal file
136
Configs/English/GUIs/selection.yml
Normal file
@ -0,0 +1,136 @@
|
||||
# GUI title
|
||||
Title: '&4Booster'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Break-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Drop-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6Fly-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClickt to get a &6Mob-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aClick to get a &6XP-Booster'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: XP
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#17:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
637
Configs/English/GUIs/shop.yml
Normal file
637
Configs/English/GUIs/shop.yml
Normal file
@ -0,0 +1,637 @@
|
||||
# Shop GUI
|
||||
Shop:
|
||||
# The config is divided into GlobalBooster and SingelBooster. This is the setting in config.yml
|
||||
GlobalBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
11:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: gold_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: diamond_block
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: 'MHF_ArrowLeft'
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: false
|
||||
Value: ''
|
||||
# If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
Stageheads: false
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
SingelBoosters:
|
||||
# GUI title
|
||||
Title: '&4Booster &7- &2Shop'
|
||||
# Number of rows in the GUI
|
||||
Rows: 5
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
1:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
10:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
19:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
28:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
37:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore: []
|
||||
3:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Break-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Break-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Drop-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Drop-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Fly-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Fly-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% Mob-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2Mob-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6%count% XP-Booster'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&2Buy &6%count% &2XP-Booster'
|
||||
- '&2Price: &6%price%$'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: shop
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Buy &6%count% &2Dropheads-Booster'
|
||||
# - '&2Price: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
Playerhead:
|
||||
# The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
Owner: ''
|
||||
Base64:
|
||||
# If this option is activated, the Base64 is used instead of the Owner.
|
||||
Enable: true
|
||||
Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWQ3M2NmNjZkMzFiODNjZDhiODY0NGMxNTk1OGMxYjczYzhkOTczMjNiODAxMTcwYzFkODg2NGJiNmE4NDZkIn19fQ=='
|
||||
# The name of the item. Placeholder %count%, %price%
|
||||
Title: '&6Back'
|
||||
# Lore of the item. Placeholder %count%, %price%
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&7Menu'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
@ -11,6 +11,20 @@ Datastore:
|
||||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Compatibility with HuskSync
|
||||
HuskSync: false
|
||||
# Compatibility with Plotsquared
|
||||
PlotSquared: false
|
||||
# Compatibility with Lands
|
||||
Lands: false
|
||||
# Compatibility with Jobs
|
||||
Jobs: false
|
||||
# Compatibility with WorldGuard
|
||||
WorldGuard:
|
||||
# Enable Compatibility
|
||||
Enable: false
|
||||
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
|
||||
MiniMessageSupport: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
@ -22,16 +36,30 @@ Placeholder:
|
||||
TwoDigitsM: false
|
||||
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
|
||||
Maincommand: GUI
|
||||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
|
||||
PermissionPerStage: false
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# No XP bottles can be used during an XP booster
|
||||
DisableXPBottles: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
@ -63,15 +91,30 @@ Booster:
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
@ -103,15 +146,30 @@ Booster:
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
Stages:
|
||||
@ -149,6 +207,13 @@ Booster:
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
@ -158,10 +223,20 @@ Booster:
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied (Not only Spawner)
|
||||
# If Enabled Natural Mob Spawning will be multiplied
|
||||
NaturalSpawning: false
|
||||
# If Enabled Spawner will not be multiplied
|
||||
DisableSpawnerSpawning: false
|
||||
# Disable AI of mob (Minecraft 1.17+)
|
||||
AwareMob: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
@ -191,9 +266,18 @@ Booster:
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
@ -202,6 +286,12 @@ Booster:
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# There are no steps with the Fly-Booster
|
||||
@ -226,19 +316,43 @@ Booster:
|
||||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time where players do not get fall damage after finishing in seconds
|
||||
# Time when players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Player get a notification at join if he can get a BonusBooster
|
||||
BonusBoosterReminder: true
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Time until you can get a bonus booster in hours (Set to -1 to disable)
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random
|
||||
Type: Random
|
||||
# Priority of Bonus
|
||||
# Require Numbers
|
||||
1:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 2
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: ALL
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.admin'
|
||||
2:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: Random
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.mod'
|
156
Configs/English/messages.yml
Normal file
156
Configs/English/messages.yml
Normal file
@ -0,0 +1,156 @@
|
||||
Prefix: '&8[&4Booster&8]'
|
||||
Reload: '%prefix% &2loaded successfully.'
|
||||
ConsoleName: 'Console'
|
||||
NoPermission: '%prefix% &cinsufficient permissions.'
|
||||
PlayerNotFound: '%prefix% &ctarget not found.'
|
||||
OnlyPlayers: '%prefix% &conly players can execute this command'
|
||||
Queue:
|
||||
Paused: '%prefix% &2The booster was paused because a stronger one was started.'
|
||||
InQueue: '%prefix% &2The booster is in the queue and will be started as soon as the current one is over.'
|
||||
AddOn:
|
||||
Help: '%prefix% &cPlease use: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn not found.'
|
||||
Loaded: '%prefix% &2AddOn loaded.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn already loaded.'
|
||||
Unloaded: '%prefix% &2Unload AddOn.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn not loaded.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn already unloaded.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cvault missing!'
|
||||
Success: '%prefix% &2You have bought &6%count% &6%type%-Booster &2vor &6%price%.'
|
||||
No_Money: '%prefix% &cinsufficient money reserves.'
|
||||
Help: '%prefix% &cPlease use: &b/booster shop <Player>'
|
||||
Converter:
|
||||
NoMySQL: '%prefix% &cPlease enable MySQL in Config.yml!'
|
||||
NoFile: '%prefix% &cThe Booster.yml does not exist!'
|
||||
Success: '%prefix% &2Convert completed.'
|
||||
Help: '%prefix% &cPlease use: &b/booster convert <typ>'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &The &6Break-Booster &2is &ex%status_break%&2. You own: &6%count_break%%newline%%prefix% &2The &6Drop-Booster &2is &ex%status_drop%&2. You own: &6%count_drop%%newline%%prefix% &2The &6Mob-Booster &2is &ex%status_mob%&2. You own: &6%count_mob%%newline%%prefix% &2The &6Fly-Booster &2is &ex%status_fly%&2. You own: &6%count_fly%%newline%%prefix% &2The &6XP-Booster &2is &ex%status_xp%&2. You own: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2You have stopped all Boosts.'
|
||||
Broadcast: '%prefix% &2All Boosts have been stopped.'
|
||||
Stopbooster:
|
||||
Player: '%prefix% &2You have stopped the &6%type%-Booster.'
|
||||
Broadcast: '%prefix% &2All &6%type%-Booster &2were stopped.'
|
||||
Help: '%prefix% &cUsage: &b/booster stop <type>'
|
||||
Ignore:
|
||||
Help: '%prefix% &cPlease use: &b/booster ignore <type>'
|
||||
Ignoring: '%prefix% &cYou are now ignoring the &6%type%-Booster&c!'
|
||||
UnIgnoring: '%prefix% &2You no longer ignore the &6%type%-Booster&2!'
|
||||
Placeholder:
|
||||
Active: 'active'
|
||||
Disabled: 'inactive'
|
||||
Help:
|
||||
Header: '%prefix% &8------ &4Booster help &8------%newline%%prefix%'
|
||||
Footer: '%prefix%%newline%%prefix% &8--------------------------'
|
||||
Status: '%prefix% &b/booster status &8- &alists all Booster.'
|
||||
GUI: '%prefix% &b/booster &8- &aopens the GUI.'
|
||||
Shop: '%prefix% &b/booster buy &8- &aopens the Shop.'
|
||||
Bonus: '%prefix% &b/bonusbooster &2| &b/bb &8- &adeaktiviert.'
|
||||
Update: '%prefix% &b/booster update &8- &aReloads your Boosters.'
|
||||
Send: '%prefix% &b/booster send &7<Player> <Number> &8- &aSends your Booster to <Player>.'
|
||||
Break: '%prefix% &b/booster break &8- &aActivates the Break-Booster.'
|
||||
Drop: '%prefix% &b/booster drop &8- &aActivates the Drop-Booster.'
|
||||
Fly: '%prefix% &b/booster fly &8- &aActivates the Fly-Booster.'
|
||||
Mob: '%prefix% &b/booster mob &8- &aActivates the Mob-Booster.'
|
||||
XP: '%prefix% &b/booster xp &8- &aActivates the XP-Booster.'
|
||||
Add: '%prefix% &b/booster add &7<Player> <Number> <Type> &8- &aGives the Target <Number> of <Type>-Booster.'
|
||||
Giveall: '%prefix% &b/booster giveall &7<Count> <Type> &8- &aGives every online player Booster.'
|
||||
Remove: '%prefix% &b/booster remove &7<Player> <Count> <Type> &8- &aRemoves Players Booster.'
|
||||
Set: '%prefix% &b/booster set &7<Player> <Count> <Type> &8- &aGives the Player Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aShows Players Booster.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloads the Plugin.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2New Boosters were activated.'
|
||||
AddBooster:
|
||||
Success: '%prefix% &2You have given &6%reciver%&2, &6%count% &2new Booster'
|
||||
Reciver: '%prefix% &2You have been send &6%count%, %type%-Boosters,&2 by &6%sender% '
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <amount> <type>'
|
||||
SetBooster:
|
||||
Success: '%prefix% &2You have set &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have been send &6%count% &2Booster Type: &6%type% &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster set <player> <amount> <type>'
|
||||
See:
|
||||
Success: '%prefix% &6%player% &has &6%count% &6%type%-&2Booster.'
|
||||
Help: '%prefix% &cUsage: &b/booster add <player> <type>'
|
||||
RemoveBooster:
|
||||
Success: '%prefix% &2You have removed &6%reciver%&2, &6%count% &2Booster.'
|
||||
Not_Enough: '%prefix% &c%reciver% does not have enough boosters.'
|
||||
Reciver: '%prefix% &2You got from &6%sender%&2, &6%count% &2booster of type &6%type% &2removed.'
|
||||
Help: '%prefix% &cPlease use: &b/booster remove <player> <amount> <type>'
|
||||
Giveall:
|
||||
Success: '%prefix% &2You added &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You have received from &6%sender%&2, &6%count% &2booster of type &6%type% &2.'
|
||||
Help: '%prefix% &cPlease use: &b/booster giveall <amount> <type>'
|
||||
Send:
|
||||
Success: '%prefix% &2You send &6%reciver%&2, &6%count% &2Booster.'
|
||||
Reciver: '%prefix% &2You got &6%count% &6%type%-&2Booster &2by &6%sender%&2.'
|
||||
Help: '%prefix% &cUsage: &b/booster send <player> <amount> <type>'
|
||||
Bonusbooster:
|
||||
Disabled: '%prefix% &cBonusBooster is currently deactivated :(.'
|
||||
Recive: '%prefix% &2You got &6%count% %type% &2booster.'
|
||||
Wait: '%prefix% &2You still have to wait &6%days% days&2, &6%hours% hours&2, &6%minutes% minutes &2.'
|
||||
Join: '%prefix% &2You can get a BonusBooster.'
|
||||
Reset:
|
||||
Help: '%prefix% &cPlease use: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2You have reset from &6%player% &2the time.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cThe maximum amount of &6%type%-Boosters&c have been reached.'
|
||||
Not_Enough: '%prefix% &cYou dont own enough Booster.'
|
||||
Wrong_World: '%prefix% &cYou cannot start the booster in this world.'
|
||||
Infinity: 'unlimited'
|
||||
RefreshAll: '%prefix% &2All Players refreshed.'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% Break Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Break-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Break-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Break-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Break-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Break-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Break-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% Fly Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Fly-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Fly-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Fly-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Fly-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Fly-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Fly-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% Drop Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Drop-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Drop-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Drop-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Drop-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Drop-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Drop-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% Mob-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6Mob-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6Mob-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6Mob-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6Mob-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6Mob-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6Mob-Booster &2has been deactivated!'
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
||||
XP:
|
||||
StartCountdown: '%prefix% XP-Booster activates in &6%time% &cSeconds !'
|
||||
Executer: '%prefix% &2You have activated a &6XP-Booster &2!'
|
||||
Broadcast: '%newline%%newline%%newline%%prefix% &6%player% &2has activated a &6XP-Booster&8[&6x%stage%&8] &2! '
|
||||
EndCounter: '%prefix% &cThe &6XP-Booster &cends in &6%counter% &cSeconds !'
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2has been deactivated! Now &8[&6x%newstage%&8]'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2has been deactivated!'
|
||||
Join: '%prefix% &2A &6XP-Booster &2is currently active!'
|
||||
Disabled: '%prefix% &2The &6XP-Booster &2has been deactivated!'
|
||||
NoXPBottle: "%prefix% &2You can't use any XP Bottles during a &6XP Booster&2!"
|
||||
Cooldown: '%prefix% &2You still have to wait &6%hours% hours&2, &6%minutes% minutes&2, &6%seconds% seconds &2.'
|
@ -10,6 +10,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -35,6 +37,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step1
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -60,6 +64,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step2
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -85,6 +91,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: activate, activate_step1, activate_step2,activate_step3,
|
||||
Action: activate_step3
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -106,6 +114,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
@ -30,6 +30,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: accept
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -42,6 +44,8 @@ Slots:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible actions: accept, deny, close
|
||||
Action: deny
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
@ -27,6 +27,7 @@ Slots:
|
||||
- '&7Fly-Booster: &e%count_fly%'
|
||||
- '&7Mob-Booster: &e%count_mob%'
|
||||
- '&7XP-Booster: &e%count_xp%'
|
||||
#- '&7Dropheads-Booster: &e%count_dropheads%'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -59,6 +60,8 @@ Slots:
|
||||
Action: activate_break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
31:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -75,6 +78,8 @@ Slots:
|
||||
Action: activate_drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -91,6 +96,8 @@ Slots:
|
||||
Action: activate_fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
33:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -107,11 +114,13 @@ Slots:
|
||||
Action: activate_mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: experience_bottle
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
@ -123,6 +132,8 @@ Slots:
|
||||
Action: activate_xp
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -233,6 +244,52 @@ Slots:
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&c%status_xp%'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#35:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Drophead-Booster &2zu aktivieren'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible actions: activate_break, activate_drop, activate_fly, activate_mob, activate_xp, shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), open_shop
|
||||
# Action: activate_dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.drophead'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
||||
#44:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: ''
|
||||
# # If this option is enabled, the base64 value is fetched from stageheads.yml so that the head changes to a specific stage
|
||||
# Stageheads:
|
||||
# Enable: true
|
||||
# # Nummer in stageheads.yml or AUTO_[BOOSTER]
|
||||
# Value: AUTO_DROPHEADS
|
||||
# # The name of the item
|
||||
# Title: '&6Aktuelle Stufe'
|
||||
# # Lore of the item. You can use the following placeholders: %count%, %count_fly%, %count_break%, %count_drop%, %count_mob%, %count_xp%, %status_fly%, %status_break%, %status_drop%, %status_mob%, %status_xp%
|
||||
# # If you have GlobalBoosters set to true in config.yml, you should change it to Count: %count%.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&c%status_dropheads%'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
136
Configs/German/GUIs/selection.yml
Normal file
136
Configs/German/GUIs/selection.yml
Normal file
@ -0,0 +1,136 @@
|
||||
# GUI title
|
||||
Title: '&4Booster'
|
||||
# Number of rows in the GUI
|
||||
Rows: 3
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
Material: 'placeholder'
|
||||
Slots:
|
||||
# The number represents the slot of the item
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_pickaxe
|
||||
# The name of the item
|
||||
Title: '&6Break-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Break-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Break
|
||||
# Permission to display the item
|
||||
Permission: 'booster.break'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
13:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: iron_ingot
|
||||
# The name of the item
|
||||
Title: '&6Drop-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Drop-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Drop
|
||||
# Permission to display the item
|
||||
Permission: 'booster.drop'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: feather
|
||||
# The name of the item
|
||||
Title: '&6Fly-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Fly-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Fly
|
||||
# Permission to display the item
|
||||
Permission: 'booster.fly'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
15:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: bone
|
||||
# The name of the item
|
||||
Title: '&6Mob-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6Mob-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: Mob
|
||||
# Permission to display the item
|
||||
Permission: 'booster.mob'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
# The material of the item. (Can be made visible in the client with F3 + H).
|
||||
Material: 'placeholder_xp'
|
||||
# The name of the item
|
||||
Title: '&6XP-Booster'
|
||||
# Lore of the item.
|
||||
Lore:
|
||||
- '&8--------------------'
|
||||
- '&aKlicke, um einen &6XP-Booster &2zu bekommen'
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
Action: get
|
||||
# Possible Types: XP, Break, Drop, Mob, Fly
|
||||
Booster: XP
|
||||
# Permission to display the item
|
||||
Permission: 'booster.xp'
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# Can be commented out if Dropheads add-on is active
|
||||
#17:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&aKlicke, um einen &6Dropheads-Booster &2zu bekommen'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: get (Requires Booster[XP, Break, Drop, Mob, Fly])
|
||||
# Action: get
|
||||
# # Possible Types: XP, Break, Drop, Mob, Fly
|
||||
# Booster: dropheads
|
||||
# # Permission to display the item
|
||||
# Permission: 'booster.dropheads'
|
||||
# # Sound on click
|
||||
# Sound: 'BLOCK_NOTE_BLOCK_HAT'
|
@ -25,6 +25,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 1
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -42,6 +44,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 5
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
17:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Material
|
||||
@ -59,6 +63,8 @@ Shop:
|
||||
Action: shop
|
||||
Count: 10
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
27:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -80,6 +86,8 @@ Shop:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
||||
@ -159,6 +167,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Break
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
5:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -182,6 +192,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Break
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
7:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -205,6 +217,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Break
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
12:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -228,6 +242,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Drop
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
14:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -251,6 +267,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Drop
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
16:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -274,6 +292,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Drop
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
21:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -297,6 +317,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Fly
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
23:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -320,6 +342,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Fly
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
25:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -343,6 +367,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Fly
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
30:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -366,6 +392,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: Mob
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
32:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -389,6 +417,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: Mob
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
34:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -412,6 +442,8 @@ Shop:
|
||||
Count: 10
|
||||
Booster: Mob
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
39:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -435,6 +467,8 @@ Shop:
|
||||
Count: 1
|
||||
Booster: XP
|
||||
Price: 1000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
41:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -458,6 +492,8 @@ Shop:
|
||||
Count: 5
|
||||
Booster: XP
|
||||
Price: 4000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
43:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -481,6 +517,99 @@ Shop:
|
||||
Count: 10
|
||||
Booster: XP
|
||||
Price: 7000
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# If Dropheads is activated please increase number of rows in line 99 to 6
|
||||
#46:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: SKULL
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjQ1MjhiMzIyOTY2MGYzZGZhYjQyNDE0ZjU5ZWU4ZmQwMWU4MDA4MWRkM2RmMzA4Njk1MzZiYTliNDE0ZTA4OSJ9fX0='
|
||||
# # The name of the item
|
||||
# Title: '&6Dropheads-Booster'
|
||||
# # Lore of the item.
|
||||
# Lore: []
|
||||
#48:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 1
|
||||
# Booster: Dropheads
|
||||
# Price: 1000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#50:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 5
|
||||
# Booster: Dropheads
|
||||
# Price: 4000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
#52:
|
||||
# # The type defines what properties the slot has. Types: Material or Skull
|
||||
# Type: Skull
|
||||
# Playerhead:
|
||||
# # The user whose head is displayed. You can use the placeholder %player% if you want it to be the player who opens the gui. Alternatively Base64 can be used.
|
||||
# Owner: ''
|
||||
# Base64:
|
||||
# # If this option is activated, the Base64 is used instead of the Owner.
|
||||
# Enable: true
|
||||
# Value: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
# # The name of the item. Placeholder %count%, %price%
|
||||
# Title: '&6%count% Dropheads-Booster'
|
||||
# # Lore of the item. Placeholder %count%, %price%
|
||||
# Lore:
|
||||
# - '&8--------------------'
|
||||
# - '&2Kaufe &6%count% &2Dropheads-Booster'
|
||||
# - '&2Kostet: &6%price%$'
|
||||
# # Action to be performed when the item is clicked.
|
||||
# # Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
# Action: shop
|
||||
# Count: 10
|
||||
# Booster: Dropheads
|
||||
# Price: 7000
|
||||
# # Sound on click
|
||||
# Sound: 'placeholder'
|
||||
# For dropheads, change the return slot to 54.
|
||||
45:
|
||||
# The type defines what properties the slot has. Types: Material or Skull
|
||||
Type: Skull
|
||||
@ -500,6 +629,8 @@ Shop:
|
||||
# Action to be performed when the item is clicked.
|
||||
# Possible Actions: shop (Requires Count, Booster[XP, Break, Drop, Mob, Fly] and Price), back
|
||||
Action: back
|
||||
# Sound on click
|
||||
Sound: 'placeholder'
|
||||
# This item is set in all places where no item is stored.
|
||||
Background:
|
||||
Enabled: true
|
362
Configs/German/config.yml
Normal file
362
Configs/German/config.yml
Normal file
@ -0,0 +1,362 @@
|
||||
# Datastore Types: YML or MySQL
|
||||
Datastore:
|
||||
Type: 'YML'
|
||||
Ip: 'localhost'
|
||||
Port: 3306
|
||||
Database: 'Booster'
|
||||
User: 'root'
|
||||
Password: 'Secret'
|
||||
|
||||
# Would you recive Update-Messages
|
||||
UpdateMessage: true
|
||||
# Compatibility with MySQLPlayerDataBridge
|
||||
MySQLPlayerDataBridge: false
|
||||
# Compatibility with HuskSync
|
||||
HuskSync: false
|
||||
# Compatibility with Plotsquared
|
||||
PlotSquared: false
|
||||
# Compatibility with Lands
|
||||
Lands: false
|
||||
# Messages are not sent globally but as private messages
|
||||
SendAsPrivateMessage: false
|
||||
# Enable Logging
|
||||
Logging: true
|
||||
# Compatibility with Jobs
|
||||
Jobs: false
|
||||
# Compatibility with WorldGuard
|
||||
WorldGuard:
|
||||
# Enable Compatibility
|
||||
Enable: false
|
||||
# Enable MiniMessage Support for messages. No GUI! (https://webui.adventure.kyori.net)
|
||||
MiniMessageSupport: false
|
||||
Placeholder:
|
||||
# Should 2 digits always be displayed for Second placeholders
|
||||
TwoDigitsS: false
|
||||
# Should 2 digits always be displayed for Minute placeholders
|
||||
TwoDigitsM: false
|
||||
# What should happen at the '/booster' command. Options: GUI, OVERVIEW
|
||||
Maincommand: GUI
|
||||
# Disable Booster-Messages on Join
|
||||
DisableJoinMessages: false
|
||||
Booster:
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out. The Booster with higher step will start first
|
||||
Queue:
|
||||
BiggerBoosterFirst: true
|
||||
# BoosterPermission + .[stage] Example: booster.break.1, booster.break.2, booster.break.3
|
||||
PermissionPerStage: false
|
||||
XP:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# No XP bottles can be used during an XP booster
|
||||
DisableXPBottles: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the XP should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Break:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# Strength of the break effect
|
||||
Strength: 10
|
||||
2:
|
||||
Strength: 24
|
||||
3:
|
||||
Strength: 40
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: true
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Drop:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# By how much the Drop should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# If the drops of a wither are to be multiplied.
|
||||
Witherdrops: false
|
||||
# Should block drops also be multiplied
|
||||
Oredrops: true
|
||||
# If Oredrops is active, fortune should be taken into account
|
||||
Fortune: true
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Mob:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If Enabled Natural Mob Spawning will be multiplied
|
||||
NaturalSpawning: false
|
||||
# If Enabled Spawner will not be multiplied
|
||||
DisableSpawnerSpawning: false
|
||||
# Disable AI of mob (Minecraft 1.17+)
|
||||
AwareMob: false
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
Stages:
|
||||
# How many levels the booster should have. You can expand it by copy-paste or reduce it by delete.
|
||||
# Attention There must not be a duplicate name!
|
||||
# Require Numbers
|
||||
1:
|
||||
# How much the mob spawn should be multiplied
|
||||
Strength: 1
|
||||
2:
|
||||
Strength: 2
|
||||
3:
|
||||
Strength: 3
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Fly:
|
||||
# Time how long a booster is active in Minutes. Set it to -1 to disable it
|
||||
Time: 10
|
||||
# Each player must activate the booster itself.
|
||||
PerPlayer: false
|
||||
# When this option is active, players with a special permission will not have the fly effect removed any more
|
||||
FlyBypassEnable: false
|
||||
# Is the list below a whitelist or a blacklist
|
||||
ListMode: Blacklist
|
||||
# List of worlds of the filter
|
||||
List:
|
||||
- World1
|
||||
- World2
|
||||
# Is the list below a whitelist or a blacklist for WorldGuard
|
||||
WG_ListMode: Blacklist
|
||||
# List of Regions of the filter (WorldGuard)
|
||||
WG_List:
|
||||
- Spawn
|
||||
- Spawn2
|
||||
# Should fireworks be started when the booster is activated
|
||||
FireworkOnStart: true
|
||||
# If a booster is started, but one is already running, it will be put on hold and started as soon as the other one runs out.
|
||||
Queue:
|
||||
Enable: false
|
||||
ShowInActivationGUI: false
|
||||
# There are no steps with the Fly-Booster
|
||||
# Sound that is played at the start of the booster
|
||||
Startsound:
|
||||
Enable: true
|
||||
Sound: 'placeholder'
|
||||
# Delay before a booster starts
|
||||
StartDelay:
|
||||
Enable: false
|
||||
# Delay before start in seconds
|
||||
Time: 3
|
||||
# Time when messages are issued in seconds
|
||||
Messages: 3,2,1
|
||||
# Time before a booster expires and a message should come in the chat.
|
||||
EndWarnigs: 20,10,5,3,2,1
|
||||
EndSound:
|
||||
# Time before a booster expires and a sound is to be played.
|
||||
Time: 20,10,5,3,2,1
|
||||
# Sound to be played
|
||||
Sound: 'placeholder'
|
||||
# Delay when a fly booster ends and players do not get fall damage
|
||||
FallDamageDelay:
|
||||
Enable: true
|
||||
# Time when players do not get fall damage after finishing in seconds
|
||||
Time: 5
|
||||
# Cooldown before a new one can be started. Time in Seconds Queue will be disabled.
|
||||
Cooldown:
|
||||
Enable: false
|
||||
Time: 1200
|
||||
Shop:
|
||||
# If this is disabled, you must buy each booster type separately. If this setting is active, a purchased booster is usable for all types
|
||||
GlobalBoosters: false
|
||||
# Sound to be played when the store is opened. Set it to null to disable it
|
||||
Sound: 'placeholder'
|
||||
# Player get a notification at join if he can get a BonusBooster
|
||||
BonusBoosterReminder: true
|
||||
# Booster that players get for free after a certain period of time (With Permission)
|
||||
Bonusbooster:
|
||||
# Priority of Bonus
|
||||
# Require Numbers
|
||||
1:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 2
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: ALL
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.admin'
|
||||
2:
|
||||
# Time until you can get a bonus booster in hours
|
||||
Time: 168
|
||||
# Number of boosters you get
|
||||
Count: 1
|
||||
# What booster Man should get guys: XP, Break, Drop, Mob, Fly, ALL, Random
|
||||
# You can also set it like this, for example: XP,Break,Mob, Random, Select
|
||||
Type: Random
|
||||
# Permission
|
||||
Permission: 'booster.bonusbooster.mod'
|
@ -4,10 +4,29 @@ ConsoleName: 'Server'
|
||||
NoPermission: '%prefix% &cDafür hast du keine Rechte.'
|
||||
PlayerNotFound: '%prefix% &cDer Spieler wurde nicht gefunden.'
|
||||
OnlyPlayers: '%prefix% &cDiesen Befehl können nur Spieler ausführen!'
|
||||
Queue:
|
||||
Paused: '%prefix% &2Der Booster wurde pausiert, da ein stärkerer gestartet wurde.'
|
||||
InQueue: '%prefix% &2Der Booster ist in der Warteschlange und wird gestartet, sobald der aktuelle zu Ende ist.'
|
||||
AddOn:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster module load/unload/info/list <AddOn>'
|
||||
AddOnNotFound: '%prefix% &cAddOn nicht gefunden.'
|
||||
Loaded: '%prefix% &2AddOn geladen.'
|
||||
AlreadyLoaded: '%prefix% &cAddOn bereits geladen.'
|
||||
Unloaded: '%prefix% &2AddOn entladen.'
|
||||
Reloaded: '%prefix% &2AddOn reloaded.'
|
||||
NotLoaded: '%prefix% &cAddOn nicht geladen.'
|
||||
AlreadyUnloaded: '%prefix% &cAddOn bereits entladen.'
|
||||
List: '%prefix% &8--------------------------%newline%%prefix%&2 AddOn: &6%addon%%newline%%prefix%&2 - Version: &6%version%%newline%%prefix%&2 - Loaded: &6%loaded%%newline%%prefix%&2 - Description: &6%description%%newline%%prefix%'
|
||||
Shop:
|
||||
Not_Setup: '%prefix% &cVault nicht eingerichtet!'
|
||||
Success: '%prefix% &2Du hast &6%count% &2Booster von &6%type%-Booster &2für &6%price% &2gekauft.'
|
||||
No_Money: '%prefix% &cDu hast nicht genug Geld!'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster shop <Player>'
|
||||
Converter:
|
||||
NoMySQL: '%prefix% &cBitte aktiviere MySQL in der Config.yml!'
|
||||
NoFile: '%prefix% &cDie Booster.yml existiert nicht!'
|
||||
Success: '%prefix% &2Convert abgeschlossen.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster convert <typ>'
|
||||
Overview: '%prefix% &8------ &4Booster &8------%newline%%prefix%%newline%%prefix% &2Der &6Break-Booster &2ist &ex%status_break%&2. Du besitzt: &6%count_break%%newline%%prefix% &2Der &6Drop-Booster &2ist &ex%status_drop%&2. Du besitzt: &6%count_drop%%newline%%prefix% &2Der &6Mob-Booster &2ist &ex%status_mob%&2. Du besitzt: &6%count_mob%%newline%%prefix% &2Der &6Fly-Booster &2ist &ex%status_fly%&2. Du besitzt: &6%count_fly%%newline%%prefix% &2Der &6XP-Booster &2ist &ex%status_xp%&2. Du besitzt: &6%count_xp%%newline%%prefix% &8------ &4Booster &8------'
|
||||
Stopallbooster:
|
||||
Player: '%prefix% &2Du hast alle Booster gestoppt.'
|
||||
@ -16,6 +35,10 @@ Stopbooster:
|
||||
Player: '%prefix% &2Du hast den &6%type%-Booster &2gestoppt.'
|
||||
Broadcast: '%prefix% &2Alle &6%type%-Booster &2wurden beendet.'
|
||||
Help: '%prefix% &cBitte nutze: &b/booster stop <type>'
|
||||
Ignore:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster ignore <type>'
|
||||
Ignoring: '%prefix% &cDu ignorierst jetzt den &6%type%-Booster&c!'
|
||||
UnIgnoring: '%prefix% &2Du ignorierst jetzt den &6%type%-Booster&2 nicht mehr!'
|
||||
Placeholder:
|
||||
Active: 'aktiviert'
|
||||
Disabled: 'deaktiviert'
|
||||
@ -39,6 +62,7 @@ Help:
|
||||
Set: '%prefix% &b/booster set &7<Player> <Anzahl> <Type> &8- &aSetzt dem Spieler Booster.'
|
||||
See: '%prefix% &b/booster see &7<Player> <Type> &8- &aZeigt die Anzahl der Booster des Spielers an.'
|
||||
Reload: '%prefix% &b/booster reload &2| &b/booster rl &8- &aReloaded die Config.'
|
||||
Module: '%prefix% &b/booster module load/unload/info/list <AddOn> &8- &aManage AddOns.'
|
||||
Player:
|
||||
Refresh: '%prefix% &2Die Booster wurden angewandt.'
|
||||
AddBooster:
|
||||
@ -69,14 +93,16 @@ Bonusbooster:
|
||||
Disabled: '%prefix% &cBonusBooster ist aktuell deaktiviert.'
|
||||
Recive: '%prefix% &2Du hast &6%count% %type%-Booster &2bekommen.'
|
||||
Wait: '%prefix% &2Du musst noch &6%days% Tage&2, &6%hours% Stunden&2, &6%minutes% Minuten &2warten.'
|
||||
Join: '%prefix% &2Du kannst dir einen BonusBooster holen.'
|
||||
Reset:
|
||||
Help: '%prefix% &cBitte nutze: &b/booster bbreset <player>'
|
||||
Success: '%prefix% &2Du hast von &6%player% &2die Zeit resettet.'
|
||||
Booster:
|
||||
MaxStep: '%prefix% &cEs ist bereits die Maximale stäre des &6%type%-Boosters&c.'
|
||||
MaxStep: '%prefix% &cEs ist bereits die Maximale Stärke des &6%type%-Boosters&c.'
|
||||
Not_Enough: '%prefix% &cDu hast nicht genügend Booster.'
|
||||
Wrong_World: '%prefix% &cDu kannst den Booster in dieser Welt nicht starten.'
|
||||
Infinity: 'unendlich'
|
||||
RefreshAll: '%prefix% &2Alle Spieler refreshed.'
|
||||
BREAK:
|
||||
StartCountdown: '%prefix% &cAchtung, Break Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Break-Booster &2aktiviert!'
|
||||
@ -86,6 +112,7 @@ Booster:
|
||||
End: '%newline%%newline%%newline%%prefix% &6Break-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Break-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Break-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
FLY:
|
||||
StartCountdown: '%prefix% &cAchtung, Fly Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Fly-Booster &2aktiviert!'
|
||||
@ -95,6 +122,7 @@ Booster:
|
||||
End: '%newline%%newline%%newline%%prefix% &6Fly-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Fly-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Fly-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
DROP:
|
||||
StartCountdown: '%prefix% &cAchtung, Drop Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Drop-Booster &2aktiviert!'
|
||||
@ -104,6 +132,7 @@ Booster:
|
||||
End: '%newline%%newline%%newline%%prefix% &6Drop-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Drop-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Drop-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
MOB:
|
||||
StartCountdown: '%prefix% &cAchtung, Mob Booster startet in &6%time% &cSekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6Mob-Booster &2aktiviert!'
|
||||
@ -113,6 +142,7 @@ Booster:
|
||||
End: '%newline%%newline%%newline%%prefix% &6Mob-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6Mob-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6Mob-Booster &2ist deaktiviert!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
||||
XP:
|
||||
StartCountdown: '%prefix% &cAchtung, XP Booster startet in %time% Sekunden!'
|
||||
Executer: '%prefix% &2Du hast den &6XP-Booster &2aktiviert!'
|
||||
@ -121,4 +151,6 @@ Booster:
|
||||
Downgrade: '%newline%%newline%%newline%%prefix% &6XP-Booster &ex%oldstage% &2wurde nun deaktiviert! Jetzt &6x%newstage%'
|
||||
End: '%newline%%newline%%newline%%prefix% &6XP-Booster &2wurde nun deaktiviert!'
|
||||
Join: '%prefix% &2Es ist ein &6XP-Booster &2aktiv!'
|
||||
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
|
||||
Disabled: '%prefix% &2Der &6XP-Booster &2ist deaktiviert!'
|
||||
NoXPBottle: '%prefix% &2Du kannst während eines &6XP-Booster &2keine XP-Bottles nutzen!'
|
||||
Cooldown: '%prefix% &2Du musst noch &6%hours% Stunden&2, &6%minutes% Minuten&2, &6%seconds% Sekunden &2warten.'
|
17
Configs/German/stageheads.yml
Normal file
17
Configs/German/stageheads.yml
Normal file
@ -0,0 +1,17 @@
|
||||
Overview:
|
||||
Stages:
|
||||
0: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2YwOTAxOGY0NmYzNDllNTUzNDQ2OTQ2YTM4NjQ5ZmNmY2Y5ZmRmZDYyOTE2YWVjMzNlYmNhOTZiYjIxYjUifX19'
|
||||
1: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2E1MTZmYmFlMTYwNThmMjUxYWVmOWE2OGQzMDc4NTQ5ZjQ4ZjZkNWI2ODNmMTljZjVhMTc0NTIxN2Q3MmNjIn19fQ=='
|
||||
2: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDY5OGFkZDM5Y2Y5ZTRlYTkyZDQyZmFkZWZkZWMzYmU4YTdkYWZhMTFmYjM1OWRlNzUyZTlmNTRhZWNlZGM5YSJ9fX0='
|
||||
3: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmQ5ZTRjZDVlMWI5ZjNjOGQ2Y2E1YTFiZjQ1ZDg2ZWRkMWQ1MWU1MzVkYmY4NTVmZTlkMmY1ZDRjZmZjZDIifX19'
|
||||
Activator:
|
||||
Stages:
|
||||
1:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19'
|
||||
2:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19'
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0='
|
||||
3:
|
||||
Enable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0='
|
||||
Disable: 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ=='
|
76
README.md
76
README.md
@ -14,17 +14,24 @@ Wenn Spieler einen Booster aktivieren, ist er für alle Spieler verfügbar.
|
||||
Spieler besitzen außerdem die Möglichkeit anderen Spielern Booster zu verschenken, das funktioniert übrigens auch wenn der Spieler nicht Online ist.
|
||||
Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen und wie lange sie an sein sollen.
|
||||
|
||||
|
||||
Dieses Plugin muss auf dem Spigot/Paper/etc. Server installiert werden und nicht auf dem BungeeCord.
|
||||
|
||||
English Configs: <a href="https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs" target="_blank" rel="noopener">https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs</a>
|
||||
[![https://i.imgur.com/I3m7sid.png](https://i.imgur.com/I3m7sid.png)]('https://discord.gg/MPTk2bCewa')
|
||||
|
||||
|
||||
**Discord: dc.t2code.net**
|
||||
|
||||
**Test-Server: t2code.net**
|
||||
|
||||
|
||||
![https://i.imgur.com/GBaUS5t.png](https://i.imgur.com/GBaUS5t.png)
|
||||
|
||||
* [Vault]('https://www.spigotmc.org/resources/vault.34315/')
|
||||
* Economy Plugin Empfehlungen: [EssentialsX]('https://www.spigotmc.org/resources/essentialsx.9089/'), [CMI]('https://www.spigotmc.org/resources/cmi-280-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/') (Paid)
|
||||
* Permissions Plugin Empfehlung: [LuckPerms]('https://www.spigotmc.org/resources/luckperms.28140/')
|
||||
* [PlaceholderAPI]('https://www.spigotmc.org/resources/placeholderapi.6245/') (optional)
|
||||
* <a href="https://www.spigotmc.org/resources/vault.34315/" target="_blank" rel="noopener">Vault</a>
|
||||
* Economy Plugin Empfehlungen: <a href="https://www.spigotmc.org/resources/essentialsx.9089/" target="_blank" rel="noopener">EssentialsX</a>, <a href="https://www.spigotmc.org/resources/cmi-280-commands-insane-kits-portals-essentials-economy-mysql-sqlite-much-more.3742/" target="_blank" rel="noopener">CMI</a> (Paid)
|
||||
* Permissions Plugin Empfehlung: <a href="https://www.spigotmc.org/resources/luckperms.28140/" target="_blank" rel="noopener">LuckPerms</a>
|
||||
* <a href="https://www.spigotmc.org/resources/placeholderapi.6245/" target="_blank" rel="noopener">PlaceholderAPI</a> (optional)
|
||||
|
||||
|
||||
![https://i.imgur.com/OyWshvK.png](https://i.imgur.com/OyWshvK.png)
|
||||
@ -175,6 +182,67 @@ Ihr könnt in der Config selber einstellen wie viel eure Booster kosten sollen u
|
||||
|
||||
<h2>Die Default-Configs liegen <a href="https://git.t2code.net/Jakob/Booster_Issues/src/branch/main/Configs" target="_blank" rel="noopener">hier</a> im Git.<h2>
|
||||
|
||||
<details>
|
||||
<summary>API</summary>
|
||||
<p><strong>Maven:</strong></p>
|
||||
<pre><code class="language-Java"><repository>
|
||||
<id>T2Code</id>
|
||||
<url>https://repo.t2code.net/repository/T2Code/</url>
|
||||
</repository>
|
||||
</code></pre>
|
||||
<pre><code class="language-Java">
|
||||
<dependency>
|
||||
<groupId>net.t2code</groupId>
|
||||
<artifactId>Booster</artifactId>
|
||||
<version>{version}</version>
|
||||
</dependency></code></pre>
|
||||
<pre><code class="language-Java">public class Booster implements Listener {
|
||||
|
||||
@EventHandler
|
||||
public void onBoosterStart(BoosterStartEvent e){
|
||||
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onBoosterStop(BoosterStopEvent e){
|
||||
|
||||
}
|
||||
|
||||
private void booster(Player player){
|
||||
// Get API
|
||||
BoosterAPI api = new BoosterAPI();
|
||||
|
||||
// Add Booster
|
||||
api.addBooster(player, 1, BoosterTypes.XP);
|
||||
|
||||
// Remove Booster
|
||||
api.removeBooster(player, 1, BoosterTypes.DROP);
|
||||
|
||||
// Get Booster Count
|
||||
int count = api.getCount(player, BoosterTypes.BREAK);
|
||||
|
||||
// Reset BonusBooster Time
|
||||
api.resetBonusBooster(player);
|
||||
|
||||
// Get Step of Booster
|
||||
int step = api.getStep(BoosterTypes.MOB);
|
||||
|
||||
// Start Booster
|
||||
api .startBooster(BoosterTypes.FLY);
|
||||
api .startBooster(BoosterTypes.FLY, player);
|
||||
api .startBooster(BoosterTypes.FLY, 1);
|
||||
api .startBooster(BoosterTypes.FLY, player, 1);
|
||||
|
||||
// Stop Booster
|
||||
api.stopBooster(BoosterTypes.XP);
|
||||
|
||||
// Stop All Booster
|
||||
api.stopBooster();
|
||||
|
||||
}
|
||||
|
||||
}</code></pre>
|
||||
</details>
|
||||
|
||||
|
||||
[![https://bstats.org/signatures/bukkit/Booster.svg](https://bstats.org/signatures/bukkit/Booster.svg)]('https://bstats.org/plugin/bukkit/Booster/10307')
|
||||
|
Loading…
Reference in New Issue
Block a user